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Kreutzberg

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Posts posted by Kreutzberg

  1. In most or all modules in DCS, a right click moves a switch up or a rotary switch clockwise, and a left click moves it down or counterclockwise. It seems that the F4U switches are opposite. I would characterize this as a bug, but it could also be a wish list item to at least add a setting.

    It looks like this convention is pretty well-recognized. Apparently, ED switched the A-10C back in 2020 to conform: 

     

    It would be best for the F4U to get that sooner rather than later so we don't build bad habits!

    • Like 4
  2. I agree that more binding would be very useful. My personal wish list also includes bindings for each flap position and each fuel selector position.

    There's a similar topic over in "bugs" as well: 

     

     

    • Like 1
    • Thanks 1
  3. I agree that more binding would be very useful. My personal wish list also includes bindings for each flap position and each fuel selector position.

    This may be better in the new "wish list" section as well, if any mods want to move it!

    • Like 2
  4. Thanks. I'm really just trying to sort through some badly done default missions on the AH-64D, and was curious what the messages were supposed to be. They use AI Task Push to do multiple things, and I can't just directly play the OGG files from there. The web editor is a reasonable enough workaround.

  5. Sorry to resurrect an old thread, but didn't want to create a new one. I'm a relative novice in the mission editor, and am unsure how to actually do this. I can use something like this web mission editor to pull out .ogg files (link), but is there a way to get at them directly in the editor? 

  6. Syria is my favorite DCS map, for sure. However, PAPI lights at airfields are a little dim, as described here: Link. I'm including my picture from that thread as well.

    I would love to see really bright PAPI lights on this map, which promises to be outstanding! Thanks!

     

     

    AkrotiriPAPI.thumb.png.279c984e9899f074b59158206246dc3c.png

    • Like 5
  7. On 1/21/2025 at 1:21 AM, baltic_dragon said:

    I will have to check that. By the way, with the new update you will get a separate document with scoring for all the missions.

    Thanks for adding the scoring document! Much appreciated.

    • Like 1
  8. On 12/28/2024 at 2:13 AM, L4key said:

    Should be - I fired at 7.5 miles out to avoid the envelope. Are you on the right laser frequency for the sparkle? I selected LST on the pod too not sure if needed to or not but it worked.

    I've actually been playing around with this and am only getting hits when using the LTS on the pod. I don't think it should work that way, as the Maverick-L should be able to track on the laser without the pod. If that's a bug, though, the campaign probably recognizes it and compensates by having the player call tally.

    ETA: Playing around with it more, I got a hit without using the pod out of curiosity. Doing some tests with this weapon, I note that the target needs to be fairly centered in the laser reticle. I was assuming it was more like a sidewinder which will track as long as it sees the target, but the laser mark should really be in the circle to make sure it will pick it up on launching.

  9. I just finished the first mission in this campaign, and am enjoying it so far. However, the grid coordinates came through in an 8-digit format. As I understand it, the Hornet uses either 6-digit coordinates (normal) or 10-digit coordinates (precise). Does that mean that the proper way to input 8-digit coordinates is with trailing zeroes in precise (or cut off the trailing digit in normal)? For some reason, I intuitively wanted to put in leading zeroes, but that doesn't really make sense as I think about it!

    I also need to get up to speed on the offset system, too, but that's just reading the manuals! One of the really immersive parts of these campaigns is learning these nuances in systems.

    • Like 1
  10. This bug has occurred a couple of times on larger missions with the F-4E. Sometimes, when in DT mode, Jester will say he is "unable" to capture a ground target, but then does it anyway. I've certainly seen other similar things posted, but this is a little more specific. In this situation, the issue seems to carry through the entire flight, regardless of additional targets.  

    I've tried quite a bit to reproduce the issue, and have managed to do so a couple of times. The attached track file shows it in the second flight after choosing the ground start slot. So far, I think the issue has only occurred when starting on the ground, with a heavy loadout, though I'm not totally sure if those are required to create it. It might also have something to do with the bombing table use, though that's not clear either.

    I've seen the "unable" both before and after the "capture" call. I've also seen it seem to cause the capture to break after a few seconds, but I think it's all the same issue. Thanks!

    DT Unable.trk

  11. I'm enjoying the new waypoint designation functionality. In the first mission of the Frog-7 mini campaign, waypoint 5 is preset as the VIP, which was a very intuitive way to learn that process. I wanted to designate waypoint 8 as IP and especially waypoint 9 as the target, as that would be a good way to tell that it's coming.

    However, the waypoint designation sub-menu only goes up to waypoint 8, and I don't see any way to get further. It also doesn't advance with the flight plan. In the attached screenshot (sorry for the low resolution--it was in VR), my current waypoint is 4, but I still can't get past 8.

    Is there some way to do this that I'm missing? Or perhaps a future feature? Thanks!

    Edit wheel.png

  12. I picked up the Kola map in preparation for the upcoming campaigns. It includes an F-4E mission, Red Dawn. I thoroughly enjoyed the whole experience. There's nothing online about this mission, so I figured I'd extend my recommendation.

    The operations from a Finnish highway airbase is quite engaging, the nuclear delivery profile is a lot of fun, and there's an interesting twist after.  The nuclear delivery pairs well with the training mission from MiG Killers, which I would recommend before trying it under much more difficult circumstances in Red Dawn.

    My only piece of feedback is that it might be worth including the maximum height in the briefing.  On my first attempt, I figured something like 500 feet was pretty safe, but definitely triggered the MiG 23s. I looked up the trigger in the mission editor and pushed hard to stay below 100 feet AGL to do it successfully (I actually thought I breached it so may have gotten lucky!).  

    Thanks for the great mission!

     

    • Like 5
  13. 5 hours ago, Kalasnkova74 said:

    While I personally like the previous engine sounds too, the goal should be accuracy of presentation.
     

    If the real F-4E sounded “quiet” in the cockpit (remember the J-79s are more than 20ft behind the seats) , then regardless of preference that’s what the sound should reflect.

     

    One other note about engine sounds--I've noticed that while flying in external view, there are some oddities with the sounds depending on the camera is. From some angles, the sounds nearly disappear (nowhere near supersonic speeds).  Thanks for continuing to improve the module!

  14. Thanks for the continued improvements to this map. I definitely think it's the best out there for DCS, and I'm looking forward to exploring all of the new helicopter landing spots especially! 

    I note that PAPI lights on this map and many others are quite dim. The issue is most noticeable in VR, especially with a high resolution headset. But they're pretty dim even in normal 2D (see picture). The PAPI lights are much brighter on the Caucuses map, and on Runway 32 at Groom Lake on NTTR (but not elsewhere on that map, which is odd!).  That suggests there is a way to do that--would it be possible to implement something like that?

    Thanks!

    Akrotiri PAPI.png

    • Like 4
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