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Posts posted by Qcumber
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What are peoples experiences with the PSVR2 after a few months use? I am interested in this now that eye tracking is enabled and can benefit from Quad Views Foveated Rendering.
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4 hours ago, MadMonty said:
For sure there are some frustrated customers, I just wanted to point out that there are also very happy ones lile me around.
Thanks for your positive feedback. That is reassuring. It is often the case that the minority shouts the loudest. I have the impression that Pimax really wants to create a product aimed at DCS users. I respect that.
At the moment I am not sure which is the best headset to get. The Super sounds great (all 3' versions) but the upcoming Dream Air and SE version are also very interesting.
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1 hour ago, YoYo said:
Ohhh, Gosh! 4,8k pxt? I also use upscaling for Quest Pro but at 3000pxt (with limited FOV so theoretically it is bigger). DLSS is out of the question for me, as is eye tracking. Tracking doesn't do much, causing artifacts visible from the corner of the eye (a kind of shimmering), and DLSS blurs the image, adding ghosting. No, it's not for me.
I've been thinking about a change lately (mostly out of boredom, because Quest Pro is still amazing if we use some tricks and upscaling) but I still don't think the Pimax Light or Super will be the ideal choice, considering delivery times, tracking issues, performance, weight, ventilation, long or no response times, etc. It seems to me there are quite a few issues. The Quest Pro also has one of its great features – an open-bottom case – which prevents fogging, provides a good rest for your eyes (more so than with a closed case), and allows you to look down at something with your own panels. The Pimax doesn't offer this and has a built-in system like the G2, and I'm not sure about that. The ventilation (in the current heat) in the QP is excellent. I have no complaints about the image quality in QP; 3000 pixels per eye + stable 72FPS at 72Hz gives me a really good image (I don't use reprojection or DFR). The FOV could probably be a bit better (although in Pimax Light it is the same, and some write that it is worse), but I always remind myself that pilots have a pretty similar one anyway (especially when flying with goggles
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That sums up the QP pretty well. Especially the open sides etc. It suits me perfectly. I have tried running without eye tracking and no DLSS but there is too much shimmer, even with MSAA x4. That's why I run a high but small Foveated region (equivalent to about 4800 pixels) as there are no artifacts with DLAA/DLSS.
The Pimax Super is tempting but the reasons I am hesitant are:
1) It's expensive.
2) The form factor is huge.
3) There is a long wait for shipping.
I am also interested in the Dream Air. Smaller, lighter and about the same FOV as the Quest Pro.
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11 hours ago, proxlamus said:
The PSVR2 headset using the PC adapter now works with DCS World with Eye Tracking AND Quad views ! Huge performance boost.
How does quality compare to the Q3?
Do you have any experience with the Quest Pro? I would be interested in a comparison.
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4 hours ago, Steel Jaw said:
I would think it affects vr performance given that it puts a heavier load on the gpu.
No. It just mirrors what's on the VR headset. You can find several comments on this in this forum over the years where people have compared low vs high monitor resolution (me included) and it makes no difference. The only reason I use 1080 on a 1440 monitor is so that I have a window rather than full screen.
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13 minutes ago, freehand said:
I was going for the Cristal super but decided to buy another QP as I missed it so much.
Let us know your verdict when you go for the Cristal.
I was hoping not to be the Guinea Pig!
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The Ultrawide has less binocular overlap. To be honest that does not bother me too much as I can push the IPD out wide a still get good vision. I think it is because I have a strong astigmatism. The Ultrawide might be the best option for me. I'm not sure when shipping starts though.
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3 minutes ago, MadMonty said:
Running the Super with a 4090 without any performance problems. Neither I have any reliability problems. Switched from a G2 and the Super is worth every cent,
My GPU is a bit behind yours but with QVFR CPU is important too so hopefully my 5080 will be ok
How good is the FOV? That is another reason I am considering an upgrade. I wear glasses but use lens inserts and the QP allows you to get very close to the lenses as there is no face mask, so FOV is not too bad. Like wearing flying helmet goggles. What is the 50 PPD Super like from that perspective?
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15 minutes ago, Peedee said:
Resolution on distant object is insane! You see from my other post what headsets I have (or had earlier) and compare it to.
But - I understand that the Quest Pro is a very special headset.
Quest pro has 3.46 million pixels per eye.
