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thecrazedlog

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  1. Hey all: I wonder if I'm doing something wrong, but also wondering if there's a bug. I'll load 5 x JSOWs on board, or even 2 (under wing) I'll go into ARMT, setup say PROG1 to have some or all of the JSOWs I'll select auto, direct, n/t. PROBLEM 1: I will be unable to cycle through all stations. For example, in a 5 JSOW loadout, only the left two and the righthand most ones will be accessible I'll go into SMRT WPNS then EDIT MSN and set up UFC entered target coords. I'll enter LAT/LONG/ALT. I will then set it to XFER ALL or XFER PROG and select XFR MSN. PROBLEM 2: XFER PROG/ALL will immediately change to XFER WPN and it'll only transfer to the single WPN. No matter what I do, I cannot get it to XFER PROG/ALL. I will then have to go through all the rest of the weapons and set them up one by one. I've watched a few tutorials and I seem to be doing things correctly. I've also had a look around to see if there's any mentioned bugs but beyond some problems regarding selecting the stations which... sorta.. seem related, I've not found much. Am I doing something wrong, or are these bugs? Ta
  2. Thanks! Ivan needs to pull his head in and get to work.
  3. Somewhere along the line it seems Ivan the Ground Crew Chief forgot how to count. If I select 8 x ATGMs and 2 x S-8s for example, I end up with 4 x ATGMs and 2 x S-8s. I've not seen any reports of this anywhere, so wondering if this is actually a bug or Ivan just hates me?
  4. Sorry didn't see the new replies. A fair question: the reason I want to use them in the vertical way is 1) Because it should work! Bow to my will machine! 2) Actual reason: I want the control / FPS indicator to go on the top of the main screen, not on the left MFD.
  5. I'm pretty sure I tried that, it didn't behave either
  6. Evening all: This has been driving me up the wall. I have four monitors: two main ones and then two little MFD ones. I'll call the latter two "MFDs". Of the main screens I only use one for DCS: the other I'm not interested in . In the above picture I have 3 and 4 as the MFDs, 1 is the main screen and 2 is not in use (DCS wise). 1 is 3440 x 1440, 3&4 are identical at 768x1024 (as they are rotated and 4 I believe is mirrored). 2 for reference is 1080x1920. I can get MFDs to export just fine with this, there's no problem. Res is set to 4976x1440: _ = function(p) return p; end; name = _('mfd side_by_side'); Description = 'Hero rats' Viewports = { Center = { x = 1536; y = 0; width = 3440; height = 1440; aspect = 3440/1440; viewDx = 0; viewDy = 0; }, } LEFT_MFCD = { x = 30; y = 60; width = 700; height = 700; } RIGHT_MFCD = { x = 798; y = 60; width = 700; height = 700; } UIMainView = Viewports.Center GU_MAIN_VIEWPORT = Viewports.Center However, when I try this arrangement, res set to 3440x2464: it all goes to hell. _ = function(p) return p; end; name = _('mfd_bottom'); Description = 'Hero rats' Viewports = { Center = { x = 0; y = 0; width = 3440; height = 1440; aspect = 3440/1440; viewDx = 0; viewDy = 0; }, } LEFT_MFCD = { x = 30; y = 1500; width = 700; height = 700; } RIGHT_MFCD = { x = 2702; y = 1500; width = 700; height = 700; } UIMainView = Viewports.Center I end up with the UI offset by 1/2 of screen 1 (bottom half visible, top half off the screen) and the black screen area going 1/2 down the MFDs below. I cannot get it to play nicely. It seems as if the x,y zero point has been displaced vertically... ? I've: Checked and rechecked the maths. As best I can tell its correct. I've put 3 and 4 directly next to each other Rebooted Updated gfx drivers just in case Attempted to sacrifice a goat to the volcano gods. Ran into a couple of problems there: There's no volcanos in Aus and the goat wasn't terribly keen on the idea. But its the thought that counts right? I believe I did get this to work once, but then I patched to the latest patch and it went bad. I can't say it was the patch, all I can say is that I think between it working and not working, I patched. What am I doing wrong?
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