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Remco

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Posts posted by Remco

  1. 7 hours ago, skypickle said:

    has anyone seen the virpil AND the winwing? Ive heard the winning has different friction in one direction from the other.

    I've tried both of those (and others) and love the Virpil collective. Meanwhile, I'm just going to say it, the Winwing one is absolutely terrible. Its just a collective grip slapped onto their throttle tech which is clearly not designed to handle the offset weight. The only advantage that Winwing has is the modularity of taking the throttle grips of and putting on the collective grip when switching between airframes, and while this idea is great in theory, and there's nothing wrong with the Winwing throttle as a throttle, it just doesn't work well at all as a collective. The friction is subpar, and with the extra leverage of the lengthened collective you'll easily break the mechanism if you pull too hard.

    I'm not affiliated with either (I am with another company, however, hence why I tested them all 😉 ), trying to be as unbiased as I can here.

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  2. 1 hour ago, Mike_Romeo said:

    If you want something authentic, then nothing will beat this: https://www.bugeyetech.com/ah-64

    Hope you're ready to take out that 2nd mortgage...
    If you can convince Bugeye to sell to you in the first place.

    Komodo is making replica Apache controls if you really want authenticity for a reasonable price (reasonable as in affordable to a simpit builder, and compared to bugeye, before someone jumps up at me and says how expensive Komodo is).

    That said I've personally gone with the Vipril collective base with Constellation Alpha-L grip because its the only option out there right now that gets you a joystick on your collective grip (for cursor controller) and I have to say it feels great, probably the best solution to get as close to an apache as possible right now without getting an actual apache replica stick or making one yourself.

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  3. 17 minutes ago, Mad Dog 762 said:

    When the videos were coming out regularly I was pretty confident all was on track.....now I'm not so sure.  

    Wags can only put out so many videos at ones, he just put out a number of F16 videos. Don't forget AH64 isn't the only thing they're working on, I wouldn't read to much into it.

  4. 6 hours ago, Sobakopes said:

    Plinking tanks with guided missiles gets old fast.

     

    Sound like a mission maker issue. I can't imagine a scenario more fun and exciting than a dynamic battlefield with friendly and hostile combined arms, hunting for tanks while avoiding the integrated air defenses, and hurrying your ass out of there before an enemy response hunts you down. If you're sitting in a spot plinking tank without any hostile counter someone making the mission has done a lazy job. Putting a few russian tanks on the map with a waypoint on them is not a mission, its a shooting range.

    • Like 8
  5. 7 hours ago, Whirley said:

    AH-64

    Empty 5,165 kg (11,387 lb)
    Max takeoff 
    10,433 kg (23,000 lb)
    https://en.wikipedia.org/wiki/Boeing_AH-64_Apache#Specifications_(AH-64A/D)

     

    😂

    Oh the old days when the Apache wasn't stuffed full of avionics. Gotta love Wikipedia just casually putting that slash between the A and D and pretending they're the same aircraft.

    For clarity, that's A model empty weight, VERY optimistic for a D. Longbow empty weight is 13,420lb to 14,070lb depending on with or w/o FCR.

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  6. 27 minutes ago, Frederf said:

    The old 0 (aka 3-digit codes) and 1-starting codes PRF are not that secure. it sounds like the 2+ PIM codes have some security built into them.

    The 1000 series codes indeed take different amounts of time to go through so some are better than others when seconds matter. An LGB also needs to see the entire code so if misses the beginning of the code it has to get the next one. As such in the worst case nearly two full code durations have to elapse before the bomb accepts a code and will maneuver.

    True, but just to be clear we're talking fractions of a second here. 1111 pulses 20 times a second and in the higher range of PRF codes that's about halved, which is still a full guidance pulse every ~0.1 seconds. That said, we are still recommended to use the lower end of codes where possible just in case (which is why the default in DCS being 1688 amuses me).

    I'm assuming this isn't modeled in DCS at all though.

  7. 2 minutes ago, Mad Dog 762 said:

    I read something (but did not really pay attention at the time) that the M-PNVS uses both FLIR and IR to give kind of a "merged" image?  Can anyone expound on that?  

    Negative, IR/FLIR fused sensor is an Echo only feature.

    4 hours ago, Hummingbird said:

    So IRL there is this slight delay between moving your head and the PNVS image moving?  Makes sense if so, just wondering.

    Not so much an inherent delay, it responds practically instant to the point you don't notice a delay at all. It's just that the speed the turret can physically slew at is limited, so it may not keep up with very fast head movement. And in his video Wags is using trackir, which obviously gives you much snappier head movement than in the real world, so its easier to notice.

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  8. 22 minutes ago, vvm13 said:

    You must understand that this is pointless. Times have changed. At the present time, it makes sense to seize a territory or control it for a long time only if it has an almost 100% loyal population. Even the United States cannot do anything with a disloyal foreign population. Crimea, Abkhazia and South Ossetia meet this criterion - they are loyal to Russia. Even eastern Ukraine was not annexed, because the level of loyalty of the population to Russia is not high enough. Georgia is not at all a candidate for annexation. It can only be kept suppressed so that it does not join NATO. The appearance of the Apaches in Georgia can mean only one thing - an attempt to repeat the 2008 war in new conditions. But this is also not realistic.

    Nofun_robot.jpg

    Let's not prevent ourselves from making fun campaigns because in real world 2021 civilian disposition in the regions we have available in game don't line up perfectly with whatever fictional war scenario we are trying to create. There's discussion to be had on levels of realism but this is taking it waaaay to far.

    • Like 14
  9. 16 minutes ago, QuiGon said:

    Thanks, that's already quite helpful! :thumbup:

    I'm a bit suprised by the "laser defense" bit though. Besides the fact that I've never heard about laser defense so far, I would have expected this to be relevant in regards to weaponized high energy lasers, but not so much when it comes to laser target designation. 🤔

     

    Laser defense as in laser jamming systems like Shtora, aka the T-90 evil eyes.

    That said I highly doubt that much detail will be modeled in DCS apart from the availability of codes in the 2111-5888 range, and we might be derailing this thread a bit 😄

  10. 1 hour ago, QuiGon said:

    What's PIM and how does it differ from PRF?

     

    Pulsed Repetition Frequency (PRF) codes are the codes you are commonly used to between 1111 and 1788.

    Pulsed Interval Modulation (PIM) codes are 2111 and up.

    I'm not going to get to into the weeds on how exactly PIM works for obvious reasons but suffice to say it's a modulated laser code format designed to overcome certain laser defense systems. Both the weapon needs to be set to a PIM code and the designating unit needs to be capable of lasing PIM codes for it to work (which both K and up model Hellfire, and the Apache's TADS can do)

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  11. 1 hour ago, stormridersp said:

    That's a counter insurgency campaign. Billion dollars machines against guerrilla armed with infantry weapons. Not to put you down or anything, anybody can wish whatever they wish, but for me, that's very uninteresting.

    I for one have had my fill of COIN in the Apache, and will be looking to live the T-72 popping Fulda gap dream I've trained for but never got to do.

    • Like 7
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  12. 31 minutes ago, kgillers3 said:

    Don’t know if it will be modeled but the tads will lag behind d when you’re using it as a sensor so you have to move your head slower. Pnvs you really gotta be whipping your head around to a point that you’re not flying anymore just trying to spatially disoriented 

     

    True, but that'll be quite a bit easier to do in DCS without a heavy helmet on your head and the movement exaggeration of headtracking.

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