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  1. As I mentioned, I have that troubles every time I try to connect this server. I see a lot of errors in log file, but I can't understand, what exactly is causing such crashes. For some reason I can't upload log file, so I left a link for this https://drive.google.com/file/d/1CjHRoIGeB0lKgt1GkZA4iLBZsKvOEOIc/view?usp=sharing There is no such problem on others servers at all
  2. I have a very frustrating problem with a frozen mouse pointer since about 1 week. The cursor cannot be moved on DCS menue screen. If I put the HMD down so that "it" recognizes that I am not wearing an HMD, I can move the cursor again. If I put the HMD back on, it freezes again at its last point. So I close and restart WMR, SteamVR and DCS in different ways until it works again at some point by "coincidence". So I currently need about 20 minutes to get DCS to run with a working mouse pointer (if at all). I also speak for a friend on the German subforum with exactly the same issue. Has any of you ever had this problem? This behavior is not entirely unknown to me. Had it been extremely rare in the past and then, only one program restart was necessary. Somehow i suspect Steam VR because it crashes occasionally. I don´t use controllers in VR, waiting for PointCTRL which also represents a mouse.
  3. I've been trying to get Dedi Beta Server up and running in anticipation for 'a' phantom phriday so son and I can practise coop before joining the big wide world servers. Initially challenge was getting the 'server' to start with serversettings.lua syntax and config. Issue being the file itself and syntax for mission location. SERVER SHENANIGANS- no server starty : hoggit (reddit.com) @HC_official has been helpful so far but the thread has become a bit of a mess of info( reddit threw a paddy when I wanted toi insert a long thread ?!?!) and is hard to get through and I'm throwing the net a bit wider in anticipation of someone pointing out an obvious mistake- hopefully. @hc_official thanks for the reddit input trust this thread is a be easier on the eyes and flows better. the problem- Still cannot connect to the WEBGUI interface - I'm unable to confirm if it's and issue with network stack or DCS stack. I've attached the last log for the BETA dedicated server. I'll number the following points for reference Start server... confirm ports attached to correct DCS process PID 34748 Looks like DCS server has kicked off 8088 and 10308 2. Checking to see if port 8088 is available for WEBGUI once server started- port 8088 Success 3. close the server .... and re test to confirm nothing else is listening. port 8088 now fails to respond - I think this confirms that the port is NOT in use for other Applications. good./ null4. checking to see what ports are listening on the Starlink Public address shows that 10308 is NOT open. Which I don't think is an issue as I really only want this server to be internal network facing private server 5. So, given that the server starts and ports appear to be 'attached' to DCS server correctly and the firewall rules (from the powershell port test above (2 and 3) show that the port is open I'm a bit stumped.... 6. I've even turned off the Firewall to see if that changed anything - It did not 7. There are some errors in the log regarding fonts, and other stuff re drag payload.. BUT... this could be an issue -Could'nt resolve hostname....???? or is this a RED HERRING ? 8. Alternatively, an issues perhaps, http control interface is registered to the external interface ( x'd out for priv) see below 9. I've added in an autoexec.cfg webgui port number to see if that effects any change - other than picking uyp the change, nothing as far as connectivity changes - nada. 10. I've changed the 'is public' to false - no effect in the serversettings.lua 11 changed the bind address to 192.168.1.51 v( client machine) and 127.0.0.1 - no change - still cannot connect to webgui. 12. I've tried different missions without success... but I suppose that until I can actually connect to the WEBGUI I'm in DCS SERVER purgatory... Any pointers.= ? I'm a bit Stumped on this one. THx Piers dcs.log
  4. Hi all, in the F14 the VDI Display is black and i cant see any targets. After lock the screen is black again - it looks like a bug, anyone else with this issue?? (Also the mirrors are not working, totaly grey and no movement.
  5. I can't get the game to launch. I haven't tried the game for months. When I click on the open beta shortcut, a pop up comes up with a loading bar, however it says it's already running. I've tried multiple times, ensuring I don't open it twice, but sure what to do
  6. Hi guys! So, as the title says, this is the problem : I've created a mission where I'm escorting some bombers that have to strike an airfield and I also placed down other fighters to escort the bombers giving them the "escort" task via editor, all good so far right? But as soon as I start the mission friendly fighters randomly go land to the nearest airbase. Does anyone know why that happens? AI in DCS is so strange. Thanks for any help!
