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xray20

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  • Flight Simulators
    DCS A10-C
    F/A-18
    Gazelle
    Spitfire
    Yak
    A/V-8B
  • Location
    London
  • Occupation
    Engineer

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  1. I have renamed the files so they should come up un some sort of order on kneeboard forward/back. Also added all of the TACAN ILS approach diagrams. I did not do any of the departure diagrams - but they do exist (around 60). I have included all of the maps that have come up as part of this thread. I'm still looking for Volumes 1 & 2 of the DOD ENAME FLIP - doesn't look like its online anywhere, although I have yet to search the wayback machine data posted earlier. Data on the RAF bases Gutersloh etc would be good. The zip file attached is currently the most complete and supersedes all of the others. Please let me know if you spot any errors - I've not yet tested it Cheers GERMANY MAP Kneeboard v1.1.zip
  2. Here are the maps in kneeboard format Germany Airfield Maps 1.zip
  3. The complete DOD Europe (Vol2) FLIP is available at: https://commons.wikimedia.org/w/index.php?search=File%3AHigh+and+Low+Altitude+ENAME+Terminal+Europe+Vol+3&title=Special%3AMediaSearch&type=image We will need Vol 1 & 3 for the whole of Germany and I've been unable to find them (so far) In the meantime here's some Airfield charts from the site. I will zip them and post to files I have not had a chance to see which of these are on the current/final map or to sort out the approach/departure /enroutes but its a start. Note: there are no copyright or attribution issues. I see that hard copies of VOL 1 & 3 are for sale on eBay for EUR49 each, maybe we could get together to split the cost/effort
  4. I found this https://www.mil-airfields.de/approach-charts/de-germany/aerodromes.html which contains quite a bit of info not already posted. I've had a go with photoshop to clean up some of the previous scans into kneeboard format. If someone can remind me how to upload to the user files I'll zip them up and post in the original format
  5. Thanks, That helped me fix it. Also gun effect not working when in unlimited ammo mode (obviously ) for my diagnosis setup didn't help.
  6. Hi, I'm a registered long time user of SSA and sound module, connected to a buttkicker, and I realised today that sometime it stopped working. The normal sounds from DCS through the buttkicker masked the missing sound effects. I have tested it and I think the connection from DCS to SSA is not working. Test mode works OK and I can see the output on the Voicemeeter virtual input and the buttkicker works. None of the actions in DCS create any output. I can see no output on the Effect monitor. I have tried the DCS repair export in SSA and it makes no difference. I cannot find any documentation that would let me check the installation and LUA file modification. I'm running DCS 2.9, SSM 2.36 and SSA 1.3.130 Can you help please?
  7. Definitely not radar bumping. What I'm hearing is the .WAV file for some of the effects looping round and round. Because they are slightly different at the end you can hear them start over every 10 seconds. I'm using the earphones on the HP reverb G2
  8. Most of the continuous cockpit sounds (ie engines) sound like they are on a five second loop. Once you hear it its hard to ignore and really breaks immersion. This was pretty common on early sims but I have not heard it on any other DCS modules.
  9. OK Got it. Thanks. I'll try this tomorrow.
  10. @dukovac Thanks for the input but my saved games folder structure is not like that. I have no \Sounds\Effects\Aircrafts\Cockpits folders. Are you using the latest open beta?
  11. Some time ago I replaced the .ogg file that played static hiss when the squelch switch was toggled with an audio file with real world comms (for background effect). The file was called static.ogg. Now I come to do it again, I cant find static.ogg when searching the game files. Has this feature been changed? Is it possible to change this file in the current build?
  12. HMCS in VR Yes. It simulates the helmet mounted targeting system (HMCS) found in the F/A-18. The control is the rotary found to the right of the right MFD. This brings up a targeting HUD that moves with your head, allowing targeting of missiles outside the view of the HUD. The left/right/both confines this image to one or other or both eyes. I believe that the projector in real life only works in the right eye, so that's how I have it set.
  13. OK, I have had a chance to look at this in more detail. Its not a zoom. The view of objects outside the cockpit does not change, so you'll need your traditional 1 step VR zoom to spot targets and aircraft. It does move your head position inside the cockpit, so you can get close in to see the MFDs and back to work radios and lighting etc. The range moves eyes from the front to the rear of the canopy in about 6 steps. I have a Logitech M570 Trackman Wireless Trackball Mouse, but I assume all mouse with clickable wheels (between left and right buttons) will work. To activate, double click the mouse wheel. the point/click cursor disappears and the mouse wheel moves head position. to deactivate double click the mouse wheel again. It may not be the much needed controllable VR zoom, but it does help working within the cockpit. I think my build as far as this goes is standard, so this should work without any modifications. Let me know if yours doesn't and I'll see if have have made any mods that might affect this.
  14. Yes, Its possible to move right into the MFDs and right back so your head is behind the seat. I have detents on my mouse wheel so I don't know whether its smooth or steps, but it does the job. Having said that, I was so blown away by being able to zoom around the cockpit, that I didn't look outside. I'm not sure whether its possible to zoom in on external objects like targets. I'll check and post tomorrow. It may be a change of viewpoint within the cockpit, but its really useful nonetheless.
  15. I discovered a VR zoom feature last night by accident. If you have a clickable mouse wheel, double click the wheel to enable a zoom (on the mouse wheel) in VR. This makes getting in close to see the MFDs or getting out to reach the controls at the back of the cockpit a breeze. In this mode normal mouse control for point and click is disabled. Press the mouse wheel again to return to point and click. I don't know if this is a documented feature, but I have been flying DCS in VR for years and this is a game changer. Seems to work on all modules. How long has it been implemented?
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