

Licenceless
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Everything posted by Licenceless
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I'm an Oculus Quest user, my spotting before wasn't the best, but I could see like most of us - an average mkI eyeball user. With the new spotting update, I can see way more, and by that, I mean everything, every dot is huge. Honestly, this is War Thunder level of mega dots you can see across the map. I can see everything and everywhere in the range of what I can estimate 50km. I know I can revert back to the old way. The problem with this is now I am going to be at a disadvantage compared to people who use the new spotting. Also, DLSS which I actually need makes them even bigger. I honestly think you guys have overdone it. Please consider reworking it. Kisses and hugs
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As i said, it's not expectations, it's more of a dream since i, same as you, know how long it takes for ED to do stuff. But yes you're very right unfortunately, a lot of these planes are never gonna be in, i need to reduct the list.
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i'm too lazy to use roman numbers sorry , i'll make some changes
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This is a list of all aircraft which had major involvement in ww2 which ED still has to make, i tried including birds/models according to different battles/periods and excluding some birds/models if they are too similar and some later models would fit for early ones or vise versa, i do this to make the dream of a complete pereod accurate-ish theatre all of us DCS WW2 fans want a bit closer to reality, just so we can dream on. If you have anything to add to the list or modify it everyone is welcome, lets make a perfect checklist for Nick to stick on a fridge so he can keep track of modules to add to DCS (although i don't think he has a big enough of a refrigerator in total it's somewhere between 37 and 41 modules to make which makes me really sad though, cuz i know ED makes good stuff but they take ages, especially when it comes to ww2) I'M NOT AN EXPERT, i'm not a history buff or very knowledgeable on particularities of different birds, most stuff i know about ww2 comes from DCS and IL2, and thus i only know how to operate some DCS birds and maybe some extra details about them, also some general ww2 aviation stuff but nothing else, so it's just me guessing what would be the best way for ED to give us the most possible while doing the least possible. British Spit MkI (MkI and MkII in my opinion are only important for Battle of Britain and since both were in it i chose the later one) MkV (important version also it was leased to soviets so good future thinking if ED will ever think of making easter front) Hurricane (Duh) Typhoon (Very late war fighter) German BF109 E3/4 (A needed option as both BoB and just an early 109) G6 ( good for mid and late war with MW50 mod) 262 (DUH) MC.202 (Very famous italian bird on the german side in early war) Stuka (Obviously) US F6F (F4F isn't really needed since F6F entered service in 42 and we know ED is making it) P38 (L is a must but some earlier options are needed too if possible) A20 (US needs a light twin engine attack plane since everyone elese has one and this one was extensively used and also leased to russians) TBF Avenger (obvious choice, good for multicrew gunner) Japanese Mitsubishi A6M (I think Zero will be the first Japanese bird they gonna make, good for the entire war period) G4M (Japan needs a light torpedo bomber, i think it should suffice for the entire war period) B5N (counterpart to the Avenger, good torpedo bomber with multicrew gunner)(I really don't know much about japanese warbirds so maybe you can help with it) Soviets (optional, i think it's one of the last things on ED's wishlist and we shouldn't even imagine having it but since i16 is in i have an excuse to tigh in eastern front) Yak 1 (we need at least one early war fighter) La 5FN (one late war fighter) P39 (You can't get away without putting this in, too many russian aces flew it) IL2 (Obviously) Alternatively Soviets As per Rudel_chw 's suggestion It would be easier for ED to make soviet counter parts to existing German birds (109K, 190D9 & 190A8), either a Yak-3 or a La-7. This of course only if they start working on russian theatre now, but i think it's gonna be the last thing they do, so they are gonna make BoB first, and will definetly make some earlier german stuff a for early russian stuff. Also we needsome big ass pacific western and estern europe maps, splitting them into noeighbouring chunks wouldn't make much sense, and they know it since it looks like they are uniting normandy and