  7. A box comes up that says: Wrong video card Please plug your headset into the same graphics card as your primary monitor. Never seen this before, nothing has changed on my pc that I know of. I played it last night in vr with no issues. Anyone else getting this? Quest 3 RTX4070ti 64gb ram 5TB m.2 i7-10700 Using link cable as always
  8. So I've had extremely bad framerates for months now and I've been chalking it up to the 2.9 patch, but figured I'd ask to see if possibly it was on my end. My fps is at like 7-10 fps on the ground and low 20's in air. It's the same on both Openbeta, MT Openbeta and Stable (which I have on two difference drives) as well as multiplayer and single player. I don't have any mods anymore I don't think, I've turned off tacview, graphic settings are low, vsync is off as well. Drivers are up to date. I've gone through all kinds of tips and tricks that I've read on a couple of the 2.9 problems posts (power management settings, Nividia control panel settings, etc), I've run slow repairs, deleted fxo and metashader folders. dxdiag and device manager says no problems found with my gpu. I know I need more ram btw (16 gb) but it never ran this bad before. Is there at least any way to check if the problem is on my end or not? DxDiag.txt dcs.log
  9. Hi, Since the update of this week DCS does not start from PC or VR anymore. Are there any known bugs? Already did integrity check but no result. Tia
  10. For the Master Arm Switch i have to hold the button to keep it in position, for the Flare Dispenser Button Cover too. On other switches it works as expected, like Weapons Panel STDBY/ON or Left Pylon Arming Switch Cover. Why? Is this an oversight?
  11. IGNORE THIS PART NOTHING TO SEE HERE MOVE ALONG Since the recent update I have excitedly reinstalled the module to try out the temp simulation from cold start but now I have managed to get it to start once and then it cut out and won't start again even if I reload the miz, load a new miz or really do anything at all. First couple of attempts did nothing when the starter button was pressed. Third or Fourth attempt worked, got it running, warmed up, started testing then took the throttle too far back and choked it out. It has not restarted in any mission since. I am painstakingly following the extremely simple start-up checklist to the letter each time and the prop just will not crank when the starter button is pressed. I am clicking to open the starter button cover (no keybind). Possibly worth noting as I saw there was an issue with the keybind function reported recently. The front and back seat's magneto switches are not sync'd by default. Could this be an issue? Is there some kind of a persistence system being worked into the module that is preventing it from working after a mission restart? I am not running any mods at all so it's not that either. @Flappieare there known issues that the devs are aware of and if so could you let me know? EDIT: tested the flap cover keybind too and it is still broken. I can open it using the "toggle" bind but it won't close using either "toggle" or "CLOSE" binds nor will "OPEN" open it etc. I am just wondering if the flap cover logic is preventing the starter button from being "pressed"? IGNORE THIS PART NOTHING TO SEE HERE MOVE ALONG
  12. In several occurences when landing and taking off from the ground, especially near N34° 01.103' E036° 03.740', I encountered issues that the wheels glitch into the ground. In the trackfile attached, I landed and felt the right wheel just not stop on the ground and my helicopter rolling over. In the other trackfile it happened on lift-off. Now we use Mods to build the FOB here, but on the ground itself there's nothing, no AM2mat or anything, just plain wheel on ground. Trackfiles here: https://drive.google.com/file/d/1NRd1CWnasS78nAayVJ74p-g3c7bQFUre/view?usp=sharing
