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bellaevio

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Everything posted by bellaevio

  1. but is it really necessary to be a txt file? can't it be a .lua file? a .lua file can be face loaded via DOFILE command! dofile("c:/saved games/dcs.openbeta/scratchpad/0001.lua") just edit via notepad++ scratchpad-hook.lua with replace command find .txt replace with .lua and replace all save and you're done.
  2. playing in vr with pd 1.0 at 100% resolution in dcs 2.7 ABRIS is perfectly readable. in dcs 2.8 i find it blurry like it's a low resolution crt screen. kindly can someone make a mod to restore it as before? Thank you
  3. I am present too! I mostly use it for scripts like mist or moose or gws. it is very convenient to use in vr. that's why I can ask for an extension of buttons like clr. full page copy paste entire page size highlighted undo edit revert change i tried to use chatgpt but without success maybe even a lua text control button and bookmarks Thank you
  4. kindly can someone write a moose script like AI.AI_A2G_Dispatcher for artillery though? Thank you. using the moose arty page i can't create an auto script where blue and red fight each other like AI.AI_A2G_Dispatcher. Thank you
  5. thanks ED! problem fixed with the latest update
  6. to increase the brightness of the text of the mfd in the F-16C I recommend to edit 3 lua text files DCSWorld\Mods\aircraft\F-16C\Cockpit\Scripts\font.lua edit line 83 thickness = 1.3,--MFD_stroke_thickness 84 fuzziness = 2.2,--MFD_stroke_fuzziness 86 default = {8.0, 9.5}, -- DIs (display increments) 150 thickness = 1.3,--MFD_stroke_thickness * 2.1 151 fuzziness = 2.2,--MFD_stroke_fuzziness 153 default = {8.0, 9.5}, DCSWorld\Mods\aircraft\F-16C\Cockpit\Scripts\materials.lua edit line 30 materials["MFD_FONT_BKGND_WHITE"] = {121, 255, 19, 255} 32 materials["LMFD_MATERIAL"] = {121, 255, 19, 255} -- Default color for all MFDs will make the text green like the ded DCSWorld\Mods\aircraft\F-16C\Cockpit\Scripts\Systems\IntLights.lua edit line 1 night_start_time = 10.0 -- in hours 2 night_end_time = 10.0 it will always be bright at any time thanks
  7. yes I can also confirm it by playing with the ka50. now driving close to trees I see hidden enemy unit labels and this is extremely annoying because it takes you away from diving and you can't to understand where I am. I find it curious and tragicomic that they have changed the labels like this: but sorry even if they were not covered by clouds was it more logical to leave them like this? some good soul of a programmer knows where to go to edit for make the labels become version 2.5.6 thanks
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