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DocHawkeye

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Everything posted by DocHawkeye

  1. There's some kind of relationship between flipping through external views and link disconnects for me. If I avoid rapidly flipping through external aircraft views the problem doesn't seem to emerge. The disclaimer here for me again is that I don't play multi so I can't offer any advice there.
  2. I'm also getting the Link reset issue now, but just about everytime its been associated with the loading phase of a mission. I haven't had any issues in play. I suspect it might have something to do with the new hand-tracking feature in the software. I disabled hand controllers in DCS a while ago so I bet doing that might prevent issues in play for others, but i'm unsure. Good and bad news for my F-14 VR issues. The bad news is that the SSD did not fix the stutter/lag on F-14 or Syria. The good news is using both lxssapper's and Wazowsky's texture mods I did fix F-14 and can run DCS at high textures now. It would've been a bit of wasted money, but in fact I needed more storage space for this computer anyway so it's no big deal. As for Syria, still getting bad performance at texture settings-high. It looks fine on low settings anyway but it might be time to look into a VR textures mod for it too.
  3. That's just the one I grabbed Alpine. I'm now 99% certain my issues in VR are coming from that hard drive. F-14 and Syria both have huge texture maps and they're both performance hogs in VR. This is consistent with some stuff mentioned on r/hoggit and Heatblur's side of the forum that F-14 and Syria place heavy performance loading on system memory. Caucasus and every other airplane in the game are smooth playing in VR. When I turned textures and terrain textures all the way down? Stuttering disappeared in F-14 and Syria. Hard drive has gotta be the culprit. Easy to fix with an external SSD purchase. I was focused way too much on the big 3 it seems, CPU, GPU, and RAM. I only just learned last week that HDD vs SDD is a significant factor too but since it wasn't an issue for every module or terrain it was hard to narrow down.
  4. I found I had better performance running the Oculus Quest 2 at the higher refresh rate than the lower ones. But i'm starting to narrow down my problem to the hard drive i've got the game on. It's on an HDD which I had originally thought was an SDD. In spite of that all of the game's airplanes aren't giving me performance problems in VR save for one, the F-14-which i'm experiencing massive stutters and micro-freezing in. The trouble is my computer's built in SDD is too small for DCS, it's only got around 90GB free while the HDD it's on has plenty of space but has to be crippling the F-14's VR performance. I wonder if there's a way to allow the game to run F-14 from that drive ie: split the install. Probably not...
  5. Shaders are a major burden and it seems to a lesser extent terrain textures are too, but that seems odd. It's also worth pointing out that most of my problems are in one airplane, the F-14. Performance is no issue in the F/A-18 for instance which is covered in displays.
  6. Weirdest thing ive got going on with the Quest 2 is how slowly it takes for performance to become good. It's eventually fine, stabilizing comfortably around 45fps but for the first few minutes of a mission-especially on or near the ground-frames average somewhat lower, like lower 20s. I've screwed with a lot of settings and systems like OTT and DCS different settings. Interestingly I may have had a better performance average at higher settings for textures and terrain Pre-Loading than when I set those items low fearing they'd impact performance. I still get some stuttering but its highly intermittent and again, only near the ground. PD in DCS set to 1.0 but I found it was better to just ask max performance from the Oculus App (90hz over 5408 x 2736) than ask it from DCS. Core i7 9th Gen 2.6 Ghz (< Suspect this one is causing the problem) RTX2060 16gb RAM Would not be surprised to hear i've got a CPU bottleneck going on because when I loaded up the GPU and RAM more performance seemed to improve.
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