Hi,
First of all I will do a little "disclaimer" about my issue and my profile : I have been flying hundreds of hours in the A10c I and II and released with success hundreds or thousands GBUs12 these last years. I've spent more than 10 or 15 hours testing this bug before even considering reporting it. My issue is that recently I couldn't hit my targets with my GBU 12. It happened too many times to be normal, and when I checked with the external weapon view (F6) I could clearly see that they fall like dumb bombs (MK82) and didn't catch the lasing at all (no movement/correction in the trajectory of fall at all).
To ensure I wasn't doing anything wrong I double checked everything, including : laser codes on bomb and pod, using laser and not IR pointer, manual lasing or autolasing (12 seconds), not to use the laser for too long (no burned laser), flying straight above the target to avoid any masking, using "point" or "area" designation, doing it on "flying start" missions (to be sure I didn't do anything wrong on the startup procedure).
I am now pretty sure : I did nothing wrong on my side and the issue is "real". After my extensive testing I can ensure that it happens every time under some "conditions" (regardless if it is an offline or multiplayer mission, coldstart or flying start) and seems to be related to the payload used on the plane. If I load the plane with a pretty realistic payload... everything is fine, I can get 100% hits on 4, 5 or 6 GBu12s.
But if y use some payloads, with loads of weapons... the problem stats. It's hard to find the exact combination of weapons that causes it to "trigger" the issue... and I know that some configurations aren't that much realistic... but still... I think it's a bug, because of the way of it presents (by GBUs not picking the laser). If I am wrong and that it's the normal behavior for it to fail, can you please provide some reference to what to load or not on the plane ? To be sure that the issue happens, I just load my plane with weapons on every station (except for stations with TGP and Jammer).
To better help understand I provide here as well a YouTube video (with chapters/sections) and a track file in attachment. You can see on the YouTube vid an example of payload that triggers the issue each and every time.
I would love if the sim didn't let us load incorrect payloads if that's the issue... or at least to know what to do or not to do. Hope this helps and looking forward for your answer. Thanks a lot for your support !
Forgot to mention, and I've done less tests about it, but it seems to me that the APKWS Laser Guided Rockets have the same issue... I have too much of them missing and just not picking up the laser when the plane is loaded with lots of ammo.
PS : I'm on DCS OpenBeta version 2.8.1.34667.
PS 2 : Not sure if it's a weapon or aircraft related issue, I posted it on the "Weapons Bug" Forum but doesn't seem to get a lot of feedback. Maybe it is better to put it here.
20230115 - GBU Lasing Issue - 1hit - 2and3 miss.trk
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