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bjornvil

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Posts posted by bjornvil

  1. 9 hours ago, Sielu said:

    I'd say go for it.  The native leap support right now still leaves a lot to be desired for me, although YMMV and just manipulating UFC and DDI may be fine.  I wasn't nearly satisfied with the out-of-the-box support, but I've had tremendous luck with the app @frenzon built: 

    This approach requires you have to either make some custom buttons to attach to your hands/fingers, or map right click, left click, and possibly mouse scroll to your HOTAS.  That being said it's much, much more reliable than the basic leap support and--with a bit of extra work--extremely immersive.  Especially if, like many of us, you're on the waitlist for a PointCTRL this can help bridge the gap!

     

    9 hours ago, edmuss said:

    It's not going to be as quick and tactile as pressing a physical button, but then if you can't see the physical button then you're working on muscle memory to get the right one each time.  I don't think trying to produce a AR solution with the leap motion because getting the scaling and motion to line up would be a nightmare.  Going purely leap motion would be the way to go I think, it also means you're not tied to one physical setup i.e: F18 vs A10 UFC.  For the cost of a leap controller it's worth a shot, I paid about 30 quid for mine from ebay.

    I can't comment on the hornet useablilty (as I've never flown it) but I find it's very good in the A10 and KA50, from my observations the hornet UFC is massive so should be easy to get all the controls.  OSBs on the MFDs are really easy to hit, I struggle with some of the toggle switches on panels to the sides but that's more of a physical constraint of my setup.

    The additional cable does add weight to the already hefty G2 cable but I don't really notice it as I'm seated and the cables are cleated to the wall and hanging next to me; I do fold a loop of cable onto my lap so that it doesn't drag over my right arm on the centre stick, I can feel the weight of the cable on my belly but it doesn't put any additional restriction of moving my head.

    As pointed out, it's not perfect yet but getting better with each iteration 🙂

    edit: For the controls that you can't get with the leap controller then binding mouse functions to the hotas and using VR mouse slaved to the headset view works perfectly.

    Note that if you have any stick input applied you can't use your right hand and similarly for the throttle - there is a timeout from the last control input that has to elapse before the leap hands will activate, sometimes this can be a bit bugged if you have the tiniest amount of stick input.  I have no issue reaching my left hand over to the right hand side though.

     

    Thanks guys! I actually got a hold of a controller already and I'm trying to download the software, but I'm unable to make an account with Ultraleap for some reason, the sign up page is bugged. I can't get through the sign up process. Any way to download the software without an account?

  2. Hey guys! I've been aware of Leap Motion for a while now, but only recently became interested in trying it. I have a numpad mounted on my Monstertech stick mount as a makeshift Hornet UFC, which works quite well even thought it's not in the correct position relative to the actual UFC. I was going to get a pair of the Thrustmaster MFDs to mount beside the numpad and with that I would not need to use my mouse in VR for the most part, apart from flicking some switches if needed. However I've seen that the Leap Motion controller is not very expensive, about the same as a pair of MFDs and I reckon if the Leap Motion works well to manipulate the UFC and DDIs in the Hornet, everything else is a bonus. 

    I would greatly appreciate any feedback you guys can share! From what I can gather there's been some developments recently which has improved the experience in DCS. Is it solid enough to go for the Leap Motion rather than the MFDs? How is setting up the LM Controller with Oculus Quest 2? Is the cable restrictive? Can you feel a difference now that there are two cables running from the headset?

  3. 22 hours ago, ppokit said:

    Seems to work in Oculus for the Quest 2.

    Installation is straight forward. Copy the 2 files into the DCS BIN folder. Adjustments to method, render scale, fixed foveated rendering etc. are made by editing the vrperfkit.yml file.

    Having an AMD 6800XT card, can't comment on how well the fixed foveated rendering works, but the other effects seem to be good.

    Are you using SteamVR or Oculus to run DCS?

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