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As title says, if Rotorbrake is set as an axis the relaese position is switched. r-brake release is the LOWER handle position. (handle DOWN - engine start is POSIBBLE , handle UP - engine start is NOT possible) - BUT: if the r-brake is set as an axis , the release position is when handle is set in the UPPER position... (handle DOWN - engine start IMPOSSIBLE , handle up - engine start is POSSIBLE) it has nothing to do that the Axis is switched, i know that in the axistune menu u can change which way the axis operates.
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I've just had the latest Oculus PTC v63 downloaded to my Oculus Pro and DCS crashes just at the point when it is about to launch into VR. DCS runs fine when I revert to v62. Is anyone else seeing this? The DCS.log doesn't reveal anything. It's just cut short with no obvious error. If this is caused by some API change on the Oculus end DCS will need to jump on this quickly before the next general release of the Oculus software. dcs.log
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Hello everyone, since the latest update this week, I've been having issues with the datalink connection on the A10C II. It seems that in all single-player campaigns, allied aircraft are no longer visible on the TAD. Additionally, in the HMCS, I can't see the aircraft on the network anymore. Making changes to the network settings hasn't helped. Best regards
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So in VR when I go into the in game map and come back out, everything is super bright. It is like the gamma was doubled. After about 30 seconds it goes back to normal. Second one is on the Carrier. When you go to the LSO station none of the screens are working. Have not tested this in 2D. In VR I am getting around the same FPS, but everything is smoother. Looks different when you go by ground objects now, there is no stutter on the ground object anymore. Also everything loads very fast. Joined a server and before it took a long time to load in, but now only a few seconds. I get 45-50 fps in the Apache and 50-60 fps in the F-18. I was hoping for a fps boost, but I figured that will come with later updates. One of the guys I fly with went from 50-60fps to 200fps on 2D. On Windows 11 with a i7 11700k, 64gb 3600 MHz RAM, ASUS TUF 4080, Samsung M.2 2tb, and a G2.
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The heading indicator should have four fixed markers at 0, 180, +45 and -45 positions, allowing for precise orientation of the compass card. They are missing in DCS. You can spot them on every real cockpit photo of the instrument.
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reported Crash after two arty target and deletion
Frigondin Duglu posted a topic in Bugs and Problems
Hello, In Game Master on F10 map, we have a crash if we create two target and open fire and delete the second and the first target in this order : - Create the first target and open fire -Create the second target and open fire - Delete the second target - Delete the first target test.miz dcs.log-20240317-124227.zip -
Rear Panel Light is not working. Switch on and knob fully rotated gives no light. night lighting.trk
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DCS Version: DCS Open Beta 2.7.7.14727 Brief description of bug: Clouds currently only cast shadows on terrain, but not onto water. Expected behaviour: Clouds cast shadows on all surfaces including water. To reproduce: 1) Mission with clouds set in daytime. 2) Observe lack of shadows on water. This: (in game screenshot) Should look more like this - note the continuation of the terrain cloud shadow into the ocean, as would be expected (quick mockup in GIMP) Why is this important: Cloud shadows serve an important function from both a graphical and gameplay perspective. The graphical function is fairly self explenatory - because shadows are cast on both terrain and water in real life, it will naturally look more authentic. The gameplay function perhaps not as much: shadows help break up the monotonous ocean surface, allowing for more accurate interpretation of altitude/distance. This has been partly improved already through the addition of the improved water shaders in this open beta update. However, with the addition of cloud shadows casting onto the water surface, this will be singifcantly enhanced, further enhancing the naval environment within DCS.
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Hi @BIGNEWY posted new topic as requested - thanks for the interest! When placing the object "V1 rocket launcher" with the mission editor the unit will always face north when entering 3D world. in the mission editor it will visually look like the unit is facing in the direction one has adjusted it too with the "arrow". It does not help to give the unit a waypoint in the desired direction, nor does it help to give the unit a "fire on point" assignment where the point is also in the desired direction.
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I'm not entirely sure if this is a "bug," but it confuses me to say the least. One of the voiceover lines english Petrovich (who is generally awesome, btw!) uses when he misses an ATGM shot is to shout "Missile, MISSILE!" To me, this sounds much more like a warning for an incoming missile than something I'd expect my CPG to say if he misses his own shot. Is this functioning as intended or is this a mistake? Thanks! A simple test mission is attached, including my track file. To replicate simply have Petro shoot at the trucks and fly like a drunken fool so he misses Here's a video demonstration as well: mi24_bugvoice.miz MissileMissile.trk
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With the 2.8 update, I've noticed that KD-63s launched from AI H6J Bombers seemingly go dumb and drop to into the ocean/ground less than 10 miles from their targets. In the video I have linked, Anderson AFB is the target. This behavior did not occur in DCS 2.7.18.
