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CapnCoke

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Everything posted by CapnCoke

  1. This mod isn't accurate as its a fictional upgrade to what modern mpds have like some uses purple or blue as ownship. Editing and setting most elements to white will lean towards the superhornet and the Canadian hornets (Though the SA page has added elements taken from the superhornet like mid circle and radar arc). Sorry I missed your comment. I'm not sure how to do that. Only thing I figured out was making the TV colored instead of grayscale.
  2. Some countries that still use older jets continue to upgrade their avionics. For eg. the Canadian hornets have upgraded color displays. The ownship and waypoint path are white, and it can be changed in modernmpd.lua.
  3. This is a method I also do with the vanilla F18. There was a way to edit the default settings. However while testing I couldn't increase the gain and contrast. I decided to just keep it default and not disable knobs for users to adjust. I suggest users to adjust the gain and contrast and make it part of their startup routine.
  4. Just the numbers? Since adjusting the hud color value in materials.lua will affect all the hud colors. To target specific hud text, you need to do it in the hud pages here "FA-18C\Cockpit\Scripts\Multipurpose_Display_Group\HUD_AVQ32\indicator\Pages". You'll find some lines like addStroketext so before that line create a new line stroke_font. A good example is in my warning page to add yellow font in "FA-18C Modern MPD 2.1.43\Mods\aircraft\FA-18C\Cockpit\Scripts\Multipurpose_Display_Group\Common\indicator\Pages\MPD\CautAdvAndMenuPage.lua" in line 172. The stroke_font = "Yellow_font" will retrieve the material color in material.lua in line 139. You might need to do some combing in the hud pages to find the specific text you're targeting. Usually the lua file names point to the modes or pages in the hud such as HUD AG for anything related when in air to ground mode. HudCommon should include common text and strokes. You mean for night missions? As long as its activated, you don't need to call ground crew. Just turn on the hmd using the hmd brightness knob and you can enable nightvision with it as well.
  5. First 4 numbers. The firs two are the font thickness, the other two is the outline thickness. Just got to play around with them. When ingame, alt + tab, adjust numbers and save, reload the mod in the mod manager, alt tab back in then alt + J to exit the aircraft and alt + J to enter the aircraft to see the changes.
  6. in FA-18C Modern MPD 2.1.43\Mods\aircraft\FA-18C\Cockpit\Scripts\Multipurpose_Display_Group\Common\indicator\MDG_strokesDef.lua Try replacing this block to get it exactly like my old mod (vr version). Don't forget to disable then reenable the mod. Also, you dont need to restart the mission to see some changes. What I do is I make changes to the lua files and save. Disable then reenable the mod. Then Right Alt + J to exit the aircraft, then again to enter the aircraft and the changes will be applied.
  7. Thank you. Check the the above comment on the same page regarding ampcd font and see if it helps. Tried to achieve something like that at some point with editing but never managed to achieve it or get it right unfortunately. Only way is to create new shapes which I felt will take some time.
  8. Sorry for the hiatus. I tested changing those values by setting really high numbers and it does affect. Try replacing this block to get it exactly like my old mod (vr version). Don't forget to disable then reenable the mod. Also, you dont need to restart the mission to see some changes. What I do is I make changes to the lua files and save. Disable then reenable the mod. Then Right Alt + J to exit the aircraft, then again to enter the aircraft and the changes will be applied.
  9. Hi. If I remember correctly the brightness and alpha value was adjusted in the main mod at one point to fix the low brightness caused from a new update. To apply this fix when using JHMCS II mod separately, copy materials.lua in "DCS World OpenBeta\Mods\aircraft\FA-18C\Cockpit\Scripts" and place it in the JHMCS mod folder "DCS World OpenBeta\Your Mod Manager Folder\F18C JHMCS II\Mods\aircraft\FA-18C\Cockpit\Scripts" open materials.lua that you just placed in jhmcs II and edit in line 84 -- HMD materials["HMD_SYMBOLOGY_MATERIAL"] = {2, 255, 20, 255} To -- HMD materials["HMD_SYMBOLOGY_MATERIAL"] = {4, 600, 40, 400}
  10. Hi. The thick outline is in the VR version of my old mod. Try using those values DMC_outline_thickness = 3.15 DMC_outline_fuzziness = 6 I took a different approach to adjusting colors in this mod so what I'm about to suggest might not work but worth the try since I used default_material = color in some files. Try adjusting these lines in material.lua MDG_materials[MDG_SELF_IDS.LMDI] = {255, 255, 230, 350} --FOR SYMBOLOGY MDG_materials[MDG_SELF_IDS.RMDI] = {255, 255, 230, 350} --FOR SYMBOLOGY MDG_materials[MDG_SELF_IDS.HI] = {255, 255, 230, 350} --FOR SYMBOLOGY
  11. It changes the warning messages on the left mpd to yellow colored font. Pretty sure every file in my mod replaces the one in DCS except for some additions in the SA and HSI folders, and the modernmpd.lua.