Pimax Crystal Super has 14.75 million pixels per eye. And a much bigger FOV. And a true wired Display port connection…
But then again, I don’t have the Quest PRO…. A 327% pixel increase might not be noticeable for everyoneAnyway, my Crystal Super is not buggy. If you think you will get a buggy headset, don’t buy it. It is expensive. That is correct. Also, one need the right hardware. I am not sure the 5080 is the answer with the amount of VRam it has. If you are happy with the Quest PRO - stay with until Meta announces their next headsets. They will probably be a good upgrade from what they have today- plus much cheaper than the Crystal Super - which is, I have to admit, a niche product.
Thanks. The next Quest is unlikely to have eye tracking so I am not relying on that.
I run my QP at a centre resolution of about 4800x4800 pixels. I know that seems extreme but I can get a steady 72 FPS using DLSS Quality with no ghosting. A very sharp and smooth image and my maximum VRAM is about 12gb. Based on that I should be able to run the Crystal Super with similar settings.
I'm not in a rush to buy but the temptation is there.
Which would be the better option: 57, 50 or Ultrawide?
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Which one to go for? 50, 57 or Ultrawide?
The other thing I would like to know is how good the Super eye tracking is compared to the QP?
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42 minutes ago, Peedee said:
The Quest PRO is a very low resolution headset. Not sure how one can even start to compare them
On paper it seems that way but in reality the QP a very good headset. I have 12 months experience with the Pico 4 and the QP is much better even though the resolution is much lower. Weirdly the screen door was effect is worse on the P4.
Ideally I need someone with significant experience with the QP who has upgraded to the super. It is a lot of money for something that seems very buggy at the moment.
How is the resolution for distant objects? Will the Crystal Super run on my specs (in signature)?
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40 minutes ago, jnr4817 said:
Does setting a higher res vs lower affect performance at all in VR?
Monitor resolution? No effect at all.
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I'm not sure if I want someone to persuade me to buy one or not to buy one.
Cost is a big issue as is reliability (or so it appears on this forum). That said they do appear to be very keen to develop what we need for DCS so that's a big plus.
With foveated rendering my 5080 should be OK. I run my QP at pretty high resolution settings so that I offset DLSS ghosting.
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Does anyone have any direct experience with both the Crystal Super and Quest Pro? Is it worth an upgrade?
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1 hour ago, Marshallman said:
I have tried 72hz and stutters worse reverted to 90hz and as good as its got for me along with GPU running 9.8G-13.6G on a 4090.
Regards
That's odd. Are you capping your frame rate in DCS?
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I would advise running at 72Hz rather than capping the frame rate in DCS. 90Hz is probably means that you are maxing out your system.
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Flying low over Berlin is very demanding. I get about 40-50 FPS. I can maintain 72 FPS over Cairo and about 50-60 over London and Paris. This is without shadows and civilian traffic and with range set to extreme. I am using QVFR with Quest Pro.
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The F4-U is definitely more demanding. I can still maintain 72 FPS on most maps but it has a higher GPU load. I need to do a direct comparison of frametimes with other modules.
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It will be worth waiting for. Once it does arrive we can all live long and prosper.
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40 minutes ago, julpeuz said:
very pleasantly surprised by the AI P38. Maybe flyable one day ?
Yes please!!!!
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The only advantage to using a lower resolution is if you want to have a windowed mirror rather than full screen. I set mine to 1080 with a 1440 monitor. It has no effect on performance.
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Interesting possibility for a future VR experience.
YORO Increases VR Frame Rates By Rendering One Eye & Synthesizing The Other https://www.uploadvr.com/you-only-render-once-vr-frame-rate-improving-technique/
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"Unplayable with meta quest 3 controllers in VR"
Yes. It is.
Unfortunately you still need a HOTAS etc.
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16 hours ago, EX_AI said:No, you misunderstood what I meant. What I mean is: When QVFR is turned on, the picture in VR becomes blurrier than when it's off, and this isn't an isolated case. As for DLSS, I've always had a positive attitude towards it. Apart from some motion blur, it hasn't brought me any negative changes.I use a Quest 3. When I was using the 4060Ti 16G, QVFR worked really well. This problem only started to occur some time after I upgraded to the 5070Ti.
The image is more blurred when QVFR is enabled for me too if I leave it set at x1. I push the foveated region up to x2 with VD godlike. This gives me very sharp images and no ghosting with DLSS quality. However I have a Quest Pro so can get away with a smaller foveated region due to eye tracking. With centre at x2, 0.25x0.25 and periphery at 0.5 I still get a good performance boost over no QVFR at Godlike.
Crystal Super Vs Quest Pro
in Pimax
Posted
The QP is often misunderstood. What I am looking for is a QP with a higher pixel density.