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SgtArmyGuy

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  1. It cannot. They specifically say it's limited to SteamVR. https://service.viveport.com/hc/en-us/articles/4423262844813-How-to-setup-correct-OpenXR-runtime Probably because of this, I cannot run the MT version in VR properly. The result is this: https://forum.dcs.world/topic/324309-slideshow-level-stuttering-and-frametime-oscillation-in-vr-vive-pro-2-wireless-adapter/#comment-5201954
  2. As a Vive Pro 2 user I'm stuck with SteamVR, since the obligatory Vive Console used to drive the VR goggles functions only through it.
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