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reported Quest VR - DCS crashing right after DCS splash screen
mimamema posted a topic in Game Crash
UPDATE--- PARTIALLY SOLVED: The reason for the problem has been found out here but it´s not really fixed, this happened because I´m an Oculus VR user and the last PTC update (V63) is producing a conflict with DCS. The workaround is to go back to v62 by deactivating the PTC option in your Oculus app on your PC and after downloading the proper version DCS will start to work again in DCS VR. To follow up on this problem there´s already a report in the VR BUGS sub-forum, here ----------------------------------------------------------------------------------------------------------------------------------------------------- (Original post before updating): So I was using DCS this afternoon normally and closed it. I tried to open it again tonight and it was not opening anymore. It crashes right after the DCS splash screen. I tried repairing and cleaning, renamed my DCSopenbeta folder, erased the temp files in local/temp folder, tried in MT and ST, firewall is offline right now and this is what my dcs.log says, not much and a screenshot of my event viewer. My PC is enough to run DCS (7800x3D, 4090, 64gb ram, 2tb SSD...), it´s just so random that now it doesn´t work but a few hours ago yes. I tried restarting the PC and the same, nvidia drivers are fresh from yesterday's update. Running out of ideas. dcs.lognull -
DCS has been running perfect for a while now in non vr and vr on quest 3. But today quest 3 had an update and it wont launch it gets to the first splash screen then just closes altogether back to windows. If i delete the save game folder DCS will launch in 2d and work perfectly, but as soon as i enable VR in the settings and go ok the game closes to reload but then wont launch i can replicate this every time. So it seems metas update is an issue. I don't have PTC checked so currently cant use DCS as i fly only in VR.
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Latest beta Issue: AI trailing on Tanker instead of refueling When ? If for any reason a group of FA18C fails to refuel (e.g. Stalling while intercepting a tanker) the following group of FA18C will just trail behind the tanker. It looks like the tanker is locked to the the initial FA18C group. Other FA18C groups will just trail along, forming long lines of planes that will eventually run out of gas and crash.
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Triggering conditions:Within 6NM of the target, the airborne radar is turned on and the radar does not create a tracking file. F18 AIM7.trk This problem only occurs when F18 uses FLOOD mode, so do not submit the weapon vulnerability section.
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reported KA-50 ABRIS - map not scaling with symbology
MortalMando posted a topic in Bugs and Problems
Hello, I was unsure if this was a feature but the ABRIS sometimes comes into the state where it is not usable anymore. This happens on different occasions, either pve missions or pvp servers with different amounts of ground units on the map. After asking some people on the official ED Discord, it seems to be something that is not a issue for everyone. Here is a video: I hope for a easy fix Thank you -
Hi, I am testing a brand new Warthog throttle and noticed something very peculiar with the slew control. When I slew in an arbitrary x/y direction and I then slide the stick such that the sign of the vertical input changes, it ignores the left-right command which is being held. When I play with the inputs in game on the controls screen it all looks fine, but it doesn't work in the cockpit while flying. I performed a slow repair, no mods are installed and I demonstrate this behavior in an instant action mission. I start by slewing the TGP cursor left and up/down and as I alternate between up and down you can see the cursor freezes unexpectedly. I would expect that the cursor should not stop moving to the left or right as it is being held. warthogThrottleIssue.trk
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The Ramon Airbase ATC is not responding at 39.900 MHz. Communication via 251.500 MHz and 119.200 MHz works as intented. Tested with A-10C II SN A-10C-II Ramon-ATC-Comm.trk and F-14B SN F-14B Ramon-ATC-Comm.trk. I'm not sure if there are similar issues with other ATCs, I've only tested it with the Ramon Airbase ATC.
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reported Mission 15 - Comms & Other Issues
nikoel posted a topic in A-10C The Enemy Within Campaign 3.0
Hello BD, I'm currently on Mission 15, and I've encountered a few issues. When entering the AO and engaging in combat, there are instances where 3, possibly 4, transmissions overlap each other. Also, the mission instructs to call in the helicopter crew once the AO is deemed clear. I do this when I believe all enemies are eliminated. However, subsequent communications with Overlord then instruct to call for rescue, which I have already done by that point. There's a minor yet confusing aspect as well. During the coordination for the first two targets, AA and Manpad, it's mentioned that we should engage these targets and then contact Springfield. But the game requires contacting Springfield first. Additionally, after clearing the AO and reconfirming by directing my wingman to attack ground targets (to which I receive a negative response), and performing several low passes, the helicopter still gets shot down by a ground vehicle. I suspect this vehicle may have spawned in between these actions, or it somehow doesn't engage with me. In response, the helicopter starts taking fire, and I attempt a risky maneuver to locate the shooter, hoping it will target me instead. I suspect the attacker might be a BTR, which gives him the ungodly sniper powers that DCS creators have bestowed these types of vehicles It seems there are some irregularities with triggers and timing in this mission. I've attached the trackfile for reference Mission 15 CF.trk -
I just played mission 2 and while having all freq set up as required I do not hear no narration from IP past somewhere middle between WPN2 & 3. I do not use easy comm and this seems to be connected with FM radio range and location of the radio transmission as triggered from the script (from unit I guess). It seems when on realistic mode and range and terrain occlusion is simulated, those coms are not played. As a result I'm flying in silence and just from time to time I'm getting F10 option to be able to ask to repeat last, but nothing in played. When I'm getting closer to Nelis I start to once again hear the coms.
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Hi. I was playing with my teammate, it was ok, no updates or so, just his DCS stopped work with VR someday. Man is newbie, just bought Apache and in a couple of weeks this happens. Nothing was changed - just DCS died. We tried MT with vr force parameter, and ever MT with Oculus and SteamVr - no result. We didn't try reinstall the game (it will be pain for him to config it again), tried steam files verification - ok, Quest update - ok. The game is Steam version. In 2D flat mode it's ok dcs.log is attached Any clues how to fix this? dcs.log