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PB0_CEF

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About PB0_CEF

  • Birthday 10/11/1966

Personal Information

  • Flight Simulators
    LOCK ON FC
    BLACK SHARK
    IL2 1946
    STRIKE FIGHTER PROJECT ONE
    WINGS OVER VIETNAM
    WINGS OVER EUROPE
    FALCON 4 ALLIED FORCE
    FALCON 4 OF
    FIRST EAGLES
  • Location
    ST DIZIER FRANCE
  • Interests
    Combat flight simulations, Wargames

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  1. Did you reach IP before giving the order ? Sometimes it seems to be better for AI …
  2. Coming soon : new versions of TF-71-Blue, TF-71-80s-Blue and War over Caucasus-Blue campaigns
  3. Well I wrote it a long time ago but I think that I thought lua code dislike (1) so I prefered use "IRIAF" folder name rather than "IRIAF (1)" in the "oob_air_init.lua" file : So the best is to copy IRIAF (1) folder and rename it "IRIAF" like in the picture above
  4. Version 8.2L : small fixes for Mi-24P or Mi-8MT campaigns version
  5. My bad ... you will need to use the new UTIL_db_loadout.lua file I fixed today : I changed the file above but to be sure : I put it there too (version 1.3.148) replace "UTIL_db_loadouts.lua" file that you will find here : "X:\Saved Games\DCS.openbeta\Mods\tech\DCE\ScriptsMod.NG" by this file UTIL_db_loadouts.lua
  6. Argh ... sorry I forget to adapt Loadout for Crisis. The solution is to replace "UTIL_db_loadouts.lua" file that you will find here : "X:\Saved Games\DCS.openbeta\Mods\tech\DCE\ScriptsMod.NG" by this file : The new Scriptmod.NG with the good file is uploaded in User Files UTIL_db_loadouts.lua
  7. BE CAREFUL : Update Crisis in PG - Blue campaign version : 8.1L to activate Runway attacks for the blue side. You will have to restart a campaign (or clone a new one ) . https://www.digitalcombatsimulator.com/fr/files/3335187/ Flyable modules for this campaign : Activated by default at start : - A-10C-2 - F-15-ESE - M-2000C (UAE Air Force) - FA-18C (CVN Super Carrier) - F-14B (CVN Super Carrier) - AV-8BNA (LHA-Tarawa) - SA-342M (FARP) - KA-50_3 (Greek what if ! ) - AH-64D - F-16C_50 (UAE Air Force) - UH-1H (SAR and CSAR) Not activated by default but ready to be activated : - A-10C - AJS-37 Viggen - F-15C - M-2000C (French squadron) - Mirage F-1EE - Mirage F-1CE - AV-8BNA (LHA Nassau to fly in MP with 8 planes) - Ka-50 (Greek What if ! ) - Mi-24P (Bulgaria) - Mi-8MT (Bulgaria SAR CSAR) - Possibility to activate excellent UH-60L Mod but it will be instead non playable SH-60B for SAR missions
  8. Yes ! It's really good news I hope it will come soon !
  9. New version of Crisis in Persian Gulf : one campaign but many planes to choose to play different campaigns : https://www.digitalcombatsimulator.com/fr/files/3335187/
  10. Sorry to read that Mbot You made a lot to DCS for me because without your DCE I think I wouldn’t have fly regularly and buy so many modules ! DCE is for me the best engine to fly in a realistic environment. With my friend Miguel21 we tried to develop MP for DCE and our group GC22 really like to fly such interesting missions But I understand that it can be really disappointing to see AI never doing what we are asking them to do or changing after some updates … it needs so many tests sometimes Thanks again for all your work We will try to maintain DCE spirit as long as possible waiting for an hypothetical dynamic campaign system from ED
  11. Be careful : AI F-15ESE are not able to launch guided weapons It's a known DCS bug. I hope it will be corrected soon
  12. Well you should find a first set of loadouts in the last scriptmod released by Miguel21 (with the last Manager) it’s mainly with laser guided weapons … If you want to make a new loadout you can use a local db_loadout… with the good tag in conf file. I’m on hollidays now so I can’t give you more precise help but you should find help in my last pdf somewhere in this forum…
  13. I thought that using MT would be sufficient to stop using a server to play my heavy DCE campaigns but… …as I was testing my new War over Beirut campaign I discovered that playing in solo with the new F-15E was awful I had 7 to 10 FPS in VR. I decided to test this campaign firstly with Hornet on a server on my old laptop… I used the D option : same as solo play but on a server … Well it was quite impressive : in MT I was between 50 and 60 FPS !!! After that I tested with F-15E and it’s was still playable with 30 FPS ! So I was not sure but now I can say that using a server is really a good way to run heavy missions
  14. Hello, it's a very nice tool and it works very well with Apache and Falcon but I'm not able to transfer my waypoints in the Hornet : I'm in Precise mod with coordinates in 00:00:0000 mod an not in TAC 3 menu but it doesnt seem to enter values ... Does it need to have default key bindings to work or it's not a problem ? I'm pretty sure I changed it long time ago
  15. Well you will have to find the SA-10 SAM group you want to replace in the targetlist file and on the base_mission map. Then you rename the SA-10 group with SA-2 for example. Delate the SA-10 group on the map in base_mission file and put a SA-2 group instead... the most important thing is that the name in targetlist is exactly the same as on the map in base_mission file so for example this group : ["204 SA-10 Site B-1"] = { task = "Strike", priority = 12, attributes = {"SAM"}, firepower = { min = 2, max = 8, }, class = "vehicle", name = "204 SA-10 Site B-1", }, Will be changed like this in the targetlist : ["204 SA-2 Site B-1"] = { task = "Strike", priority = 12, attributes = {"SAM"}, firepower = { min = 2, max = 8, }, class = "vehicle", name = "204 SA-2 Site B-1", }, You can do this for all kind of SAMs...
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