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Sandman Simulations's post in Initial feedback M1 & M2 was marked as the answer
Thank you for your feedback.
After playing the Arctic Thunder campaign, I’ve been planning to implement this innovative idea into my own campaigns. It’s a task that involves testing and will take some months to complete, so I haven’t had the chance to do it yet, but I believe it will happen at some point.
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Sandman Simulations's post in M15 LGB Question was marked as the answer
Thanks. I just tested and the trigger fired normally. As it's counting the bomb in the zone and the trigger is checked once in a second there might be a small change the bomb would go through the zone and explode within that one second and not be counted. Just have'nt been able to replicate it.
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Sandman Simulations's post in Wingman suddenly goes first to CAT (enemy attacks to abu dhabi mission) was marked as the answer
There seems to be a bigger problem with the deck crew. The same happens in any mission and with F14 too and depending on the parking place it also might cause AI wingman to collide with player while taxing. I'm just reporting this to ED as this is problem I can't fix.
Until it's fixed you can disable the deck crew and the campaign should work normally.
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Sandman Simulations's post in Mission 11 got borked maybe? was marked as the answer
Thank you for report. I have made a fix for this issue. Unfortunately deadline for the next update has gone week ago so it will take some time to get it out.
Hope that the next update would fix the helo landing.
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Sandman Simulations's post in Very weird bug in 4th mission (SA + waypoints offseted) was marked as the answer
I've been searching for the root cause of this bug like there is no tomorrow.
I have the same problem as you have.
Player aircraft is shown at Khasab airport in HSI. F10 map shows aircraft where it really is at the carrier.. When alignment is ready the aircraft position is instantly corrected but about 40 seconds after turning INS-knob to IFA the position returns back to Khasab. It also shows the carrier TACAN at same wrong point on HSI. Waypoints and targets in SA-page seems to be where they should be but player aircraft position is wrong. Very very strange.
It seems to only happen in this stage (not other night stages), only in night time, only when cold starting on the carrier. I tried to set a new unit on the carrier and the problem is still there.
I have no idea what could cause this kind of problem. There is no GPS or INS malfunction set in the mission. I found that if you do alignment normally but don't turn INS-knob to IFA but to NAV the aircraft position seems to stay correct. Until I find the fix (if ever🙄) this could solve the problem.
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Sandman Simulations's post in Mission 3 recovery question was marked as the answer
I checked that trigger for text instructions should be ok and I'm getting it. Text should stay for 15 minutes or until landing, until spacebar is pressed. It of course still can be missed.
If you are playing this mission again and there is no text for you after Queens command to switch to Marshal or someone else has the same problem please report me.
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Sandman Simulations's post in No carrier spawning Mission 2 was marked as the answer
The carrier seems to spawn normally for me. I suppose you have Super Carrier module installed but are you using any unofficial mods. They can cause weird things to happen like ships not spawning. Here is a topic about it Mission 1, Instant Crash - DCS: F/A-18C Flaming Sunrise Campaign - ED Forums
Unfortunately AI flight behavior is what it is and they do accelerations usually with full burners and slow down with speed brake open. It is bit hard to follow lead sometimes but don't take the flight lead's criticism too hard. They are just a bit demanding. There is a topic about AI flight lead thing. Wingman feedback - DCS: F/A-18C Operation Mountain Breeze Campaign - ED Forums
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Sandman Simulations's post in ILS on landing was marked as the answer
Hi,
Thank you for your message. ICLS frequency is marked on kneeboad card but I need to say I haven't tested those for some time. I'll do it today.
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Sandman Simulations's post in Wingman feedback was marked as the answer
Hi, Thank you for your feedback🙂.
I know exactly what you mean. The same issue occurs when you're approaching a tanker or carrier and trying to stay on the lead's wing. The AI might throttle up towards the tanker with full afterburner and then open the air brakes shortly after. Unfortunately, there's not much that can be done about this. When the AI is performing its assigned task, such as descending or approaching the tanker, it shows little interest in following the given speed commands. As you get used to the flight lead's way of flying, you'll learn to anticipate speed changes, making it a bit easier to stay on the wing. However, no mission will fail just because the flight lead is dissatisfied with your performance.
Don't take the flight lead's criticism too hard. You'll hear it a few more times throughout the campaign. Achieving a perfect performance without criticism is tough due to the AI lead's flying style. The aim is more to motivate the player to fly as well as possible.
