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Mistang

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Everything posted by Mistang

  1. There should be a full Paleolithic hunter gatherer survival simulation for downed pilots.
  2. I'm pretty sure dcs doesn't accurately simulate the lift disadvantage of delta wings. For example the f 16 has a better climb rate and is respected by Rafael, gripen, etc pilots even if it's a worse turn rate on paper. i think dcs like most flight sims would benefit from accurately simulating why straight wings were used in the first place- lift, the ability to turn and climb- because although delta wings win on the first turn they lose energy and can't vertical in real life.
  3. Alright, well, there aren't many other conflicts where IR sams and flares were used
  4. the only real combat was Afghanistan and soviets btfo the us lost a decent amount in gulf war, the per sortie loss was similar to Vietnam.
  5. Flares are basically a contingency in case other technologies in the future require them. There are virtually no missiles made in the last 40 years susceptible to flares. Chaff, probably the same story but that's classified.
  6. In real life flares don't do much against anything but very primitive missiles. In Afghanistan the soviets found flares worked against Sa 7 but stingers were dominant and grounded their air force after 1987. Every missile made after the 80s has UV sensors and flares are totally ineffective. The way they are modeled in games is a sign that the designers don't actually talk to military sources.
  7. This isn't a specific bug, just asking. Ive been screwing around with a logistic simulation in DCS. The game seems to slow down after thousands of lines of scripting. Admittedly poorly written. Is this normal? Is there a hard limit on the length of LUA scripting or is there a recommended point beyond which performance tanks?
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