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Monkman911

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About Monkman911

  • Birthday 03/30/1961

Personal Information

  • Flight Simulators
    DCS MSFS 2020 IL-2
  • Location
    United States
  • Interests
    flying offline and online

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  1. Hi all, I'm running a OG Crystal and decided to download the latest PimaxPlay ver. 1.42.1.177. I'm trying to get a handle on set up since this seems to be a little different than previous PP versions. My questions are: 1. Is it best to use the integrated QV companion or stick with the QVC from Tally Mouse? 2. Can you still use MQV? Using an older PP version I would run 90 Mhz on the refresh and lock the framerate at 70 and it ran smooth at this setting without dropping below 70 fps. Is it possible to duplicate this with the new PP? Thanks in advance?
  2. Follow up, I did a long repair and now it works. Go figure
  3. Up until today the HB modules did not have the ability to bind those 2 commands. Based on the changelog they were added today. Maybe a hot patch inbound....
  4. Any thoughts on why the keybinds for A2A refueling are not working?
  5. Hi all! I was excited to see that in the changelog we were going to get keybinds for "ready pre-contact" and "intent to refuel". I have tried both and I cannot get them to work. Also with the early A model I expected the glove vanes to deploy when transitioning to super sonic. Will that come later? The nose still tucks under when making the transition. Cheers!
  6. I'm just trying to do basic CCIP bombing, no predesignating. Speed, dive angle all well within parameters and getting the laser ranging but bombs are still falling short. I watched Wags' video.
  7. I'm using the laser and following the manual exactly. Maybe there is something I'm missing or doing wrong but every drop is at least 300 meters short. Cheers!
  8. My problem is my bombs are landing way short. i am using OPT and following the manual to the letter. Any thoughts? Cheers!
  9. Has anybody figured out how use this without the box snapping back to the middle when you release your axis stick? I figured it would work just like any other ED aircraft. Cheers!
  10. Thank you so much, I was about to give up and throw the thing in the trash!
  11. Just set up my ET 5 and it works great in every module except for the Hornet and Viper. The column for head tracking is in the controls section but are blank. Any help would be greatly appreciated. Cheers!
  12. Just had this happen on a MP server, 10 GBU-12's loaded, dropping singles and it was the 3rd bomb released as stated above. Level drop, no negative G's. Also I do not have any mods installed.
  13. Is there a way to eliminate the haze? As in unrestricted visibility?
  14. It's working fine for me again also. It seems that if you delete the fxo and metashader files before you patch (which I do) it can cause desync issues on MP servers until all of the textures and shaders have been rebuilt in the game. I'm just glad I can blow sh*t up again!
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