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Mongolf

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Posts posted by Mongolf

  1. Low level attacks, however much fun they are in a sim, are quite deadly for the attacker in modern manpad territory. I don’t think any airforce is relying on it anymore.

     

    Well, here does the sim an reality Clash in another way, by the time the person has liften up the igla and prepped for launch a Viggen at high speed run will probably have gone away from direct line of sight. In reality manpads are more lethal against medium level AC and even more lethal against helicopters.

     

    Reality gives so much more factors, for example, near supersonic or supersonic flights will pass before u hear them, and even then echoes and the shear shock will give some initial problems understanding direction. Also vegetation is in most Swedish terrains a obstacle for line of sight, terrain topograph likevise. Tests with rbs-70 showed that low level attack was a reasonable risk assessment.

     

    If u look at Syria, where manpads are abundant, its mostly helicopters that is shot down, for understandable reasons. And that's in a desert, where vegetation and weather is no problem.

    This will be hard to duplicate in DCS, most likely will manpads give a non realistic hit percentage in game.

  2. I also noticed that the Mig-21 can't do half loops. It goes into the vertical and then seems to just stay there. Seems to be something that the long deltawinged fuselage is simple not meant for. I don't know if I understand you but if the pilot followed you through an inverted loop he may simply not have his plane very well.

     

    Mig-21bis can do A half loop, But it's more then likely to be larger in circumstance then the opponent aircraft, I fail to se how the manouver in it self would be impossible in a Mig-21bis. It's an agile fighter, just not in all aspects.

  3. RB 05 was confirmed i am fairly sure, yes.

     

    AFAIK all weapons the AJS could carry will be in including RB 04, RB 05, RBS 15, RB 75, RB 75T, BK 90, RB 74, RB 24J, 135 mm rockets, 120 kg m/71 frigo bombs etc..

     

    The only weapon that will NOT be in is the AIM-4.

     

    Interesting, Will be challenging. :smilewink:

  4. We will most likely get the RBS 15F (MK1) and maybe the RBS 15F Mk2 as well as it entered service in late 90s.

     

    Thought while the RBS 15F MK2 has some advantages i dont know if they are enough for them two add two different variants instead of just going with the Standard 15F.

     

    For the game DCS, no I don't think so, I agree on that. IRL I think the latest versions has some really clever tricks. It's a large payload, warhead can do much more then blow up the guts on ships.

  5. The RBS 15 we are getting is the RBS 15F.

     

    The RBS 15M (MK1),and the Mk2/MK3 variants are all Ship or ground launched variants.

     

    The RBS 15F is the Air launched variant of the RBS 15M and is the variant the AJS 37 will be carrying.

     

    The F is the designation on the platform, in this case F for Flyg, the Mark designations is for the "generation"

    So Rb-15F is in versions mark1,2 0r 3, but exact specifications aren't 100% comparative so for example mark 2 surface to surface version isn't 100% same as mark 2 Air to surface robot, but generally speaking is the capabilities somewhat same, specs on envelope differ some.

    The fact that u generally never see mark-designations on the F version, I guess is because SAAB never marketed the F version in the same way as for the customers and pretended customers on the land base versions.

     

    Also, mark upgrade was first on land based systems first, same changes came shortly there after on the Rb-15F

    To clarify: the "mark designation" was used on the navy versions in the salecampaigns, but also the Rb-15F has undergone similar development. I think for example latest version that is used is Rbs-15 F ER for extended range, anti ECM and waypoint programming and general capabilities is closest matched to "mark3" somewhere in my memorie I think I've heard something about the warhead, the Airforceversion had some trick up its sleeve. If it where that it is more all round, bridge and large structure capabilities.

  6. In the recently declassified manual, thanks to renhanxue for that, there was a part about the RB15 sea skimming anti ship missile that caught my attention. It described how you could set the behaviour for the RB15 missile, and I took it upon myself to translate it to english.

     

    The page I translated is page 92 of the AJS37 part 3 (page 92 of the pdf that is). There is about 9 pages after that describing the various settings with images and such.

     

    As far as I can tell these are the settings you can set from the cockpit, and it seems really awesome.

     

    And here's a link to it: https://docs.google.com/document/d/1JVoI4SDFulOEPx3GnQq28QoRWdedKJeEVRCV2aYkXAk/edit?usp=sharing

     

    I was very tired, but inspired, at the time, so I apologize for any silly errors in translation and brain farts that might be in here. Also feel free to correct me if I got something wrong.

     

    Enjoy :thumbup:

     

    As far i remember the Robot (missile=robot in swe) it was (always) programmed on the ground, stored on the "stick", even if there was a possibility to address parameters while airborne, it was done on the ground all times. If one thinks once and twice over the settings, it was things that pre-op gathering gave all answers on, only when engaging large fleet's of incoming hostile armadas was all the settings prearranged in the load out depending on aircraft number and squadron/four group tactics and threat analysis. All stored on the stick.

     

    Recce flights identified "most wanted" ship in the formation. And at least Rb-15 could also identify ship type, but technology behind this isn't open info yet. Rb-15 could be launched from distance and behind island "dead ground" position if u planned mission on the ground and ships was in distance from cover. Even over open sea one could make robot behave sneaky, you can see this if you watch SAAB infomercials on YouTube for the system.

     

    In game, I'm not sure how much one could programme, guessing we will have to punch it all in manually, while in cockpit. IRL it's another procedure.

    Example (mark 3-version, turns harder and more programmable, more resistant to ECM, in game version should be mark 1 I would imagine or mark 2 that came in the med 90-it's)

    Maybe this one is better (mark1-2)

    • Like 1
  7. I cant reinstall the game every times there comes a patch, given the many modules i have purchased. Bloody h*ll, i even have to install games i dont even want to use(in order to install the ones i do use).

     

    I cant even remember how many times i have reinstalled DCS lately, im getting seriously tired if all this, as i have stated i dont even have the time to fix the seetings and save them before something alters them.

     

    I'm glad that u don't have the same probls, but it doesnt really help me.

     

    There must be a reason, why it happens, how do i get rid of that?

  8. Im getting seriously tired of patches every once in awhile erasing all my control-settings?

     

    whats up with that? i spend more time with my settings then flying soon, there are other game makers that manage to update games without erasing the controls...

     

    I'm not sure i bother this time, its the final golden moment where i start to realize that i will fight more with dcs then it gives back...

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