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Posts posted by Apache 64
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vor 12 Stunden schrieb Belphe:
With every patch I'm losing hope. Why was the rotor animation turned off? Is it ever coming back?
The bug has been reported. But as you have already noticed, it takes quite a long time. I don't understand that either. After all, this feature has been working since the first day Apache was released.
But you can't give up hope.@Wags..any news on this one?
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That would be nice:
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reported? anyone?
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The tail rotor does not casts shadow anymore.
If the engine stands still there is tail rotor shadow but if it has minimal speed, the disappears completely.
That was no prob earlier. There where shadows all the time.
Have attached some screens frome the actual version and some older ones.
Actual DCS Open Beta:
earlier versions:
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vor 6 Stunden schrieb Hiob:
fook mi….
I never even noticed!
Sorry
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Am 14.12.2023 um 21:46 schrieb WipeUout:
When a mission has no clouds or preset selected, there are high altitude clouds showing on and off. Whenever I switch from external to cockpit view, the high altitude clouds paterns change and sometimes they go away leaving a perfectly clear sky.
Is there a way to stop this random ''high clouds on/off'' behaviour? Is it possible to have a clear sky throughout the mission?
I feel with you. Unfortunately, nobody at ED seems to be interested in this.
There have been no improvements or fixes to clouds and weather for ages.- 2
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Am 16.11.2023 um 17:09 schrieb BIGNEWY:
If you are moving your view outside of normal boundaries the head is removed so it does not block your view.
thanks
... and now for the Apache too...please
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Simply awesome!
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Am 16.11.2023 um 08:57 schrieb BIGNEWY:
DCS: F/A-18C Hornet by Eagle Dynamics
- Fixed: Distance to head is tuned at which head is visible
Am 16.11.2023 um 08:57 schrieb BIGNEWY:DCS: Mi-24P Hind by Eagle Dynamics
- Added: New pilots models inside and outside of cockpit, new pilots animations
Many thanks for these fixes / improvements and the pilot boddies for the Hind.
Hopefully you could implement the same for the Apache soon. Would be really great.
Thanks and best regards
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The same for me. If you activate ATT-Hold in a normal trimmed straight flight, the helicopter leans to the right every second. More and more and flies right turns.
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Am 3.1.2023 um 20:25 schrieb Apache 64:
This should not be a DEV decision, this is a design decision. Someone has decided that the own head is hidden in the F1 view. In all aircraft.
And in Apache it is already like that, except for a few specific viewing angles. the head "flickers" on and off.Imagine you were in a dogfight in one of the jets and looking over your shoulder and your own helmet would constantly pop into view.
In my opinion, this is not a "wish list" item but a bug (inconsistent).
Someone from the design team should please take another look at this. That would be fatal if it happened the same way in the F-16 and F-18 when they get their first person bodies.
I really love the pilots bodies but this kills the immersion.
vor 11 Minuten schrieb ataribaby:And now Hornet is plagued with same "feature". Complete immersion breaker in VR. I bet for flat as well. Please remove it or make it optional.
I was afraid of this
And as already mentioned: it also disturbs in non-VR
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Am 16.10.2023 um 23:28 schrieb BIGNEWY:
I tested again in MT today and still could not reproduce personally. I will bring it up with other team members again.
thank you
Tested it with OB 2.9 and now it is fixed. Does not happen anymore with different settings. I was hoping that 2.9 would solve the problem. And it does.
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Am 21.6.2023 um 15:51 schrieb BIGNEWY:
I have tried to reproduce with the same settings but all looks normal for me on my machine.
We will ask others to check also.
thanks
I have added some simpler steps to reproduce the problem and that it is only MT.
What additional input can I provide since it is still on "need more info"?
thanks
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Am 4.10.2023 um 14:57 schrieb BIGNEWY:
Hi Zealu,
it is known, we do not force head boundaries in VR, I will ask the team however about this issue, maybe remove the head on the F1 view.
thank you
... and to clarify again: i don't refer especially to VR. It's way more important for TrackIR or other head trackers. We do not need boundaries in our 6DOF view, we need to "loose" our head in the F1 view like in all your other modules too.
Thank you
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Am 4.10.2023 um 14:57 schrieb BIGNEWY:
Hi Zealu,
it is known, we do not force head boundaries in VR, I will ask the team however about this issue, maybe remove the head on the F1 view.
thank you
...that would be so great if this would happen (and not only in VR). No one needs the own head in the F1 view, like in all other DCS modules. (or at least optional)
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Problem still exists. I can reproduce it quite easily.
When you go to the exterior view, the rotor head is animated flawlessly.In the pilots cockpit view (F1), select on one of the MFDs under VID to TADS.
Switch to the exterior view (F2) and you see the rotor head flickers and disappears temporarily.
If you switch VID to NoVid, in the cockpit, the error in the outside view disappears immediately and permanently until you activate VID again.I also see the error in various online streams.
Additional info: MT ONLY ...no problem with ST version. -
What a journey...came from here (1986) Amstrad CPC ...do we discuss framrates enough
Can´t thank ED enough for making my dream come true.
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Known MT Bug:
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vor 4 Stunden schrieb Antix70:
When I get the cursor at the edge, I "double press" the TDC in the direction I want it to go, and it swaps MPD's instantly.
Thats the way it works. I thought that was clear.
You need a deadzone for the used stick and you have to wait not too long on the edge for the second input to change the display.
But you MUST wait a millisecond at the edge. It will not switch to the other screen in one fluidly movement trough the edge.
If your pause is more than perhabs half a second or you start the movement on the edge, you must "double move" the stick within short period of time to switch to the other display.
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Am 12.6.2023 um 11:46 schrieb Lord Vader:
Hey @Apache 64
I understand the issue and I also saw the video that confirms what you are seeing.
However, I tried several instances to reproduce the issue and couldn't.
I have two requests:
- Your Options
- A track with the situation happening.
If you can supply these, it would help.@Lord Vader...sorry for the late reply. Had to build a new rig because my old rig died
Unfortunately I can not provide a track, but as soon as I see the bug again I will make sure to save a track. -
AI Kiowa does door slamming during simple way point flying.
They open and close as if he uses them as air brakes (or does he flutter like a bird?)
Track attached.
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The Apache in DCS has no visible heat blur / heat flickering like other helicopters or jet turbines in game.
Would be great to see this on the Apache too.
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The rotor disk or rotor cone no longer corresponds to cyclic or collective movements.
It is always flat and horizontal. No inclination forward or to the side.
No more cone with more collectiv.
Nothing.
The only movement you can see is the rotation and the blade pitch angle.No track attached: should be easy to reproduce.
No idea from which version this occurred for the first time. Seen in the current Open Beta DCS 2.8.5.40170
Latest Oculus v63 PTC build crashing DCS when used on Oculus Link
in VR Bugs
Posted · Edited by Apache 64
litte corrections
Hi guys, I'm getting my first VR glasses tomorrow. I've been reading along here for a while and am wondering if I can even install Quest 2 with the current problems DCS has with this headset.
I'm using DCS as a standalone version (no Steam).
What do you guys think?
Is it not working at all at the moment?
Does link cable or wifi make a difference?
Is it currently possible for me to get the older Oculus software version on an initial install?
Would be great if you guys could help.