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snake_61 started following Strange artifacting after todays patch.
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Very explicit "answer"...Vous êtes très gentille. I'll give it a try Mercie beaucoup
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That's why I was looking for version 20.65.365 So as I can see I have the actual version: 20.64.365 and there seems to be no newer one? F15E cannot be activated with the ScriptMod I have, so I thought I should be possible with the newer one Thanks for help Miguel
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Hi, where can I get the latest ScriptsMod: 20.65.365 ? It is not implemented in the latest DCE-Manager 5.11.29.69
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Oui, merci bien... Saved this Guide and will work myself through. Realy appreciate your help PBO_CEF
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...de rien I'm glad I could help in eliminating these issues, at least it's a benefit for all of us who like to play PBO_CEF's and your campaigns. Btw. I have to restart all campaigns from beginning, continueing with new script is not possible. Doesn't matter since after only 4 missions I seem to realize a certain difference in missions. After all the good memories with Falcon 4 years ago, I'm happy to have something similar that I can stick to... I guess my french isn't good enough for a tutorial in your language - too bad
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@Miguel21 ...good work Buddy ! Here's my short feedback with TF-71 Hornet Campaign : activated CAPs in "oob_air_init.lua" and got now 3 different types of missions, CAP, Strike and Sead Restarted Campaign (running "first mission.bat") and again 3 missions. Started ingame campaign with 1st mission, after succeeding got 2nd mission generated again with 3 different missions : CAP, Strike and Anti-ship After 2nd mission new one generated and again 3 different missions ! Runs fine and looks very promising... Is there any tutorial for Campaign creating ? I'ld like to build my own campaign for Syria map Took a look inside files but could not sort out how it works.
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Hi Miguel, thanks for the update I'll check this script and report back.
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...de rien pour encouragement et pour tests de moi Yep, getting rid of one issue another follows ! Sure thing Miguel, after generated a new campaign (railroad bridge destruction) I pushed the "skip mission" button. And then Pedro came by for a visit OK, did CAP-activation only on the TF-71 Campaign for testing purposes, left all other Hornet campaigns CAPs disabled. "Falcon on PG" runs great btw. 16th mission so far and everything's great !!!
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Starting new campaign...same old problem again Took several attempts to generate and then only CAPs ! No need to say that I've enabled CAP in the "oob_air_init.lua" again - like I did for all attempts (for testing purposes). So starting a new campaign gives me CAPs and skipping a mission results in failure . I think you're doing a good job and these campaigns are just great. Therefore I'm trying to support your work and efforts
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Well it says "railroad bridge"...but after entering campaign and opening "mission planer" ... it's not a bridge, it's a SA10-Sam site ! I'll give some more tries and see what happens ! I pressed skip mission and got an issue ...
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Hi Miguel, updated to 20.60.249 1st test = works now Campaign : TF-71 Hornet DCE generated 3missions : 2 CAPs & 1 Strike Took some longer time to generate, but now I've got a strike target I never had before : a railroad bridge !!! Good work you've done...
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Cool...thx for explanation
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OK... Found them in the "conf_mod.lua" - both are = false What happens if I change them to = true ??
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News here too By generating new mission I saw something I've never seen before ! After colomn "generating next mission" it says : (0a) this variable : load_mist will be added in the conf_mod file, chapter: mission_ini (0a) this variable : load_CTLD will be added in the conf_mod file, chapter: mission_ini And new mission created ... Has it got something to do with new "script_ng" ?
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Je suis de Belgrade (serbia), mais je ne suis pas un "Frenchy" ... j'habite en Allemange. Et mon francaise n'est pas tres bonne
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