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Hunting_Fox

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Everything posted by Hunting_Fox

  1. So for reasons, I got very interested in rebuilding an F-86 throttle unit. I saw others had previously tried in this forum thread, but haven't gotten to the end (yet). So I started designing one myself. Right now, main design work on the grip part is done. I still need to incoorporate the manual ranging mechanism (which is what the two bearing units and upside down Hall-effect sensor board are for). After that, it is time to design the throttle lever and the flap lever to be put below this grip. I should also be getting some parts in the coming few days so I can actually start trying to assemble this thing (and to probably troubleshoot a bunch of design issues with this first design) I have tried my best to keep this design as easy as possible to 3D print, and it should hopefully not require a great amount of supports The top half is to be printed right side up, and the bottom half is to be printed upside down. 2 threaded inserts will be inserted into the bottom half, and 2x M3x20 bolts will keep the two halves joined together The button switches are kept in place with little holders that they are screwed into (this should hopefully also make it easier to adjust the design to use other parts if my ones aren't available somewhere else). These holders should not be able to move about once the grip is assembled The airbrake switch also holds down the top "airbrake switch guard" The real thing has some smaller bolts there, but I want to try avoiding putting those bolts in my design if possible. I'd really like to thank the people in this forum thread who posted pictures and measurements, this thread, along with T.O. 1F86F-4 have been my main two sources for modelling this grip. I'd love to hear your feedback!
  2. Having played around with it a little bit, this change has its pros and cons for me I am no longer getting the framerates I used to get. They are lower now that I cannot use NIS and FSR (enabling them crashes my game upon startup) At the same time my frames seem to be much more stable, rarely dropping below 45 (and rarely getting above 55, even in single player) (for reference, I had it tuned in to get a nice 60 FPS on the F-16 Caucasus cold and dark mission, my go to testing mission. Now I get around 50-55 there) I did some tests, one of which was flying the AH-64D around on a busy multiplayer server on Syria. On this particular server, I'd often crash before getting to spawn in, now I was able to fly around without my frames dropping below 40. Loading in of textures does seem a lot slower. It can take up to 20 seconds at times, where it used to take no more than 10 seconds usually. I have no clue how native OpenXR support impacted all this, it might all be caused by something else entirely. I did not do proper experiments, I just played around a bit and this is what I thought. For reference: VR: HP Reverb G2 CPU: Ryzen 9 5900X GPU: RTX 3080Ti RAM: 32GB DDR4-3200 SSD: Samsung 970 Evo Plus (Has both windows and DCS)
  3. Why not just get the open beta yourself then?
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