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Jasonmoofang

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Everything posted by Jasonmoofang

  1. Played mission 1 four times due to various odd issues. My first attempt had the most serious issue imo: Saint didn't fight me, and on checking Tacview I note that not only did Aggressor Saint not spawn, it actually looked like the "replacement" Saint - that does the stuff after the 1v1 training - spawns while I am still on the carrier, resulting in 2 Saints active on the map at the same time: I found a comment that probably slipped under the radar in this thread suggesting that hitting backspace (normally to hide the stick) while on the carrier causes this issue, and that appears to be right, I was able to reproduce instantly spawning "2nd Saint" by hitting backspace on the carrier on a retry. I then worked around by binding another key to hide stick, but thought this is worth reporting. Third try Aggressor Saint somehow manages to plunge into the water appearing to result in the mission getting stuck with confused me alone in the sky, but that's probably just me being really unlucky Fourth try things go mostly well, but I was still somehow lucky enough to trigger some more odd behavior I tried really hard throughout the 1v1 to stay above 5k while Saint conveniently dives whenever I get in the control zone (which I liked - a Saint experience for sure). We fought until I near Joker, and I tried to call knock it off and end up fumbling a bit with the F10 - resulting in me just dipping below 5k while my hands were on the keyboard. At which point both the triggers for knock it off AND violating hard deck play at the same time. Not a giant deal because the mission still moved along, but there was one more surprise: after the thing with the fake SAM launch and then RTB, en route to the carrier when we dip below 5k, the hard deck violation trigger played again and I got yelled at for altitude and then instructed to take a cut south for the next round Had a great time nonetheless and really looking forward to the next missions!
  2. Was trying out rippling 3-4 IRMAVs in one pass in a test mission and noticed an odd possible bug: sometimes, one of the IRMAVs appear to simply disappear right before detonating on the target. Very repeatable. Looking more closely at the track replay as well as tacview, it appears to me that if a pair of mavs are about to hit their (separate) targets at about the same time, only one would detonate, while the other simply vanishes. Whereas in passes where the mavs hit even 1s apart, they detonate fine. Attaching 4 tracks of ve ry similar passes, 2 of which had all the mavs hitting at least 1s apart and thus all targets are hit, and another 2 of which one of the mavs "disappear" in the way described. missingmav.trk missingmav2.trk finemav.trk finemav2.trk
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