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dtruck260

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Everything posted by dtruck260

  1. Thank you! 3.1.2 - doLoadGroup - test if group is still alive edge case handling
  2. Yep! normal trigger I can use, illumination bomb!
  3. Can I use DML is somehow to spawn a weapon? I want to spawn the lighting flare (from the a10 or some other a/c) to light an area up at night
  4. I just started using this module yesterday (LZ) and it worked for me, after, ahem I remembered to put it in the game and not JUST the other modules it requires. I REALLY wish I could say that was the first time
  5. My fault for not being clear, with our group we usually utilize combined arms so there is an actual player on the ground. I had looked at the JTAC order and thought about it, and after reading your post, it would seem that I could just apply that order to a unit I drop and it would work player controlled or not - thanks!
  6. If I do it with a cloner, I am able to keep the ability to control it (a hummer) no matter how many I spawn, for now I'll just link the clonezone to the hook. Thank you for all these tools!
  7. @cfrag Question for something that might be unsolvable. If I make a unit controllable (IE JTAC/Combined Arms) it works, until I load it on a helicopter then redeploy it. Is there something I am missing, or is it something that isnt possible currently? (using Helotroops todo this)
  8. The answer to --edit could I do something as dumb as linking the cargorec zone to the 47'? is yes lol Its working great for me so far, and I can only imagine what that abyss of an API looks like now Ty for the score thing, not a big deal but with people doing more helo ops it seems like they should get some sort of award
  9. @cfrag Two thoughts, would be neat if Cargo Receiver could be dropped anywhere (like helotroops), I did modify helotroops to take hummers along in the 47, but slinging it via a crate and then dropping where I want would be cool. --edit could I do something as dumb as linking the cargorec zone to the 47'? and Could CargoReceiver ever award player points?
  10. Does the Hook have any current use with this mission? I see where you said impossible to beat with it, I didnt know if it was able to contribute in any way?
  11. I could not agree more, nice job I know this is a lot of work!
  12. Dedicated, in the 47 , landing not detected - disregard, seems to be working
  13. Yep, at 4$, I didnt see any losses at that tier. I was 15$ for one month to test all versions. 3D isnt something I need, I need faster tools than what is in the in-game ME
  14. Can confirm, DCS Web Editor, Load mission you want to copy, change region/map, make sure everything is unlocked on the left panel, select everything, drag to the new map region - save new mission profit. As @cfrag said, you still have to move units exactly where you want them, but the bulk of things are done. DCS Web editor is a great tool for saving time in situations like this
  15. @cfrag Friends and I played for 5hrs last night, noticed two things which might be fixed in the .32 Convoy to wasp from lp52 generates over and over (good for $ farming ) I dont think its intended though AWACS and other AC are speaking Russian (In attempting to fix this, changing AWACS to USA, worked, changing the AI CAP/CAS/SEAD, did not work, they still spawned as country Ukraine) Spelling error in October FARP AWACS can get jammed up on the runway (where it takes off) because players can request it over and over even if it already exists
  16. Does it take some time to show up (new version?) in the user files?
  17. @cfrag not sure if caught before, OCTOBER FARP is spelled OCFOBER FARP
  18. I cleared my %appdata%/local/temp/dcswhatever folder and it immensely helped my load times and other stuttering I was getting with this OB. Not sure if it will help anyone else This path C:\Users\<user>\AppData\Local\DCS.openbeta
  19. I just got in
  20. Just would like to add that I have this bug in multicrew as well, Enigma server and my own (Two clients, dedicated machine)
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