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Skewgear

ED Beta Testers
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  1. And slightly more/better information on Kuhn's ferry flight to Britain: https://falkeeins.blogspot.com/2011/04/focke-wulf-190-wnr-171747-johannes-kuhn.html Assuming that Wiesbaden airfield is the same one used by today's Luftwaffe, and that his route was Wiesbaden - Aachen - Ostend - Monkton Road Farm, that's a flight of about 520km/281nmi.
  2. From: https://forum.axishistory.com//viewtopic.php?t=129108
  3. Fascinatingly, grid reference wR732850 means a field about 1.5nmi west of Manston. Wonder if the AA gunners there opened up on him? There's no way he wouldn't have noticed that giant three-lane runway. https://maps.app.goo.gl/VGo2aUygNCVbCJRz8
  4. Have you got the propeller pitch fully forward? Checked the axis hasn't reversed itself in the bindings?
  5. Development appears to have ended altogether. Enjoy what we've got but don't expect any new releases because there won't be any.
  6. Press and hold for slightly longer than you think is needed, there's a bit of delay on it. Same with the Mosquito.
  7. Press the starter motor button. If the engine doesn't turn over, it's seized and your only options are a forced landing or bailing out.
  8. The 109K-4 is a substantially better aircraft in every respect except turn performance. If it has MW50 you cannot outrun it at any altitude. If it doesn't, you have the band from 18.5k-21,000ft, and even then your speed advantage is minimal. Keep your energy up, learn to manoeuvre smoothly and without jerking the stick so you don't bleed unnecessary energy, keep the ball centred. Avoid following 109s in extended dives, a Spitfire above a bandit has many more options than at the same altitude or below.
  9. Maybe someone could email Avspecs and ask how the throttle cables and quadrant are set up on the real thing? From memory, the Merlin 60 series doesn't have any non-linearisation features for throttle response (i.e. cable movement and action at the carburettor is directly proportional to quadrant input). I'll have a look through the Merlin 24 manual in a bit.
  10. DCS collects and records all that. On 4YA Project Overlord we just choose not to display it. Other server operators probably differ.
  11. Wrong. The Project Overlord stats are automatically updated from the custom-built 4YA stats system every hour. As the ingame message displayed to you every time you connect to the server says, if you type $stats into the DCS in-game chat you can track your score in real time. We have disabled the in-game stats display on Project Overlord for two reasons: 1. It was frequently wrong. DCS' internal events system is buggy. Kills are not registered correctly, or sometimes at all. The same goes for bailouts and crashes. Our stats system tries to address that by interpolating outcomes from linked events. So, if you disconnect within 15 mins of taking a hit and without having landed, we record a death against you and a kill for the player who fired the last shot that hit you, because in those circumstances you have likely disconnected in mid air to try and evade a death stat. 2. The in-game stats display encouraged mobbing of successful players. We didn't want that on our milsim server. The in-game stats display is enabled on our WW2 PVE training server, which also has a dedicated PVP area. Please ask me if you have any further questions about how player statistics work on the 4YA WW2 servers.
  12. I've no idea. I don't fly jets.
  13. The original limits were set to prolong engine time before overhaul (TBO) rather than avoiding catastrophic failure. You won't kill it in DCS as our aircraft are all factory fresh for their 2 hours in existence.
  14. There's plenty enough data available on all those types from the various national archives, if you know where to look. The key thing is finding and paying developers to build and maintain those addons... ED has made it clear, without stating it explicitly, that there will be no further WW2 development by them. The Mosquito remains in early access 4 years after release. There has been no concrete information about the promised Pacific theatre. Whatever they’ve announced since the release of the Mosquito appears to be marketing hype instead of products. With no third party ever having delivered a WW2 add-on aircraft - even the unofficial Lancaster mod appears to be nothing more than a private plaything that will never be released but gives its creators social status via screenshots and videos - the idea of anyone delivering new DCS WW2 content is fantasy at this point. Accept what we have. Enjoy it, it's great despite some flaws. But the game is finished.
  15. The problem highlighted in this thread wasn't fixed. There was a flickering effect in VR that was fixed. Give it another 4-5 months and this might actually be fixed. Seeing as we told ED during beta testing that the canopy update was bugged, and they ignored the testing reports to release it anyway, I wouldn't expect this bug to be fixed soon or potentially at all.
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