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RodentMaster

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  1. Follow-up and new conclusions: It's not specifically the mouse keys, though that may be part of it. It is the overall modifier behavior and unreliable behavior. If you read my previous post, I had to unbind all the mouse keys to get things to work that were modified mappings of those mouse keys. Well, in VR those mouse keys are vital, so I wound up moving the other modifer+ mappings to different key combos and leaving the mouse keys to be the ONLY mapping on that 4-way hat. That seemed to work. Mostly. I got my speed brakes back, I had to move flaps and some other items as well. As I'm at a premium of buttons and DCS A-10C II has an ungodly amount of things needed for it, I moved them to various places on the stick map I have drawn up. I moved "gear toggle" to a non-modified button on my throttle quadrant. I removed a couple of less-needed options from my map to make room. However, this same button when modified with throttle_but7 is my "right eng start" and no matter what I did I could not get this rt engine to start. It's really annoying. Also note when it screws up the command it screws up the KEYBOARD MAP AS WELL, so hitting the keyboard option was a no-go. It would not start my rt eng no matter what I did. I looked at the mapping in-game to see what other modified uses I had on this key. Only thing was the gear toggle. I removed that, hit OK, went back to my in-progress test-game, and what do you know? They rt eng started up just fine. I can also report that I cannot raise or lower my seat position because these are button7+ modified versions of my "act as ESC" and "VR Zoom" The crazy thing is that I have a modifier pinky switch on my stick for view-related things and when I hit it for spyglass zoom it's modifying the VR Zoom and that has no problems at all. Again, once it screws up my seat up/down mapping on those keys I can't even use keyboard shortcuts to toggle it up or down. I have to literally click the cockpit switch that allows me to do the same. Some things, however, have no clickable cockpit equivalent (like "start rt eng"). So I'm baffled as to how this system can be so screwed up with regards to modifiers. Some work fine, others won't work well at all. Once it won't work well, it salts the earth and takes away your keyboard option as well -- all while still showing under the controls settings screen and registering in there just fine, as if there is no problem at all. I have questions: Are there any known input mapping problems related to this? Are there a cap on modifiers? Is there a cap on how many different modifier-enhanced mappings you can put on a single button? (for example, button 1 mapped, modifier1+But1, modifier2+but1, modifier3+but1, etc) What are our limitations in this? Because from what I thought/saw, there were none. P.S. As a personal note: I swear, the god awful keybind mess that is DCS World never used to be this painful, and when they keep wiping your keybinds with updates, it's really driving me away from the game months at a time as I dread fighting the control mapping every time I try to get back into it. I'm not even combat capable right now with all the screwed up mapping, and flew one flight in an A10C II without boat or china hat switches. You have NO idea how impossible that would be without at least HMCS for TGP slave targetting. I can fly, mostly, but can't get any training done.
  2. It took me a very long time to find this very vexxing problem. I'm reporting it here for review and/or comment/fix. This has been plaguing me for months. I have found mapping mouse left, mouse right, mouse scroll up, and mouse scroll down, to be VERY helpful when in VR mode. However, with limited buttons and many many things requiring them, I have resorted to a logical modifier setup. I have "default" with no modifiers, and I have a modifier for "flight" and another modifier for "combat/action." On the side thumb 4-way hat of my stick (hat #4 on CH Fighterstick Pro) I have default set to mouse left/right/up/down. However, because these are mapped it does NOT play well with other modifiers. The problem is it's sporadic in how it fights back. I have mod7 (throttle) set to my flight options. Thus this handles flaps in/out, gear toggle, and wheel brakes toggles on that same 4-way head. Never had any problems running this with mouse buttons in default. However, I have mod9 (throttle) set to combat/action options, and this includes china hat aft/fwd as well as speed brakes open/closed. I ran into SOOOO many problems with these not responding. No matter what I did. I could not get it to narrow down the cause of the problem. Then even after I cleared binds but left the UI layer keys (where the mouse buttons are) it would not let me remap those speedbrake and china hat options to even non-modified buttons by themselves. For example, if "action" and "speed brake open" was changed to just non-modified coolie hat up, it still wouldn't work in-game. It kind of saved the screwed up nature of that command. I used hand editing LUA files, I used in-game control mapping, and I used JoyPro in various ways to test and narrow down WTF was going on here. I found the culprit just today. It's definitively the buttons mapped as mouse buttons screwing everything up. As soon as I cleared those out, every instance, every saved input setup I was playing with and saving/swapping to (about 5 total) all worked again perfectly. Sub-note: I'm not sure if this problem is based upon the nature of mouse clicks and maybe it thinks they're special and can only work with maximum of 1 modifier in-game, or if it's an issue with these being mapped in UI Layer instead of plane layer. It is possible that the mouse buttons thought they weren't being modified because they were in click mode or something. I saw the crosshair come up a time or two (not reliably repeatable) when I was looking at my air brakes trying to get them to open. I tried clearing the 4 mouse buttons out 1 at a time to confirm, and each mod9 + that-combo worked as soon as I did each one. I went back, did another, hit OK, tested, and went back and did the last two one at a time. In each case, it was the mouse keys preventing the modifier mapping from actually executing. I also have a third modifier on the joystick pinky button (not used as much) that I tried to map things to in order to determine if the problem was based on getting a modifier from a different controller, and this had the same problems, albeit while still allowing the mod7 modifier to function with flaps most of the time. It was very sporadic. Planes tested in, confirmed in, and corrected in (via deleting the mouse button default mapping and seeing immediate positive results seconds later): A10C, A10C II, F16C. P.S. I would very much love to get this fixed so it works like any other modifier mapping.
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