  12. That's really strange. If I would have to logically guess you could have some sort of file protection that stops any third party apps from modifying files. At this point manually replacing the files by dragging the "mods" folder in one of the three folders into your DCS directory should do it. However, I don't suggest it since you'll have to reinstall your F18 module in order to go back to default and play multiplayer. It's not worth it.
  13. Hi. The issue exist with the A10C2 scorpion with multi monitor. Since the JHMCS II uses rendering method that A10C2 uses, the issue also transfers. Only way is to wait for the Devs to fix the scorpion hmd and it will hopefully be fixed.
  14. Reinstalled F18 Module and redownloaded the mod and it works fine. Since you mentioned that modernmpd.lua exist in your f18c module folder, I'm wondering if OVGME is not replacing the original files with the modded one in your case. Currently I'm using the old JSGME mod manager. Google JSGME there should be multiple sites you can download from. Run the setup and choose to install it in the DCS directory "DCS World Open Beta". It will create a shortcut on your desktop. Run the shortcut and it will ask what name do you want the mod folder to be called and type in "JSGME Mods" (This is important). This will create a folder called "JSGME Mods" in your DCS directory. Download ModernMPD v2.1.43.zip and open the zip file. Open "For F18C" and drag the three folders into "JSGME Mods" folder in "DCS World OpenBeta\JSGME Mods". The mods should appear in JSGME app and just activate all three (Start with ModernMPD first before realistichud and jhmcs). Let me know if it works.
  15. I've been having reports but whenever I test on my end it seems to work fine. I'll reinstall my F18C module and give it another try soon.
  16. If you've followed the steps there is a way to check if the mod manager applied the mod correctly by checking if there's a modernmpd.lua in "DCS World OpenBeta\Mods\aircraft\FA-18C\Cockpit\Scripts"
  17. Yeah my only suggestion from now is to delete my mod with its addons in the OVGME mods folder then download 2.1.43, open "For F18C" folder and extract its contents in the OVGME mod folder. Activate main mod then the addons.
  18. Thanks for the report. Just checked and yes it seems member cyan colors were missing, but I still got the red diamond when I locked a bandit. The NV capability still works. There was no mention of any code changes for the f18 in the changelog so I need to some investigating, and check if any other functionality is lost like unknown/enemy position provided by donors. EDIT: Just checked PLID color codes, target designation, red diamond all seems to work fine. It's just the flight members cyan color was reverted to green. Not sure what causes it and I'll try to fix it in the upcoming patch. If JHMCS II is not working for you after the patch. Try deactivating all mods then reactivate Modern MPD first, then JHMCS II and realistic hud.
  19. I'm not sure how to solve this issue for you. Did you try just loading the ModernMPD without realistic hud and jhmcs, hop in instant action and free flight. Does the HMD work that way?
  20. Ok thanks for the report, I'll investigate this. Can you link me on how to setup dynamic kneeboards. I don't use the pilot model but I see how VR users find it useful. There was a bug that was fixed in 2.1.41 after the F18C got fixed, but I fixed it in 2.1.42. Are you using a mod manager? Did you delete the old mod files and activate the new version?
  21. My logical guess would be from cockpit textures in special options. Try using the default cockpit textures and see if pilot kneeboards work.
  22. "FA-18C Modern MPD 2.1.43\Mods\aircraft\FA-18C\Cockpit\Scripts\Multipurpose_Display_Group\MDI_IP1556A\indicator" MDI_init.lua, line 26. Remove the // at that line to revert to green.
  23. v2.1.43 Nothing new. Just implemented ED fix for "Fixed: AG target diamond wrong location on HUD for Maverick". Everything else should be in line with ED's F18C recent build. Also due to numerous request, changed default ownship color for F18 E/F from cyan to white. You can always change it in "YOUR MOD MANAGER MOD FOLDER\FA-18EF Modern MPD 2.1.43\Mods\aircraft\FA-18C\Cockpit1\Scripts\modernmpd.lua". Just updated it. Fyi the mod should be working fine without updates unless ED does some drastic changes with the MPD such as new pages and new elements.
  24. Doesn't sound normal. I don't think any part of my mod edits the keybinds. Just did a quick test and seems to be working fine. Try restarting and rebind the keys. Make sure the load order is ModernMPD then realistichud and jhmcsII
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