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snake_61

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Everything posted by snake_61

  1. Very explicit "answer"...Vous êtes très gentille. I'll give it a try Mercie beaucoup
  2. That's why I was looking for version 20.65.365 So as I can see I have the actual version: 20.64.365 and there seems to be no newer one? F15E cannot be activated with the ScriptMod I have, so I thought I should be possible with the newer one Thanks for help Miguel
  3. Hi, where can I get the latest ScriptsMod: 20.65.365 ? It is not implemented in the latest DCE-Manager 5.11.29.69
  4. Oui, merci bien... Saved this Guide and will work myself through. Realy appreciate your help PBO_CEF
  5. ...de rien I'm glad I could help in eliminating these issues, at least it's a benefit for all of us who like to play PBO_CEF's and your campaigns. Btw. I have to restart all campaigns from beginning, continueing with new script is not possible. Doesn't matter since after only 4 missions I seem to realize a certain difference in missions. After all the good memories with Falcon 4 years ago, I'm happy to have something similar that I can stick to... I guess my french isn't good enough for a tutorial in your language - too bad
  6. @Miguel21 ...good work Buddy ! Here's my short feedback with TF-71 Hornet Campaign : activated CAPs in "oob_air_init.lua" and got now 3 different types of missions, CAP, Strike and Sead Restarted Campaign (running "first mission.bat") and again 3 missions. Started ingame campaign with 1st mission, after succeeding got 2nd mission generated again with 3 different missions : CAP, Strike and Anti-ship After 2nd mission new one generated and again 3 different missions ! Runs fine and looks very promising... Is there any tutorial for Campaign creating ? I'ld like to build my own campaign for Syria map Took a look inside files but could not sort out how it works.
  7. Hi Miguel, thanks for the update I'll check this script and report back.
  8. ...de rien pour encouragement et pour tests de moi Yep, getting rid of one issue another follows ! Sure thing Miguel, after generated a new campaign (railroad bridge destruction) I pushed the "skip mission" button. And then Pedro came by for a visit OK, did CAP-activation only on the TF-71 Campaign for testing purposes, left all other Hornet campaigns CAPs disabled. "Falcon on PG" runs great btw. 16th mission so far and everything's great !!!
  9. Starting new campaign...same old problem again Took several attempts to generate and then only CAPs ! No need to say that I've enabled CAP in the "oob_air_init.lua" again - like I did for all attempts (for testing purposes). So starting a new campaign gives me CAPs and skipping a mission results in failure . I think you're doing a good job and these campaigns are just great. Therefore I'm trying to support your work and efforts
  10. Well it says "railroad bridge"...but after entering campaign and opening "mission planer" ... it's not a bridge, it's a SA10-Sam site ! I'll give some more tries and see what happens ! I pressed skip mission and got an issue ...
  11. Hi Miguel, updated to 20.60.249 1st test = works now Campaign : TF-71 Hornet DCE generated 3missions : 2 CAPs & 1 Strike Took some longer time to generate, but now I've got a strike target I never had before : a railroad bridge !!! Good work you've done...
  12. Cool...thx for explanation
  13. OK... Found them in the "conf_mod.lua" - both are = false What happens if I change them to = true ??
  14. News here too By generating new mission I saw something I've never seen before ! After colomn "generating next mission" it says : (0a) this variable : load_mist will be added in the conf_mod file, chapter: mission_ini (0a) this variable : load_CTLD will be added in the conf_mod file, chapter: mission_ini And new mission created ... Has it got something to do with new "script_ng" ?
  15. Je suis de Belgrade (serbia), mais je ne suis pas un "Frenchy" ... j'habite en Allemange. Et mon francaise n'est pas tres bonne
  16. ...de rien
  17. Some feedback from me with new "scripts_mod_248" : "Hornet over PG" Singleplayer here -F18 CAP in oob_air have to be disabled in order to make mission generator work correctly -2nd mission is generated normaly, choice of strike missions and escort missions
  18. Yep, that worked...having 5 Strike missions now
  19. Ok Miguel, will deactivate CAPs... Thanks for the explanation and for working on that issue.
  20. Thanks Miguel, but didn't work . It says "not enough ready aircrafts for all clients" although it's first mission beeing generated and there are supposed to be 16 planes. Is it possible that the update changed some F18 data needed for proper mission generation ?
  21. Hi, I'm having issues with "Hornet over PG" campaign. I think it's since last update (2.7.14.24228) - "Falcon over PG" works fine. The mission generator cannot create missions, or it takes several attempts and then I only get CAP missions. Even the ScriptsMod_234 could not solve my problem. Tried even a new save of "Hornet over PG_first.miz" and"Hornet over PG_ongoing.miz"...no help. Is that ment by "re-register" ? As to be seen on the screenshot...
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