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[ED] Makr

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  1. Dear Community, We are immensely grateful for the tremendous response we received to the Developer Q&A we initiated late last year. The sheer volume and thoughtfulness of questions we received was astounding. Over the coming months, we will steadily answer all of your 1900+ questions by splitting them into categories and publishing a new video and forum post for each. We believe that this detailed approach is the most suitable approach to repaying your dedication to DCS and we greatly appreciate your patience in the time it took us to organise and gather answers. Thank you for your support. Please read today’s Newsletter for greater context of the thread below, which is the first of many. 15th Anniversary Q&A: ‘Performance’ in DCS This thread has been created to host the written answers for the ‘Performance’ Category. Wags covers most of the questions in the published video, but additional and written answers are available here and below too. Please join Wags as he talks around 'Performance' in DCS: Where usernames were submitted with questions, these have been included below. Please write to either BigNewy or NineLine if you do not want your name to be displayed. Name/Username Your Question: ANSWER FOR PUBLICATION dutchchili Realistic missions requires sheer numbers of planes and ground units. What can we expect this year in terms of performance improvements to facilitate such missions. Both in single player and multi-player? When delivering MT we saw improvements to MP sessions. As the simulation's size and user expectation grows, performance improvements are not often easy and simple to deliver, especially when we integrate more graphical and visual updates. The implementation of DLSS, FSR, and Vulkan will (in future 2-3 years) both give improvements and increase our scope to facilitate continued performance upgrades. However, performance vs graphical beauty is always a compromise affected by hardware. As components improve, so will we. Mason0920 The multithreading update was a huge improvement for overall performance, Does Eagle dynamics have any future plans to improve the game engines performance going forward? Yes, we have multiple plans to improve the performance, but users must not expect any magic button. The delivery of MT and DLSS have been well received, and FSR advancement will help too. We're working on Vulkan, but this will give us the platform to expand from rather than an immediate boost, so after initial delivery please do not expect anything significantly noticeable for some time while we work at it. Every time we add new features and updates the additional complexity means more performance is always required and it is a constant battle. K6D Are there any plans to incorporate Nvidia or AMD frame generation technology? I have used it in Microsoft Flight Simulator and it has greatly enhanced my experience, especially because I play at 4k 120hz. Without it, the unsteady frame rates tend to bother me a lot. Not in the near future. But later 100%. Phoenix 1-1 | ViperForce Will FSR 3, and other general performance improvements be added to the core engine in the near future? We are working on Vulkan API as a necessary step to advancing FSR. If FSR 3 will have Vulkan support in future, we will plan to integrate it. This will not happen in the near future. *Freelancer* Jaghammer What is planned for future Multithreading implementation/improvements? eg split DCS graphics or Simulation pipeline into more threads We already have two independent layers. Graphics being what you see and Logic translating how it all behaves. So far, MT has been implemented into the graphics layer. The next big improvement will be successful implementation into the Logic layer, but we cannot share a timeline for this, other than it will definitely not be complete this year. JET4LT How is the rendergraph engine progressing? Can we expect to see hardware agnostic upscaling tech such as FSR3 in the near future? The Render Graph is evolving but we have no details to share right now. We are with FSR1 and are implementing Vulkan which will allow steps to FSR2 and maybe FSR3 if support is introduced (FSR3 is at the moment DX12 only). This will not happen in the near future. Snowblind How are the core tech enhancemts coming? Is the multi core as good as it’s going to get or should we expect more performance improvements to come soon (within a year) We plan to deliver more performance improvements and currently working on them. We will deliver them on-by-one and some of them will be done during the year and others will come later. suti1979 Could you make more effort to finish multithreading? It's unusable for me and most of my friends. (my setup: i9 12900, 3060Ti) Unusable: laggs, freezes, slow, no improvement on fps at all. Please, report the bugs and provide tracks. We need to understand in details what is going on for you. Because a lot of people received the improvement of the performance. We would like to focus on your cases. Vojtěch Oujezdský Will DCS ever support ai upscaling? This was introduced with DCS 2.9 Raven (Elysian Angel) Burning question since DLSS was announced: what happened to ED’s stance on not incorporating proprietary technology? Why not focus on FSR (2 or 3) instead, even though it is widely considered to be inferior to DLSS at this time: it is open-source after all… DLSS has been implemented. FSR 1 is implemented and we are working toward integration of Vulkan API which will allow us to explore FSR 2 and beyond. ZeakQ Will you implement newer versions of DLSS? We support 3.5.10. Yes, we will implement further updates. Loukuins When does DLAA and DLSS will be implemented? Implemented. PricklyHH72 Can we expect further roll outs of the multi-threading system for DCSCORE, or is it complete? We delivered graphics MT which we announced and worked on. There will be another round for Multi Threading to be implemented into logical level of the game. We have already started to work on it in several areas such as ground units. We will not talk about time lines and milestones. The logical level will be improved step by step and MT will be partially delivered at each stage. Fwood2 Are you gonna make DCS have better performance Our work on MT, DLSS and Vulkan demonstrates our commitment to improving DCS performance Thank you for your input and dedication to DCS. We look forward to sharing more with you soon.
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