  13. Every time I start DCS in either custom OpenXR Toolkit settings or Safe Mode all I see is the Pimax logo in the Crystal. The only way I can get DCS to work in VR is by disabling OpenXR Toolkit in it's menu. I have PimaxXR Runtime and Quad Views Campanion working, as well as Dynamic Foveated Rendering but I can't get OpenXR toolkit to work at the same time as my HMD. Below is my log and it looks like it is working as it says 'open menu with 2' which is what I had it set to and is my usual setup. Even though I can not see DCS in the Crystal. Any help would be appreciated! Thankyou! [OXRTK] 2024-03-01 18:32:34 +0000: OpenXR Toolkit - GA-3 (v1.3.2) [OXRTK] 2024-03-01 18:32:34 +0000: dllHome is "C:\Program Files\OpenXR-Toolkit" [OXRTK] 2024-03-01 18:32:34 +0000: OpenXR-Toolkit layer is active [OXRTK] 2024-03-01 18:32:34 +0000: Using layer: XR_APILAYER_MBUCCHIA_quad_views_foveated [OXRTK] 2024-03-01 18:32:34 +0000: Using layer: XR_APILAYER_MBUCCHIA_eye_trackers [OXRTK] 2024-03-01 18:32:34 +0000: Using layer: XR_APILAYER_ALMALENCE_digital_lens [OXRTK] 2024-03-01 18:32:36 +0000: Runtime supports extension: XR_KHR_D3D11_enable [OXRTK] 2024-03-01 18:32:36 +0000: Runtime supports extension: XR_KHR_D3D12_enable [OXRTK] 2024-03-01 18:32:36 +0000: Runtime supports extension: XR_KHR_vulkan_enable [OXRTK] 2024-03-01 18:32:36 +0000: Runtime supports extension: XR_KHR_vulkan_enable2 [OXRTK] 2024-03-01 18:32:36 +0000: Runtime supports extension: XR_KHR_opengl_enable [OXRTK] 2024-03-01 18:32:36 +0000: Runtime supports extension: XR_KHR_composition_layer_depth [OXRTK] 2024-03-01 18:32:36 +0000: Runtime supports extension: XR_KHR_win32_convert_performance_counter_time [OXRTK] 2024-03-01 18:32:36 +0000: Runtime supports extension: XR_KHR_visibility_mask [OXRTK] 2024-03-01 18:32:36 +0000: Runtime supports extension: XR_FB_display_refresh_rate [OXRTK] 2024-03-01 18:32:36 +0000: Runtime supports extension: XR_EXT_hand_tracking [OXRTK] 2024-03-01 18:32:36 +0000: Runtime supports extension: XR_EXT_hand_joints_motion_range [OXRTK] 2024-03-01 18:32:36 +0000: Runtime supports extension: XR_EXT_eye_gaze_interaction [OXRTK] 2024-03-01 18:32:36 +0000: Runtime supports extension: XR_EXT_eye_gaze_interaction [OXRTK] 2024-03-01 18:32:36 +0000: Runtime supports extension: XR_VARJO_quad_views [OXRTK] 2024-03-01 18:32:36 +0000: Runtime supports extension: XR_VARJO_foveated_rendering [OXRTK] 2024-03-01 18:32:37 +0000: Requesting extra extension: XR_EXT_eye_gaze_interaction [OXRTK] 2024-03-01 18:32:37 +0000: Requesting extra extension: XR_EXT_hand_tracking [OXRTK] 2024-03-01 18:32:37 +0000: Requesting extra extension: XR_KHR_visibility_mask [OXRTK] 2024-03-01 18:32:37 +0000: Requesting extra extension: XR_KHR_win32_convert_performance_counter_time [OXRTK] 2024-03-01 18:32:40 +0000: Application name: 'DCS World', Engine name: '' [OXRTK] 2024-03-01 18:32:40 +0000: Using OpenXR runtime PimaxXR (Unofficial) 0.4.4 [OXRTK] 2024-03-01 18:32:40 +0000: Using OpenXR system Pimax Crystal [OXRTK] 2024-03-01 18:32:40 +0000: Using OpenXR resolution (no upscaling): 3234x3826 [OXRTK] 2024-03-01 18:32:40 +0000: Using OpenXR resolution (no upscaling): 3234x3826 [OXRTK] 2024-03-01 18:32:40 +0000: Using OpenXR resolution (no upscaling): 3234x3826 [OXRTK] 2024-03-01 18:32:42 +0000: Using Direct3D 11 on adapter: NVIDIA GeForce RTX 4090 [OXRTK] 2024-03-01 18:32:43 +0000: Early initializeInterceptor() call [OXRTK] 2024-03-01 18:32:43 +0000: Open menu with 2 [OXRTK] 2024-03-01 18:32:43 +0000: Creating swapchain with dimensions=3236x3828, arraySize=1, mipCount=1, sampleCount=1, format=29, usage=0x21 [OXRTK] 2024-03-01 18:32:43 +0000: Creating swapchain with dimensions=3236x3828, arraySize=1, mipCount=1, sampleCount=1, format=29, usage=0x21 [OXRTK] 2024-03-01 18:32:43 +0000: Creating swapchain with dimensions=3236x3828, arraySize=1, mipCount=1, sampleCount=1, format=29, usage=0x21 [OXRTK] 2024-03-01 18:32:43 +0000: Creating swapchain with dimensions=3236x3828, arraySize=1, mipCount=1, sampleCount=1, format=29, usage=0x21 [OXRTK] 2024-03-01 18:33:08 +0000: Opening menu [OXRTK] 2024-03-01 18:33:27 +0000: Opening menu [OXRTK] 2024-03-01 18:33:37 +0000: Opening menu [OXRTK] 2024-03-01 18:33:41 +0000: Opening menu [OXRTK] 2024-03-01 18:33:56 +0000: D3D11Device destroyed [OXRTK] 2024-03-01 18:33:56 +0000: Session destroyed
  14. As title. Happens when spawning into the jet, without any control inputs, engines are off and the jet powered off. Can reproduce on Caucuses, Nevada and Syria so far.
