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frogyyy

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Everything posted by frogyyy

  1. Is there a way to make a separate missile and mount it on the Scud launcher? If that's not possible, I want to know a tutorial on how to make a new Scud launcher. Please help me,,,
  2. I changed it to "", but it doesn't work.
  3. I looked at the error log and it says ALERT Scripting: loadfile: can't open 'C:\Users---\DCS\Mods/tech/HY4C:\Users---\Saved Games\DCS\Mods/tech/HY4/hy4.lua' how do i solve it?
  4. This is my entry lua. declare_plugin("HY4 pack", { installed = true, -- if false that will be place holder , or advertising dirName = current_mod_path, developerName = _("CJT"), version = "1.0.0", state = "installed", info = _("HY4"), }) mount_vfs_model_path (current_mod_path.."/Shapes") mount_vfs_texture_path (current_mod_path.."/Textures") mount_vfs_texture_path (current_mod_path.."/Textures/HY4") mount_vfs_liveries_path (current_mod_path.."/Liveries") dofile(current_mod_path..'/hy4.lua') plugin_done() Can you tell me how to view the log?
  5. I'm trying to make a custom surface-to-surface missile right now. So, I renamed and pasted the Scudlauncher.lua file under the DCS world folder into the Saved games folder. I prepared all shapes and textures, but they are not visible in the game. how do i solve it? this is my code GT = {}; GT_t.ws = 0; set_recursive_metatable(GT, GT_t.generic_wheel_vehicle); set_recursive_metatable(GT.chassis, GT_t.CH_t.MAZ543M); GT.visual.shape = "HY4"; GT.visual.shape_dstr = "HY4_D"; GT.toggle_alarm_state_interval = 3.0;-- AMENDED THIS BUILD GT.animation_arguments.alarm_state = 4; local missileLaunched = {30, 1.0}; -- when the missile is present the 30th argument value is 0.0 -- times local legsFinishTime = 10;-- AMENDED THIS BUILD local mainArmStartTime = legsFinishTime+3; local mainArmFinishTime = mainArmStartTime + 90;-- AMENDED THIS BUILD local rocketLockInterval = 20; local rocketUnlockStartTime = mainArmFinishTime+3; local rocketUnlockFinishTime = rocketUnlockStartTime + rocketLockInterval; local mainArmDownStartTime = rocketUnlockFinishTime + 1; local mainArmDownFinishTime = mainArmDownStartTime + 90;-- AMENDED THIS BUILD local totalDuration = mainArmDownFinishTime; GT.animation_arguments.alarm_state_sequence = { totalDuration = mainArmDownFinishTime, -- support legs {2, {{startTime=0.0, endTime = legsFinishTime}, {startTime=legsFinishTime, endTime = totalDuration, startVal = 1.0, endVal = 1.0}}}, -- rocket pad {4, { {startTime=0.0, endTime = mainArmStartTime, startVal = 0.0, endVal = 0.0}, {startTime=mainArmStartTime, endTime = mainArmFinishTime, startVal = 0.0, endVal = 1.0}, {startTime=mainArmFinishTime, endTime = totalDuration, startVal = 1.0, endVal = 1.0} }}, -- main arm {5, { {startTime=0.0, endTime = mainArmStartTime, startVal = 0.0, endVal=0.0}, {startTime=mainArmStartTime, endTime = mainArmFinishTime, conditions={missileLaunched}}, {startTime=mainArmFinishTime, endTime = rocketUnlockFinishTime, startVal = 1.0, endVal=1.0, conditions={missileLaunched}}, {startTime=mainArmDownStartTime, endTime = mainArmDownFinishTime, startVal = 1.0, endVal=0.0, conditions={missileLaunched}} }}, -- rocket locking arms {6, { {startTime=0.0, endTime = rocketUnlockStartTime, startVal = 0.0, endVal=0.0}, {startTime=rocketUnlockStartTime, endTime = rocketUnlockFinishTime, conditions={missileLaunched}}, {startTime=rocketUnlockFinishTime, endTime = mainArmDownFinishTime-rocketLockInterval, startVal = 1.0, endVal=1.0, conditions={missileLaunched}}, {startTime=mainArmDownFinishTime-rocketLockInterval, endTime = mainArmDownFinishTime, startVal = 1.0, endVal=0.0, conditions={missileLaunched}} }}, } -- Turbine GT.turbine = false; -- Turbine -- Sound GT.sound = {}; -- Engine params GT.sound.engine = {}; GT.sound.engine.idle = "GndTech/BradleyEngineIdle"; GT.sound.engine.max = "GndTech/BradleyEngineMax"; GT.sound.engine.acc_start = "GndTech/BradleyEngineAccStart"; GT.sound.engine.acc_end = "GndTech/BradleyEngineAccEnd"; GT.sound.engine.idle_formula_gain = "0.625 x * 0.875 +"; GT.sound.engine.idle_formula_pitch = "0.55 x * 0.89 +"; GT.sound.engine.max_formula_gain = "0.75 x * 0.25 +"; GT.sound.engine.max_formula_pitch = "0.7025 x * 0.4195 +"; -- Engine params -- Move params GT.sound.move = {}; GT.sound.move.sound = "GndTech/TankMove"; GT.sound.move.pitch = {{0.0, 0.6}, {10.0, 1.2}}; GT.sound.move.gain = {{0.0, 0.01}, {0.5, 0.5}, {12.0, 1.0}}; GT.sound.move.start_move = "GndTech/TStartMove"; GT.sound.move.end_move = "GndTech/TEndMove"; -- Move params GT.sound.noise = {}; GT.sound.noise.sound = "Damage/VehHit"; -- Sound -- chassis GT.swing_on_run = false; GT.sensor = {}; set_recursive_metatable(GT.sensor, GT_t.SN_visual); GT.sensor.height = 2.617; --Burning after hit GT.visual.fire_size = 0.8; --relative burning size GT.visual.fire_pos[1] = 1.575; -- center of burn at long axis shift(meters) GT.visual.fire_pos[2] = 0; -- center of burn shift at vertical shift(meters) GT.visual.fire_pos[3] = 0; -- center of burn at transverse axis shift(meters) GT.visual.fire_time = 1000; --burning time (seconds) local HY4m = { category = CAT_MISSILES, name = "HY4m", wsTypeOfWeapon = {wsType_Weapon,wsType_Missile,wsType_SS_Missile,WSTYPE_PLACEHOLDER}; Escort = 0, Head_Type = 5, sigma = {10, 10, 10},-- AMENDED THIS BUILD M = 2000.0,-- AMENDED THIS BUILD H_max = 230000.0,-- AMENDED THIS BUILD H_min = -1, Diam = 880.0,-- AMENDED THIS BUILD Cx_pil = 1, D_max = 595470.0,-- AMENDED THIS BUILD D_min = 12000.0,-- AMENDED THIS BUILD Head_Form = 1, Life_Time = 9200.0,-- AMENDED THIS BUILD Nr_max = 6.0,-- AMENDED THIS BUILD v_min = 370.0,-- AMENDED THIS BUILD v_mid = 1900.0,-- AMENDED THIS BUILD Mach_max = 5.00,-- AMENDED THIS BUILD t_b = 0.0, t_acc = 9.0,-- AMENDED THIS BUILD t_marsh = 172.0,-- AMENDED THIS BUILD Range_max = 595470.0,-- AMENDED THIS BUILD H_min_t = 0.0, Fi_start = 3.14152, Fi_rak = 3.14152, Fi_excort = 3.14152, Fi_search = 99.9, OmViz_max = 99.9, warhead = { mass = 985;-- AMENDED THIS BUILD expl_mass = 975;-- AMENDED THIS BUILD other_factors = {1, 1, 1}; obj_factors = {1, 1}; concrete_factors = {1, 1, 1}; cumulative_factor = 0; concrete_obj_factor = 0.5; cumulative_thickness = 0.6; piercing_mass = 987.0; caliber = 880, }, exhaust = {1,1,1,1}, X_back = -5.5, Y_back = 0.0, Z_back = 0.0, Reflection = 0.3967, KillDistance = 0.0, shape_table_data = { { name = "HY4m"; file = "HY4m"; life = 1; fire = { 0, 1}; username = "HY4m"; index = WSTYPE_PLACEHOLDER; }, } }; declare_weapon(HY4m) -- weapon systems GT.WS = {}; GT.WS.fire_on_march = false; GT.WS.maxTargetDetectionRange = 595470.0;-- AMENDED THIS BUILD local ws = GT_t.inc_ws(); GT.WS[ws] = {}; GT.WS[ws].pos = {-6.0, 1.0, 0.0} GT.WS[ws].angles = { {math.rad(180), math.rad(-180), math.rad(-90), math.rad(90)}, }; GT.WS[ws].reference_angle_Z = math.rad(90) GT.WS[ws].moveable = false GT.WS[ws].LN = {} GT.WS[ws].LN[1] = {} GT.WS[ws].LN[1].type = 8 GT.WS[ws].LN[1].distanceMin = 12000-- AMENDED THIS BUILD GT.WS[ws].LN[1].distanceMax = 595470-- AMENDED THIS BUILD GT.WS[ws].LN[1].reactionTime = 3-- AMENDED THIS BUILD GT.WS[ws].LN[1].show_external_missile = true GT.WS[ws].LN[1].external_tracking_awacs = true GT.WS[ws].LN[1].sensor = {} set_recursive_metatable(GT.WS[ws].LN[1].sensor, GT_t.WSN_t[0]) GT.WS[ws].LN[1].PL = {} GT.WS[ws].LN[1].PL[1] = {} GT.WS[ws].LN[1].PL[1].ammo_capacity = 1 GT.WS[ws].LN[1].PL[1].type_ammunition = HY4m.wsTypeOfWeapon; GT.WS[ws].LN[1].PL[1].name_ammunition = HY4m.shape_table_data.username GT.WS[ws].LN[1].PL[1].reload_time = 1000000; -- never during the mission GT.WS[ws].LN[1].PL[1].shot_delay = 3-- AMENDED THIS BUILD GT.WS[ws].LN[1].max_number_of_missiles_channels = 1; GT.WS[ws].LN[1].BR = { {connector_name = 'POINT_ROCKET', drawArgument = 30}, } GT.Name = "HY4"; GT.DisplayName = _("HY4"); GT.Rate = 20; GT.DetectionRange = 0; GT.ThreatRangeMin = GT.WS[1].LN[1].distanceMin; GT.ThreatRange = 595470.0; GT.mapclasskey = "P0091000208"; GT.attribute = {wsType_Ground,wsType_Tank,wsType_Miss,wsType_GenericMLRS, "SS_missile", "Artillery", "Datalink", }; GT.category = "MissilesSS"; GT.Countries = {"Egypt", "Iran", "Kazakhstan", "North Korea", "Libya", "Oman", "Syria", "Vietnam", "Yemen", "Belarus", "Bulgaria", "Czech Republic", "Hungary", "Iraq", "Poland", "Romania", "Yemen", "Ukraine", "United Arab Emirates", "Yugoslavia", "USSR"} This is my file https://drive.google.com/file/d/19Ry9NiJHwUdrEk9e0romoGmtdTiJMmVJ/view?usp=sharing
  6. I thought there was an error because the inside and outside of the side were swapped, so I did 'recalculate outside'. but the side is turned upside down like the second picture. How can I solve this?
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