Evening all:
This has been driving me up the wall. I have four monitors: two main ones and then two little MFD ones. I'll call the latter two "MFDs". Of the main screens I only use one for DCS: the other I'm not interested in
.
In the above picture I have 3 and 4 as the MFDs, 1 is the main screen and 2 is not in use (DCS wise).
1 is 3440 x 1440, 3&4 are identical at 768x1024 (as they are rotated and 4 I believe is mirrored). 2 for reference is 1080x1920.
I can get MFDs to export just fine with this, there's no problem. Res is set to 4976x1440:
_ = function(p) return p; end;
name = _('mfd side_by_side');
Description = 'Hero rats'
Viewports =
{
Center =
{
x = 1536;
y = 0;
width = 3440;
height = 1440;
aspect = 3440/1440;
viewDx = 0;
viewDy = 0;
},
}
LEFT_MFCD =
{
x = 30;
y = 60;
width = 700;
height = 700;
}
RIGHT_MFCD =
{
x = 798;
y = 60;
width = 700;
height = 700;
}
UIMainView = Viewports.Center
GU_MAIN_VIEWPORT = Viewports.Center
However, when I try this arrangement, res set to 3440x2464:
it all goes to hell.
_ = function(p) return p; end;
name = _('mfd_bottom');
Description = 'Hero rats'
Viewports =
{
Center =
{
x = 0;
y = 0;
width = 3440;
height = 1440;
aspect = 3440/1440;
viewDx = 0;
viewDy = 0;
},
}
LEFT_MFCD =
{
x = 30;
y = 1500;
width = 700;
height = 700;
}
RIGHT_MFCD =
{
x = 2702;
y = 1500;
width = 700;
height = 700;
}
UIMainView = Viewports.Center
I end up with the UI offset by 1/2 of screen 1 (bottom half visible, top half off the screen) and the black screen area going 1/2 down the MFDs below. I cannot get it to play nicely. It seems as if the x,y zero point has been displaced vertically... ?
I've:
Checked and rechecked the maths. As best I can tell its correct.
I've put 3 and 4 directly next to each other
Rebooted
Updated gfx drivers just in case
Attempted to sacrifice a goat to the volcano gods. Ran into a couple of problems there: There's no volcanos in Aus and the goat wasn't terribly keen on the idea. But its the thought that counts right?
I believe I did get this to work once, but then I patched to the latest patch and it went bad. I can't say it was the patch, all I can say is that I think between it working and not working, I patched.
What am I doing wrong?