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AceMan

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  1. And a bug report... When deleting a saved sequence with no actions assigned I get the following log entry at RSMapper.SequenceDialog.buttonDeleteSequence_Click(Object sender, EventArgs e) at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
  2. Thanks for the incredible work! I've had absolutely nothing but trouble with T.A.R.G.E.T!! Once problem I'm having though is not understanding "Sequences" and trying to figure out a way to set up a control that requires multiple joystick buttons pressed at once. I'm working on building a Star Citizen profile For instance... on a Warthog Throttle, Buttons 27 and 28, along with the neutral space in between those 2 buttons, working along with button 26 Button 27 selects "Mining Mode Neutral Space offers "Set Cruise Control" and "Toggle Speed Limiter" based on short or long press Button 28 will "Toggle Landing Gear" and "activate AutoLanding" based on short or long press Button 26 activates the above selections. either by short or long click. And each option is bound to keypresses in-game I'm THINKING that I can define these via "sequences", but cant seem to figure it out. Also, no clue what the "Overlay" is supposed to do, as it seems to not do anything TIA
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