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Mongolf

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  • Flight Simulators
    DCS, Il2 sturmovic, Arma3
  • Location
    Sweden
  • Interests
    flightsim, Vintage cars
  • Occupation
    Teacher natural science

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  1. Yes, The value on drag is far on external load, you have to change this, it is totally wrong now! Effect on engine si very close to original but external load drag value is totally wrong according to 4 viggenpilots that flew the origina. aircraft!!!
  2. If you are starting empty, some servers have that configured to prevent fast jumps into other AC after loss, Autostart seems to stop with one throttle slightly forward. Make sure you have fuel first
  3. Well, here does the sim an reality Clash in another way, by the time the person has liften up the igla and prepped for launch a Viggen at high speed run will probably have gone away from direct line of sight. In reality manpads are more lethal against medium level AC and even more lethal against helicopters. Reality gives so much more factors, for example, near supersonic or supersonic flights will pass before u hear them, and even then echoes and the shear shock will give some initial problems understanding direction. Also vegetation is in most Swedish terrains a obstacle for line of sight, terrain topograph likevise. Tests with rbs-70 showed that low level attack was a reasonable risk assessment. If u look at Syria, where manpads are abundant, its mostly helicopters that is shot down, for understandable reasons. And that's in a desert, where vegetation and weather is no problem. This will be hard to duplicate in DCS, most likely will manpads give a non realistic hit percentage in game.
  4. Mig-21bis can do A half loop, But it's more then likely to be larger in circumstance then the opponent aircraft, I fail to se how the manouver in it self would be impossible in a Mig-21bis. It's an agile fighter, just not in all aspects.
  5. Interesting, Will be challenging. :smilewink:
  6. Are we getting Rbs-05 you think? http://www.aef.se/Flygvapnet/Notiser/Robot_05_Notis.htm (Swe sorry, try google translate)
  7. For the game DCS, no I don't think so, I agree on that. IRL I think the latest versions has some really clever tricks. It's a large payload, warhead can do much more then blow up the guts on ships.
  8. The F is the designation on the platform, in this case F for Flyg, the Mark designations is for the "generation" So Rb-15F is in versions mark1,2 0r 3, but exact specifications aren't 100% comparative so for example mark 2 surface to surface version isn't 100% same as mark 2 Air to surface robot, but generally speaking is the capabilities somewhat same, specs on envelope differ some. The fact that u generally never see mark-designations on the F version, I guess is because SAAB never marketed the F version in the same way as for the customers and pretended customers on the land base versions. Also, mark upgrade was first on land based systems first, same changes came shortly there after on the Rb-15F To clarify: the "mark designation" was used on the navy versions in the salecampaigns, but also the Rb-15F has undergone similar development. I think for example latest version that is used is Rbs-15 F ER for extended range, anti ECM and waypoint programming and general capabilities is closest matched to "mark3" somewhere in my memorie I think I've heard something about the warhead, the Airforceversion had some trick up its sleeve. If it where that it is more all round, bridge and large structure capabilities.
  9. As far i remember the Robot (missile=robot in swe) it was (always) programmed on the ground, stored on the "stick", even if there was a possibility to address parameters while airborne, it was done on the ground all times. If one thinks once and twice over the settings, it was things that pre-op gathering gave all answers on, only when engaging large fleet's of incoming hostile armadas was all the settings prearranged in the load out depending on aircraft number and squadron/four group tactics and threat analysis. All stored on the stick. Recce flights identified "most wanted" ship in the formation. And at least Rb-15 could also identify ship type, but technology behind this isn't open info yet. Rb-15 could be launched from distance and behind island "dead ground" position if u planned mission on the ground and ships was in distance from cover. Even over open sea one could make robot behave sneaky, you can see this if you watch SAAB infomercials on YouTube for the system. In game, I'm not sure how much one could programme, guessing we will have to punch it all in manually, while in cockpit. IRL it's another procedure. Example (mark 3-version, turns harder and more programmable, more resistant to ECM, in game version should be mark 1 I would imagine or mark 2 that came in the med 90-it's) Maybe this one is better (mark1-2)
  10. Its amazing that we will have the Viggen in DCS, just simply best news on DCS-front in years
  11. Not forgotten for all he did for us PC pilots!
  12. Nah, cant believe for a second that the real weapon control system work that strange, i agree totaly, its not realistic
  13. Jupp, bugg is confirmed from me to. Annoying and Highly unrealistic fault...
  14. I cant reinstall the game every times there comes a patch, given the many modules i have purchased. Bloody h*ll, i even have to install games i dont even want to use(in order to install the ones i do use). I cant even remember how many times i have reinstalled DCS lately, im getting seriously tired if all this, as i have stated i dont even have the time to fix the seetings and save them before something alters them. I'm glad that u don't have the same probls, but it doesnt really help me. There must be a reason, why it happens, how do i get rid of that?
  15. Well i do have that problem, but it has kinda self-solved with the new FPS-framerates i get. its a nice diorama now on lowest settings.
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