@Eugel It would have to be adjusted for the lenses and aligned so that the screen is split up in a way that makes it look like one big monitor, but I imagine that's just a problem with configuration rather than the headset. Not sure, though.
@draconus No, I'm definitely not interested in a theater mode. I'm looking to completely cut out the VR environment and just have the image displayed exactly as it would on my monitor. You look around and the screen stays the same and the camera moves where you move.
@Eugel Yes, you had my original intent correct. I want to basically just turn my VR headset into a straight monitor. I don't want any kind of 3D environment hogging up resources, just some kind of program that mirrors the image to my headset and corrects for the lenses and splits the image in a way that makes it look like a single monitor, sort of the way you would adjust a projector to show a flat screen on a curved wall or something.
@desolunatic I'd rather just cut out the VR environment completely. I looked at Virtual Desktop, but they don't list my headset as being compatible. I do use Opentrack right now for head tracking, but I have this expensive headset sitting right there not being used that has a super precise accelerometer in it that works great except the for the fact that it makes you blind while using it. I tried putting it on backwards, and it works perfectly, but the weight of it being on my head that way makes my neck hurt. If I could just find a way to get my screen mirrored to the headset, I could get precise headtracking and pretty decent graphics quality.
To all, I'm not sure a solution exists, though. I've done a bunch of searching and have only come up with solutions that use a VR environment to either make a desktop window in virtual space or, like Virtual Desktop, provides what I'm looking for but still uses up resources for their virtual environment and do not list my headset as supported in their software.
I'm just kind of hoping that maybe someone out there knows of some unknown developer who came up with something that bypasses all that and just treats the headset like a weird monitor. I'd still need OpenTrack to make the head tracking work; that's fine. I just need to be able to see what I'm looking at through the headset.