  15. Hi all, enjoying MiG-29 trial, perhaps dumb question: In MiG-29S with hot runway start, I see the nose wheel moves slightly from side to side when I press the rudder pedals. I can taxi and make some turns, but the turns feel very wide (hard to make U-turns on the full width of the apron without running into the grass). There is a command in controls for nose wheel steering. When I press this or hold this, the steering behavior doesn't seem to change in any way. Don't see any panel lights change. Tried with rudder, or moving stick side to side. What is the procedure to correctly enable or disable NWS, and is it possible to make tight turns?
  16. I'm stumped. Win11 machine with current updates. I've reinstalled the current Updater from DCS, run updater_repair and updater_cleanup, whitelisted in antivirus (W11 Defender), run updater as Admin, and even deleted the Syria clipmap per one of the suggestions. Download runs fine. It seems to proceed through install, but eventually gets to a file it needs moved or deleted and stops there. In latest case "Can't delete X:\Eagle Dynamics\DCS World\bin/animator.dll: (5) Access is denied" but previuos attempts had slightly different files. It then default boots to 2.9.2.49940 Anybody have any ideas?
  17. No mirrors...they are just blank white. Su-27 is fine though.
  18. when i try to bring up the show control indicators, it shows 4 white SAS indicators, instead of the normal box that displays the current position and input of controllers. please bring back the original show control indicators! the Mi8MTV2 is also having the same issue!
  19. Hi I have a problem with uploading new user files, everithing goes normal and the loading bar runs till the end and it sais upload complete but the file never appears under my files as non active! The .zip file is 234MB Pictures are not bigger than 200KB Can anyone help me with this problem?
  20. Hello all! While editing the position of the AI Gunner indicator and Controls Indicator overlays for the Mi-8, I noted this Crew Status indicator (bottom left corner of the screenshot). How would I be able to move it from its current position to the space indicated by the empty yellow box? I moved the AI Gunner Indicator & Controls Indicator overlays by modifying the following files at their respective locations: D:\Games\DCS World OpenBeta\Mods\aircraft\Mi-8MTV2\Cockpit\Scripts\AI\ControlPanel\g_panel_page.lua (AI Gunner) D:\Games\DCS World OpenBeta\Mods\aircraft\Mi-8MTV2\Cockpit\Scripts\ControlsIndicator\ControlsIndicator_page.lua (Controls Indicator) I was unsuccessful in editing line 7 in the crew_indicator_page.lua file located here: D:\Games\DCS World OpenBeta\Mods\aircraft\Mi-8MTV2\Cockpit\Scripts\CrewIndicator I was moving things around because of my multi-monitor setup and thought it looked cool to see. Otherwise, it would be hidden. My search for a similar topic yielded no results. Has anyone else played with the position of this overlay? Any advice or links to share would be appreciated! Thanks in advance for your input.
  21. Came back after a few updates that I didn't fly with... Title says it all, not all devices are affected, though. Can't map my Sidewinder FFB2 and Crosswind pedals anymore, anywhere. They show up in the mapping page, but all actions are greyed out for them. My previous mappings are still in the user folder (made a backup, just in case), but aren't being loaded up. I don't get any new Win/USB-GUIDs for them apparently. Any ideas? Edit: device list and sys specs in profile Edit 2: I guess I found the culprit... just tried the UH-1 and it's fine in other modules. So I bet it's being caused by the input luas, going through a repair now. Edit 3: That actually was it. Works again
  22. All flights are VR, whenever I'm using the F-16 it will crash when I try to exit the game and I have to go through the popup screens. The popups are not clickable because they are in 2D and the VR has stopped, the mouse is trapped in the VR. It's not F-16 exclusive though, some flights of other aircraft it has happened but the F-16 is the one I fly the most and also most reproducable. Attached is my log dump dcs.log-20240126-084317.zip
  23. What's this? I removed ublock, rebooted/shut down and I get this. Understand growing pains, but what is the solution? dcs.log dcs.log.old
  24. As title. From the Steam beta options I chose none and then updated. Only one problem during update as Steam advised the download was corrupt. Deleted Steam download files, updated again and everything went fine. Verified files to make sure. A new folder in Save Games was created called DCS. Now when I run DCS it is still using the Saved Games DCS.openbeta folder. Tested by adding the A-4 mod to see if it loaded up from that folder which it does. Any idea how I get DCS to use the new folder? Is there a config file in the Steam install files that points to the saved games folder that can be amended? Log attached and screenshot showing Steam beta state as none. dcs.log
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