

Tea-Pig
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Tea-Pig started following Piper L-4A "Grasshopper" (J3 Cub) , Pilot Head Clips Through Canopy In VR , FFB Issues and 2 others
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For me, I think the way this is handled in the FW190 is good. You can stick your head through the glass without restriction but a load of wind noise appears just just before you meet the glass. It gives some awareness that the glass is present without a jarring stop on the head movement.
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Ok, so maybe just me then. I can't see it being a problem with my system as it doesn't happen with any other plane. Track attached. Corsair-FFB-twitch01.trk
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Thanks to M3 for making the effort to implement force feedback on the F4U. However there appears to be a bug in that the stick kicks once every 16 seconds when the engine is not turning. This can be observed in any of the cold start instant action missions. The kicking seems to go away as soon as the engine starts but returns when it stops, including in the air after the engine has seized (which seems to happen to me quite often). Also the frequency of the stall buffet seems very high to me. It doesn't really feel like a turbulence effect, more like a buzzing vibration. Great if you're a lonely lady but not so good for a pretend warbird pilot. Both of these issues observed on a Moza AB9 in Direct mode and on a Sidewinder2.
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reported Extreme oscillations in motion after shuttle hook-up
Tea-Pig replied to BrassEm's topic in Bugs and Problems
I'm sure @BIGNEWY is one of the good guys and makes our case admirably, but the five years speak for themselves. -
Extreme oscillations in motion after shuttle hook-up
Tea-Pig replied to BrassEm's topic in Bugs and Problems
I now have a button on my HOTAS mapped to mute the rig movement which I press before hooking up and release just before the Shooter enables the launch. It works, but it's a bit of an immersion killer. Such a shame to have to do this because being fired off a carrier should be one of the best motion rig experiences, but with this thread now being over five years old, it seems clear that ED have zero interest in fixing the issue. -
That's an interesting nugget of information. At last the Moza might start to significantly outperform my old Sidewinder. While it is good that that Moza are clearly making an effort to improve things, it shows just how big a mountain they have to climb when such fundamental bugs are still emerging at this stage in the product life.
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DCS (and IL2) already supports native FFB via the old Microsoft protocol, although not all mod developers have bothered to use it. If you have an old stick like a Sidewinder2 it works very well on the warbirds and helicopters and some jets. These old sticks just take the FFB data from the game and that's what you feel. There's no fancy driver software to let you tweek and fiddle, and if the game doesn't provide good or any FFB data (I'm looking at you MSFS) then your experience is going to be disappointing. The Moza stick tries to overcome this limitation by not only reading native FFB data, but also reading general telemetry so that it can create its own effects at appropriate points in the flight envelope. It can make the stick vibrate when the guns are fired, or make it kick if the plane hits turbulence (or the ground) etc. Most of these effects are just a bit of candyfloss really, but they can add something when added to the native FFB. Unfortunately the Moza software just isn't very good at any of this. It's telemetry generated effects are generally just crude buzzing or robotic wobbles and its rendering of native effects is just far too weak. I don't understand why they made such a lovely stick with beefy, powerful motors and then made so many of the effects so weak and feeble. And of course the effects disappear completely when the software crashes or disconnects in the middle of a flight. I think the best thing Moza could do would be to open source the protocol for driving the stick and allow Github to do its stuff, but I don't think that's going to happen. Most of the discussion on the Moza Discord and most of the development effort seems to revolve around just auto matching profiles to aircraft rather than improving the reliability or effects quality. I would suggest that anyone considering buying an AB9 has a good read through the Discord channel first.
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As @Aapje has said, the buttons and axes all work, and indeed the numbering is even the same, so in DCS you can just copy the Virpil column into the Moza column for each aircraft and you're good to go, but I would think any fancy programming you've got in the Virpil app will be lost unless the app can recognize inputs from other brand joysticks (the Virpil joystick tester app can). You could re-create your mini stick program in Joystick Gremlin for any brand of stick. Of all the flightsim stuff I've bought in recent years (and that's a lot), the Moza stick is the only thing I regret buying. It's a lovely piece of hardware but the software that drives it is truly terrible. I think that most of the glowing "game changer" reviews around the web are by people raving about the concept of FFB rather than the Moza specifically. My experience is that the Moza is only a slight upgrade from an old Sidewinder 2 which you can still find on Ebay for a tenth of the price.
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Extreme oscillations in motion after shuttle hook-up
Tea-Pig replied to BrassEm's topic in Bugs and Problems
Further update: I've done some more launches with the Hornet (Damm, that nose wheel steering makes life easier!) on the George Washington. Mostly ok, but at least one launch has had the shaking, so the Washington/Hornet doesn't seem to be totally immune. -
Extreme oscillations in motion after shuttle hook-up
Tea-Pig replied to BrassEm's topic in Bugs and Problems
OK, so I figured out the Hornet enough to taxi and launch. Tried the A4 on the Washington again. Shaking present. Changed plane to Hornet. Did several launches all with no shaking. Changed carrier to Roosevelt. Shaking returned. So it would seem that whatever fixes things on the Washington for the Hornet doesn't work for the A4. -
Extreme oscillations in motion after shuttle hook-up
Tea-Pig replied to BrassEm's topic in Bugs and Problems
Yes, I've wondered about this too. I've mentioned it on their Discord in the hope it will help someone dubugging. I will have a go at trying the Hornet. Can't be that hard to figure out but I'm WW2 guy really. Multi function screens? WTF are those for... -
Extreme oscillations in motion after shuttle hook-up
Tea-Pig replied to BrassEm's topic in Bugs and Problems
Here you go. Mover grab and mission file. Maybe it's because I'm using the A4E. I could try it with the Hornet if I can work out how to drive it, (bought ages ago and never flown. Major buyers' remorse lol) A-4E-C Carrier Land Practice.miz -
Extreme oscillations in motion after shuttle hook-up
Tea-Pig replied to BrassEm's topic in Bugs and Problems
For me, CVN-73 is just the same as the rest of the supercarriers. They all have the same shaking. Maybe 1 in 10 hook ups will be ok. -
Community A-4E-C v2.3 (May 2025)
Tea-Pig replied to plusnine's topic in Flyable/Drivable Mods for DCS World
Thanks to all responsible for the new version of this fantastic mod with the wing fold trick. Now I can enjoy being directed around the carrier after landing. So far I've been directed to park in the island, on top of a another plane and off the stern of the ship. These directors are not the brightest cookies in the jar. -
I've got an Alpha grip on mine and everything works properly so you should be fine.