channel maps. Pacific although the biggest might be the easiest to make since it's just water and very little land, although it's gonna be huge. The list has been reduced drastically, now it looks very bad but if they pumped out 2 per year, in 10 years we would be done. Birds that have been taken out or replaced: Spitfire mkXIV (We don't need a later war spit, mkIX is enough and instead of having another slightly different/faster spit (ik it's griffin but still) Typhoon should be enough for late war) Tempest (We don't need another earlier war fighter, early Spits are enough) Lancaster (Mosssie will have to be enough) 109E7 (replaced by E3/4 as more accurate to the period as suggested by Ala13_ManOWar) 109F4(not sure if it was right taking it out since now G6 has to fill a huge gap) BF110 (we already have a twin engine bomber and i know it's not the same thing but we gotta cut those numbers so it has to go) HE111(same as BF110) WF190A5 (A8 should be ok from 42 and on, early war will just have E3/4 and stukas) P51C/B (we have a late war one and just cutting losses, mid war will have spit mkIX to fight with) PBY (Is cool but gimmiky and a bit useless) P47 B/C razorback (we will do with late war one for now or just won't do at all) P40 (Kinda useless for pacific and in general) Ki 43 and 84 (these two were suppost to accompany zero one in early one in late war, but we're cutting costs so they go) Yak7b ( we will just use LA5 from mid to late and yak one from early to mid) Pe2 (loses to IL2 as a ground attacker in popularity) MiG3 and Lagg3 (Replaced by yak 1 for the most part)
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Bringing to attention some of the problems with WW2
Licenceless replied to Licenceless's topic in Wish List
a week ago 3 of us in mustangs chased a k4 for an hour or so, he climbed out of cons at 38.5k and continued climbing, meanwhile none of us could climb out of cons, the plane would just get too slow and travel at 150mph or so, pull up and you flop, pull down and you loose altitude without gaining enough speed. How did you manage? well yes, i focused on the things that are already implemented but broken, if you wanna make a list of features that are supposed to be in game the list would be longer than a usual patchnote list -
Hello ED, let's get straight to it: 1. Trains still broken. 2. Non tracer lines broken and everybody (except client) can see tracers anyway even if at 2.7 release it was stated that you fixed it. (Especially broken on a Pony which is made for sneaky boom and zoom). 3. Fuel pump on K4 doesn't work. 4. A8 got bugged to oblivion after 2.7 released. 5. In VR sometimes at certain (close) distances the middle section of (usually german) wings disappear. 6. Didn't experience my self but plenty of players report that at a certain distance the dots disappear as if there was a huge gap between when the dot sprite is displayed and when the actual plane model is displayed. 7. K4 despite of the documented max alt of 39k feet can climb past 40 easy, and the mustang which is supposed to go up to 41 struggles to go get to 39k feet. 8. Can't choose the position of fuel cock except for off and max (both tanks). (Haven't done that personally but people say it works only if you air spawn) 9. VR head position is too high in the Spit, i have to stand up slightly and press view reset button so when i sit back down my view is normal. Every time there is a patch i hope to read about some ww2 fixes and instead i just find "gun sound upgrade" as if we need that, also compared to the amount of fixes modern stuff gets it really looks like Eyou guys are willingly neglecting ww2. PLS fix Thank you.
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I have a formation of 3 FW D9 on a patrol loop, they patrol around for 40 min and then go for refuel to start again. The problem is that form.leader lands and the other 2 wait and fly around for like 5 or more minutes before landing, the refuel lasts 10 min and after that form.leader takes off again without waiting for othe 2 who still have 5 min to wait, so form.leader is like 30 km away when the other 2 start spooling engines. I tried different formations before landing like the tail 2km apart to see if they behave differently but no luck, i also tried to set an orbit for 5 min so form leader will be forced to stay close to the other 2 but i discovered that in an AI formation, when the formation is not completed so there are planes that have to catch up (even 1 in 4) form.leader will keep the formation flying through the waypoints without performing any other tasks like change altitude or speed or anything even if indicated in the advanced waypoint thingy, so he wont orbit and will just fly strait. Help please!