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KenaiPhoenix

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  1. KenaiPhoenix's post in DCS stopped working on Linux was marked as the answer   
    Hello, sorry for the late reply has been some crazy weeks at work, and when I did got some time, i couldnt find the DCS.log. AND when I did find it it didnt have any log of tried to initialize the game before it went unplayable (but at least it give a clue to were to look).
     
    Anyways, I mange to make it work. So thanks
     
    Nah just kidding, ofc Im going to put the solution here:
     
    I followed the hoggit guide to DCS on linux (https://wiki.hoggitworld.com/view/DCS_on_linux). I had previously use it but the game was still crashing.
     
    What i did to make the game work again was the following (it is pretty much the tutorial btw):
     
     - Updated wine through the terminal (idk why but pacman -Syu didnt updated it before, and i update weekly).
     - In case you didnt had it, install the "d3dcompiler_47". I had it because of the ED tutorial, but if you need it you can run the following command on the terminal (assuming you have protontrick installed not as a flatpak):
         protontricks 223750 d3dcompiler_47
     
     - I forced the compatibility of proton to experimental and (because it keep crashing before start up) I added this launch option:
       WINEDLLOVERRIDES='wbemprox=n' %command%
     
    And now it works perfectly. It took me like a while to get the game running again, so Im pretty happy. I leave this here in case someone needs some help with DCS + linux in the future.
     
     
  2. KenaiPhoenix's post in TGP Area mode was marked as the answer   
    Thank you both for your answers
     
    While I was testing a map to create a track file to share to you I realized that the TGP was kind of "circling" between mods (if it makes sense), while also (during active pause) i realize that the target was moving slightly... but the plane was not moving.
     
    Testing more, testing less I come with the conclusion that during my break the stick that I normally  used for the TGP broke a tiny little bit: not enough to cause any other damage than start to moving (slightly) the target of the pod, unlocking the area mode. I remaped the controls to some buttons and it works as intended.
     
    Sorry for the inconvenience and thanks
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