

AndrewDCS2005
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Are the delay fuses broken for laser-guided bombs right now?
AndrewDCS2005 replied to AceMcPlane's topic in Bugs and Problems
Just tried this out. Target: T-72 under railway bridge Platform: F/A-18 Weapon: GBU-12 Fuze: FMU-152 set to function delay 0.18s Config: EFUZ=DLY1 on stores page While the GBU-12 goes through the bridge and doesn't detonate immediately on impact, in the 0.18s of delay before detonation it continues to move beyond initial point of impact and detonates around ~30ft from the target. So the question is how this scenario is expected to be carried out for targets below bridges (or hangars/shelters?) - shorter delay leads to premature detonation, longer delay detonates off target since the weapon seems to move under the surface quite a bit. Track attached. F18-GBU12-tank-under-bridge.trk -
@razo+r thanks for the hint! The compass is only available on in-flight map view via F10. It is not available in Mission Editor or Mission Planner which is bizzare and led to my request. Ruler with distance + TH + MH also only available on in-flight F10 map view. ME only has distance + TH. Will update topic to reflect the ask more precisely.
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Why do I need a compass and ruler? Because these are fundamental tools required to work with the map. Like pencil with paper. In practical terms, planning the ingress/egress bearings, PUP and TOT with landscape and altitudes taken into account (say ingress on 180 goes over a hill at 20nm range, while ingress on 90 goes over flat fields for >50nm). Also there's no ruler in DCS, only distance measurement between two points. Ruler is this thingie below, which I can move and rotate over the map. @Pizzicato where is a current compass implementation on DCS maps please?
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Need a compass and range tool (combined) overlay to be able to use on any map. Movable and resizable, ideally multiple instances on one map. Showing true/magnetic bearings taking into account current datetime set on map/mission, relative bearing between any two points. Range built-in, showing distance in currently selected units (metric/imperial).
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Cold War Sale | Currenthill Assets | Contention PVP Servers
AndrewDCS2005 replied to Graphics's topic in Official Newsletters
Congratulations Currenthill and great job ED listening and acting in interest of your customers!- 49 replies
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Just tested CCRP with MK82 LD, HD, RET - for each with two bombs released, all direct hits, no issues.
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@jojyrocks the track for MK82 lasts one second, there's nothing to see.
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CBU99 seems to indeed fall short. Conditions: Caucasus, no wind, 20 degrees C, 750mm Hg, targets at near-zero ASL. Weapon/fuzing: CBU99, Mk339 mod 1 fuze, 2s PRI delay. Platform/config: F/A-18C, CCIP, QTY=2, INT=100ft Results: 0 targets hit/0 kills on first run, 1 hit/1 kill on the second run. There are actually two problems with CBU99 1 - it falls short 2- its spread pattern is much smaller than MK20 despite being exactly the same weapon, in the same SUU-75/A/B dispensers, with the same load of 247 MK 118 MOD 0 HEAT bomblets. And it does not really work as a cluster bomb weapon, and only direct hits on individual target will work. To kill a group of spread units CBU99 is much less effective. MK20 in the same dispenser with the same Mk339 fuze and the same config, released in the same conditions, covers more area. I am not reporting this as a separate issue as there's zero chance of it being fixed (its been like this since forever and no one ever raised this). FA18-CBU99-CCIP.trk
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MK20 Rockeye works for me, similar as it worked before. Conditions: Caucasus, no wind, 20 degrees C, 750mm Hg, targets at near-zero ASL. Weapon/fuzing: Rockeye MK20, Mk339 mod 1 fuze, 2s PRI delay. Platform/config: F/A-18C, CCIP, QTY=2, INT=100ft (releasing two MK20s at once, separated by 100ft to cover more area with more dense hits) Results: 5 targets hit/5 kills on first run, 3 hit/1 kill on the second run. In general its not very easy to achieve accuracy with MK20 with MK339 clock fuzing - release altitude, speed, dive angle (ie velocity vector and its length) all matter a lot, which makes sense from physics/geometry perspective. I found most useful the combo of 3-4kft release alt, 300+kt speed, 30-40 degrees dive. Subjectively the first hits in the spread are always a bit short of CCIP pipper on release, but not way off as it was broken last year (where it fell short by > 1 mile). FA18-CBU-MK20-CCIP.trk
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Tested now with zero wind, temperature 10 degrees Celsius, pressure 750mm Hg, target at 10m ASL (truck in the middle, orange cross on the pic). Always pressed weapon release when CCIP pipper was exactly over the target, in a series of 6 runs in a mix of shallow and deeper dives. Results below - looks like the hits are 15-20m short. F16-Mk82-CCIP-hits.trk
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Still this is a bug with F-16 FCR implementation (when TNDL donors provide tracks and these get correlated). FCR and HSD have wrong symbology - displaying search targets (not enough radar data, properly shown as small solid squares) as track targets (with enough radar data for bugging and subsequent shooting, properly shown as larger solid squares). Hope this gets fixed in some upcoming patch.
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Okay. Got the answers to most important questions I had - in the 2025/beyond and the discussion following in F-35 thread. ED just made a bet with its brand existence, its entire frigging history since 90s, everything it has ever done so far, its identity and its soul. This is all on the table now, for one and the only real reason - revenue and money making. Fancy attention-grabbing 5th gen from USA and later Russia and China which will follow through the same door of "full fidelity as in best available in the sim market" - yep this will expand the userbase and create new sources of revenue. The number of years this feat will take is inversely proportional to current ARR - 2030+ might be good news, anything coming out in CY27 or earlier will mean a totally different ED than we knew all these years, desperately fighting for life. I feel really sorry for ED folks who need to hold this banner now, coming with their bare hands and words against a tough hard reality.