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Dragasath

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Everything posted by Dragasath

  1. Was able to run around 10000x5000 total resolution with msaa x4 -> 12ms frametime on the GPU, Reverb G2. Still limited to reprojection in multiplayer due to CPU
  2. I think many people don't know that there is actually a difference between auto reprojection and forced on reprojection, the first one almost always creates ghosting artifacts all around the cockpit, the second one creates artifacts only around overlapping edges (see video attached, 45fps reprojection through the lense). If you run reprojection, it's important to leave some headroom for the GPU (6-7ms of frametimes), otherwise it will ghost.
  3. Is it only me or Fixed Foveated Rendering isn't working with openXR? I see the pixelated areas but no frametime improvement With a resolution of 3200x3200 per eye I get: 12ms gpu frametimes with vrperfkit (FFR inner circle of 0.3) 16ms gpu frametimes with openXR (even if I apply half resolution to everything with FFR, the frame times stay the same) This is without any upscaling applied Hardware is 3090 + G2
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