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It is true that planning a mission even just for one’s own flight, let alone for several, and thinking about the bigger picture is not to everyone’s taste, and it limits the number of players interested in the campaign. On the other hand, it has been nice to see that there is interest in this as well.
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Impossible to win
Sandman Simulations replied to alboon2000's topic in DCS: F/A-18C Flaming Sunrise Campaign
Don't worry. At that stage of the campaign it's very hard to push them back. You should have almost full air superiority to be able to attack strategic targets too. You can delay the attack before USAF and army will come to help you. -
Impossible to win
Sandman Simulations replied to alboon2000's topic in DCS: F/A-18C Flaming Sunrise Campaign
I did some more testing. It’s true that at the moment the flights assigned to the CAS mission seem a bit too eager to attack enemy attack helicopters. Important work as well, but destroying ground forces should be prioritized. I’ll make some adjustments in this regard, but that doesn’t change the fact that a war cannot be won by destroying ground forces alone. Taking out logistics is essential. That in turn requires sufficient air superiority and suppression of air defenses. By these means, the enemy’s advance can be slowed down or even stopped until reinforcements arrive. -
Impossible to win
Sandman Simulations replied to alboon2000's topic in DCS: F/A-18C Flaming Sunrise Campaign
Thank you for reporting. If you have tacview file please send it too. How many dynamic missions you have played? -
Great Campaign
Sandman Simulations replied to Sfowi's topic in DCS: F-14B Operation Sandworm Campaign
You are getting those Jester calls after landing about missing check list items. It was once fixed long time ago but seems to be back. I need to check. -
Great Campaign
Sandman Simulations replied to Sfowi's topic in DCS: F-14B Operation Sandworm Campaign
Thanks. I'll try that. -
Great Campaign
Sandman Simulations replied to Sfowi's topic in DCS: F-14B Operation Sandworm Campaign
Hi, Thank you for your feedback. I'll take a look if there is any other way around the taxi issue but removing all statics from the deck. -
Hi, Think you mean my previous dynamic campaign Flaming Sunrise. Last time it was broken due to DCS AAR problems. They have fixed it now. As the AI AAR will certainly be broken again in future I'm just working to change AI flight behavior to prevent that happen. So at the moment it should be working normally.
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Impossible to win
Sandman Simulations replied to alboon2000's topic in DCS: F/A-18C Flaming Sunrise Campaign
Hi, Thank you for your message. And thank you very much for the Tacview file. It helps a lot. I don't think you are doing anything wrong. After achieving air superiority level high enough you need to protect blue ground troops from enemy attack aircraft and helos and destroy enough enemy ground troops. And I think that's just what you tried to do. From Tacview we can see that Devils 3 and 5 are tasked to CAS area Lima instead of India. Lima is at north. Sometimes it is possible that F10 menu gets overwhelmed and something else is activated even if you push just right row. Shouldn't happen very often but it's good to check the text after selecting task for AI units to be certain that right task is given to them. Please try that again and if still a wrong CAS area is given report me the name of the mission and how many dynamic missions you have played so I can check if there is something wrong. Time to get all units airborne is now longer than it was when the campaign was made. After the DCS deck crew update things have changed so that those AI units will only taxi after you. Unfortunately there is no way I could tell them to taxi first as the AI deck behavior is determined by DCS. -
Since this is the F-14B the player can plan both air-to-air and air-to-ground missions for his own flight. Of course, the Tomcat is at its best in air superiority missions and as an escort for the Hornets. For AI aircraft the F-14 mission options include fleet defense, escort missions, as well as CAP and sweep tasks in different areas.
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Thank you. You are absolutely right that in this campaign the player carries a lot of responsibility. The campaign is completely different from a typical scripted one and is specifically designed for players who, in addition to flying, are also interested in planning missions and assessing the bigger picture in order to define and achieve strategic objectives. Fortunately, there are dozens of scripted campaigns available if mission planning doesn’t sound appealing. The ED team has now reviewed the campaign and some fixes have been made according to their requests. It looks like things are moving toward release.
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Hi, Sorry for the delayed response. ED has done some magic because labels are now working but not in all missions. At the moment, for an unknown reason, in missions 3, 8, 9, 13, and 15 the labels still don’t work. The reason remains a complete mystery, since the settings are identical to the other missions. If you want the labels to work in any of these missions, it’s possible by opening the mission (not the intro) through the mission editor. In that case, the labels should work.
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Campaign description
Sandman Simulations replied to Sandman Simulations's topic in DCS: F/A-18C Flaming Sunrise Campaign
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Campaign change log
Sandman Simulations replied to Sandman Simulations's topic in DCS: F-14B Operation Sandworm Campaign
23/07/2025 update Mission 12. Kneeboard and briefing documentation fixed All missions: AI AAR changed for better reliability (was not mentioned in DCS change log but should be there)