jmossr
-
Posts
16 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Posts posted by jmossr
-
-
Thank you all for your feedback. I'm glad I could contribute a little to this great community.
Oh, and I still don't know who Eric and Patrick really are. They haven't contacted me yet.
- 1
- 2
-
A new version, 1.3, is available that fixes the problem of the autopilot freezing when losing or shutting down an engine.
- 1
- 1
-
On 12/6/2023 at 7:49 PM, Terry Dactil said:
Confirmed there is a problem here. Although in my case it is only when the right engine is feathered and shut down. Everything works OK when the left engine is feathered. Also everything goes back to normal when the right engine is unfeatheres and running again. Not fixed by restoring fuel cutoff, magnetos or radiator - the engine has to be running again.
This is valuable information. I can reproduce the problem this way.
Really weird - I'm looking into it. -
@Terry Dactil Your voice attack profile is very nice addition. Thank you!
1 hour ago, Slippa said:I unpacked it and put it in Saved Games/DCSOpenBeta/. I didn't have a Scripts folder so created one and put it in there.
It may be just a typo. On my pc the folder is 'Saved Games\DCS.openbeta\Scripts'
- 1
- 1
-
Was the radio dead too at that moment? Detection of the autopilot "switches" is tied to the radio indicator lights. So the radio needs to be powered and working for the autopilot commands to work.
- 1
-
This mod provides a basic autopilot for the Mossie - It passes IC but works in single player sessions only: https://www.digitalcombatsimulator.com/en/files/3330835/
Enjoy!
- 3
- 6
-
I'll try to set up something similar for the Mosquito too.[Edit:] Mosquito is supported now
- 1
-
As the title says, this mod provides a basic autopilot for the Spitfire - It passes IC but works in single player sessions only: https://www.digitalcombatsimulator.com/en/files/3330835/
Enjoy!
- 3
-
You could check out this mod - works in single player only:
-
1) I only know about an asymmetrical feel for the MongoosT-50CM2 Base. I bought mine about a year ago and it had this problem. More people reported it in this thread on the Virpil forum. After reporting the issue I received new cams, but these were flawed as well. They do feel symmetrical now but feel rough and have bumps in the curve - it feels a bit like small 'detents' you have to push through at various places. As far as I know, they are still looking for a solution.
2) I am very, very happy with my VPC Constellation Alpha but I have no other sticks to compare with except a very cheap old one.
[Edit August 26] 1) Just received new cams. Problem solved.
-
-
I'm not a VR user but this topic seems to propose an interesting solution: Mouse pointer and head movement in VR
Currently not available in DCS as far as I understand -
I have a similar experience using key-binds ('F' flaps down a notch, shift-'F' flaps up a notch).
With flaps up and flaps lever up, pressing F will lower the flaps a notch as expected but the lever goes all the way down. Pressing F again will lower the flaps further, the lever stays down. Similar when moving flaps up.
So the flaps work as expected but the lever goes out of sync all the way up or down when using keyboard input.
Setting the lever with mouse left/right works fine.
PS: I do love the new clouds, and the new 'view' through the propeller. Great work ED and thank you!
-
I tried exactly that, creating a script to activate clickable actions, but failed. The required functions were/are 'private', i.e. DCS did/does not allow them to be called from within a mission script. So I reverted back to making lists of actions...
-
SyntaxError, maybe you can find some inspiration in this video: DIY Flight Simulator Joystick - YouTube
Starting at 2:10 is a setup for small angles with hall sensor and from 4:50 for larger angles.
export.lua mess hard to maintain
in Installation Problems
Posted
You can access list_indication from within Hook like this:
local function executeLuaIn(env, lua)
local ret, success = dostring_in(env, lua)
if success then
return ret or success, nil
else
return nil, ret
end
end
local indication, error = executeLuaIn('export', 'return list_indication(0)')