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ExocetYVR

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Everything posted by ExocetYVR

  1. If you're inside the enemy's WEZ your safest bet is likely to launch and then turn cold. That shot will have a lower PK due to lack of initial guidance, but if it can force your enemy to go defensive you can then decide to re-commit and get in position to launch a second missile with a high PK in the no-evasion launch zone. Outside of the enemy's WEZ you can crank to provide guidance until the missile goes pitbull, or even fire off a follow-up shot as you enter the WEZ and then turn defensive.
  2. Great mod, thank you for the development and it's a big improvement to the experience playing at 1440p QHD. I especially appreciate that it properly culls dots that are well beyond visual range - I was seeing dots for aircraft I couldn't even pick up on the F-16's radar but could coordinate through datalink. A question: can this be loaded in as a mod (i.e., installed in the 'Saved Games' DCS directory) or must it be installed directly in DCS' install location overwriting the default shader file?
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