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Sandman Simulations's post in Campaign documentation? was marked as the answer
Hi,
Thank you all for very fast feedback. All documentation has been submitted to ED but it seems you are right. I can't find them either.
Until ED gets them out I'll share documentation here. All documentation except Campaign Guide are also included in game.
Mission 1 Briefing.pdf Mission 12 Briefing.pdf Campaign Guide.pdf Mission 10 Briefing.pdf Mission 11 Briefing.pdf Mission 13 Briefing.pdf Mission 14 Briefing.pdf Mission 15 Briefing.pdf Mission 2 Briefing.pdf Mission 3 Briefing.pdf Mission 4 Briefing.pdf Mission 5 Briefing.pdf Mission 6 Briefing.pdf Mission 7 Briefing.pdf Mission 8 Briefing.pdf Mission 9 Briefing.pdf
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Sandman Simulations's post in Bullseye - suggestion was marked as the answer
Thank you for that report too.
You are right bullseye is missing in some kneeboard charts even if there are bullseye calls in some missions.
Now when I'm looking those kneeboard charts three years after making this campaign they look quite horrible and I need to redo them anyway. I will add bullseye to all charts. Bullseye is actually marked as Fixed point in all missions but it's not mentioned in kneeboard. I'll fix that too.
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Sandman Simulations's post in Wingman Issues was marked as the answer
Tested it now and it seems to me working like it should. I can given commands to AI wingman and he's completing given tasks. Right frequency of course needs to be used.
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Sandman Simulations's post in Does CAS do anything? AI SEAD issues. was marked as the answer
I found that making all Rapiers and AAA invisible for each SEAD area until SA-10 and SA-6 radars of that area are destroyed makes AI SEAD flights behave better. They target higher threats first and only then the Rapiers (because they can't see them). Because there is 49 missions to repair it will take a huge amount of time. But I think this is quite important problem and I wouldn't count on that ED will change the AI to follow given orders so I will make it when I find the time to do it.
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Sandman Simulations's post in Mission 8 bug? was marked as the answer
I tried that few times but wasn't able to replicate the problem. Almost only thing how campaign can make DCS to crash is by spawning too many units same time. At that current point that doesn't happen. Unfortunately at least for now I can't tell what is causing this problem.
Mission 8 is counted as completed at that point so if this problem persists you can skip the mission and still be proud about your flying. Still I understand this kind of problem is very frustrating.
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Sandman Simulations's post in incorrect callsign in STAGE 6 85 perf was marked as the answer
I also found some other inaccurate callsigns. Fortunately only bit under 14000 units to go throw😂. Fixed now but I still might have missed some. At least almost all are with right callsign. One mission still had old side numbers. Also fixed in next update.
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Sandman Simulations's post in Verifying orders? was marked as the answer
Hi,
Thank you for your feedback.
Due to work I'm unable to get into DCS until tomorrow and need to check to be certain. I might also remember wrong but when you select tasking for a flight, there should be text for few seconds showing which task has been selected and for which operating area (for CAS, SEAD and CAP missions) or which target (for strike missions). After that you can also go to map view and click on the flight you want to check. Units should be named so that you can see what tasking is given to flights of your squadron. I wouldn't call it cheating when your flights are still on the deck😊
Still unfortunately sometimes even if you have selected right tasking AI might end up into situation where it kills itself for nothing like flying very low over AAA battery. Fortunately most of time they do what they are supposed to do.
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Sandman Simulations's post in End Mission [Spoiler] was marked as the answer
Hi,
Thank you for your message. And congratulations for completing the campaign!👍
Actual campaign ending debriefing is at the end of the last dynamic mission. "End mission" is there just to make sure that player understands that campaign really has been succesfully completed. There is nothing else than carrier battle group sailing in sunset, background music and text after 30 seconds telling about victory.
Problem is that DCS campaign engine doesn't undrestand that kind of situation where campaign ends even if there is still missions left. That is why there is no normal generic campaign ending text and you will be offered a next mission after "End mission". Because of dynamic nature of this campaign if you would have failed to support your ground troops one way or other in the last mission, campaign would have continued.
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Sandman Simulations's post in Mission Scoring Logic was marked as the answer
Hi,
Thank you for your feedback.
I can't tell you how I have missed that in tests after campaign performance update. In all missions you should get 50 points if carrier is alive at the end of the mission. And rest of points when needed goals are met. Just to make sure DCS campaign engine doesn't send you backwards. For some reason after the update that information is lost in those missions you mentioned.
I will send fix to ED today.