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fausete's post in More weapons loadouts was marked as the answer
BAP-100 and BAT-120 added, will be available to the public in one of the next updates.
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fausete's post in Magic 1 performance was marked as the answer
Hi, the behaviour and performance of the armament once it leaves the aircraft is ED's responsability.
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fausete's post in Rendimiento se va degradando... was marked as the answer
Muchas gracias por el apoyo Fer y un abrazo para tí también.
El bug está solucionado internamente y debería estar disponible para el público pronto 🙂
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fausete's post in Wishlist: DEFA gun only having HE, could AP be added? was marked as the answer
Hi,
Adding more gun munition types is fully on ED's side. It was already requested to them for the F1 a while ago.
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fausete's post in Radar modes was marked as the answer
Hi @Mini_is_Drunk,
The answer is mostly no, out of the remaining modes, only DB was operative in the Spanish F1s, but that will have to come after the radar rework. V2, DC, PR and AC were not functional, so they won't be implemented.
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fausete's post in F1BE: TACAN not operative from cold start. was marked as the answer
Hi again, I'm unable to reproduce with your TRKs in our internal version, some work has been made in the TACAN that might have fixed the problem you were encountering. Btw, in f1be tacan2.trk you are trying to set a station that is too far away to be picked up on the ground. Report back if you are encountering the same issue after the next OB update.
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fausete's post in CLB4 SAMP400 was marked as the answer
Hi, thanks for the report, it is a bug indeed. It has been corrected internally.
PS: For a temporary fix for SP (single player) add the following lines to line 420 of Payloads.lua in DCS\CoreMods\aircraft\Mirage-F1:
add_Bomb(Pylons_Common, id_CLB4_400LD, 4)
add_Bomb(Pylons_Common, id_CLB4_400HD, 4)
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fausete's post in 2x 30mm rapid firing DEFA 533 was marked as the answer
Hi @303_Kermit,
Ammunition is handled by ED, we have already asked them for the other types of ammo belt and provided the necessary technical information.
If you believe that there is something wrong, we think that it's better if you report this to them directly.
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fausete's post in [2.9.6.57650] [MT] All variants do not use ViewSettings in Server.lua in Saved Games was marked as the answer
Hi, the problem only affects that variable. It has been solved internally.
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fausete's post in Making the new stick input lag optional was marked as the answer
Hi,
First of all I have to apologise because that description in the changelog is quite inaccurate. The real addition is a maximum stick displacement speed, which means that smaller corrections (and therefore fine/precise control) are completely unaffected.
This is a real feature of the aircraft, which we confirmed with SMEs and by testing a real pressurised system. Simply put, the fastest the speed of the stick, the greatest the reaction force, and thus, in practice a sort of 'maximum flight stick displacement speed' is present.
With a regular joystick, adding this maximum displacement speed limitation makes the aircraft control match its real counterpart much more closely than not having it.
From the top of my head, other modules like the F-4 or the MiG-29 also have similar implementations (don't fully quote me on this as I would have to retest it to be sure).
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fausete's post in Any info about the F-104 module development? was marked as the answer
Hi, we are preparing a proper update about this. In the meantime I can confirm we are working on the F-104 already and at good pace. Some members of the team are dedicating most of their time to the 104 while some others are still more focused on the F1M.
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fausete's post in AS-30L and Exocet when? was marked as the answer
Hi,
The C was unable to use the Exocet for sure and was also unable to self-lase, so I'm not sure it would carry the AS-30L, as far as I know we have no source stating it, but it might be possible.
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fausete's post in Rudder induced roll was marked as the answer
Hi @kontiuka, this is correct. Rudder roll authority was unintendedly reduced significantly in one of the previous updates and has been restored now.
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fausete's post in Navigation Lights + Formations Light bug Mirage F1BE was marked as the answer
Yesterday's patch was a hotfix for the F-4 and some of ED's modules. The fixes will come in the regular update at the end of this month.
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fausete's post in Tail strobes not working was marked as the answer
Hi @grim_reaper68,
You have uncovered a mistake in the external lights logic stemming from a misunderstanding between the flight manuals and our SMEs feedback, as well as slight differences in the Spanish versions. We are working on fixing it.
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fausete's post in Unlimited ammunition issue was marked as the answer
Hi, this issue will be fixed in tomorrow's update.
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fausete's post in Jettison wingtip missiles was marked as the answer
Hi, our SMEs have responded. Apparently there is a little mistake in our implementation, as the wingtip missile jettison was not protected by a weight on wheels switch (we will correct this). This means that, IRL, this button was extremely dangerous, as the jettison could be activated on the ground. As a consequence, at least in the SpAF, the button was deactivated very early on and then removed in subsequent versions of the aircraft (EE and M).
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fausete's post in 2 problems with Mirage F1BE was marked as the answer
Fixed internally, will be available in the next OB update.
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fausete's post in F1 EE - EJECTION IN EMERGENCY- Bug? was marked as the answer
Hi @J79,
This is a bug introduced in the latest update. It is already fixed internally and will be available to the public in the next update.
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fausete's post in 4x BR250 6G turn eject pylon was marked as the answer
Yeah, it's a feature, any payload can be ripped by excess of Gs depending on its weight and a small random component.
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fausete's post in The Mirage F1 don't spin anymore was marked as the answer
Yes, that in particular will be checked.
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fausete's post in A few issues I had with the BE was marked as the answer
Thanks for the report, we will take a look!
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fausete's post in New IFF simulation was marked as the answer
Hi,
The old panel only has modes 1, 2 and 3 available. Mode 4 won't work despite the panel having the correspondent dials.
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fausete's post in 2310 L Fuel tank on the Mirage F1 was marked as the answer
Hi, it is coming on Wednesday's update.
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fausete's post in Discrepancies in DEFA and Magic II performance was marked as the answer
Hi guys,
For both the missile and the cannons we use the DCS standard model (which is what we should use in principle, keep in mind the M-2000 was released before ED took control of weapon implementation and the F1 afterwards).
The missile seeker while the missile is still on the aircraft is our own model and DCS' model the instant it is fired. We will contact RB to see if they have info, what if any different design choices they took...
This might be something that doesn't need a fix, something that we can change (in the case of the seeker) or something that needs ED's intervention.
Just to reiterate and be clear. None of the weapons behaviour themselves have been developed by us, irregardless of the internal naming, ED is now in charge of weapon modelling.