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SC_SquadCentral

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Everything posted by SC_SquadCentral

  1. I am putting together a server focusing on Combined Arms, but not limited to just CA. It will be a RTS base map with objectives and rewards that only ground units can obtain. I've had to go through several maps to find one that allows CA to perform well on the terrain. I've been working on this in my spare time for about a year. I want to be able to run a server for as long as the battles last. It will be running MIST, Modified CTLD and CSAR. I am really putting things together for helicopters and Combined Arms to be supported by aircraft and not just be a targets for them. You will be able to build and reinforce troops as this is the only way to win territory. Bases will visually be marked to know who is in control to help define the front. I have one friend that is helping with the testing and we are on two to three times a week with the server up for some testing, if you would to join us or just see we are up to, follow my discord link at the end. I have all the mechanics worked out, now I just have to copy and paste the code for each outpost, depot, airfield and chopper base. If anyone has a miz file they would like to run on a server, let me know, I can run it on my server. We do coops mostly that I have put together. If you have any ideas for the server, I am open ears. My discord is kinda a mess right now, but if interested go the say hello text channel and let me know you came from here. https://discord.gg/q9kVR58gFy
  2. Even in the multiplayer environment and the player dies, he is still the only player to see this aircraft ?
  3. Thanks, but does this allow all players to see it or just the person entering the password ?
  4. Will this run along side of M.I.S.T. & CTLD ? I run a server that try's to put combined arms as the main focus with aircraft as support. I have been working on re-writing CTLD to make this work. I ran across your DML, which has all kinds of neat things in the box that I would like to use. I been going through your quick guide and documentation to get a better idea of just what it can do. I have also downloaded a couple of demo miz files to see the inner workings. What my project is that I'm working on is, a Real-Time-Strategy, PvP, Combined Arms focused War. Is it possible that DML could do this on it's own ? The backbones of the re-write of CTLD is to make factories produce equipment, and pickup zones distribute groups of soldiers, while airfields, depots and firebases are all capturable marking the front as well. I have CTLD almost finished with the basics, but I see all the neat things your DML does and it intrigued me.
  5. You have to check the log after you run the mission for the correct names.
  6. A new check box has appeared in the mission editor. When you place an aircraft in the mission editor, right below the heading is a check box for ( Password ). I thought I could use this to lock the aircraft until the password was given in a message. But the aircraft does not show up in the multiplayer list when the mission is started. Does anybody know what this check box for a password actually does ? I have attached a png for reference.
  7. Hello All, I'm trying to use MIST to indicate the color of the forces controlling an airbase. A white circle for neutral, red circle for red forces and blue circle for blue forces. I've been able to get only one airbase to show the circle and change colors. When I try to add another air base, just the one base works. Being new at this, I have read so many how to's, I have done nothing but confuse myself. Any help to clear my mind would be greatly appreciated. miz file included World Conquer STEP 2.miz
  8. I can't get this to work at multiple air fields. I want to start with all fields as neutral in a white color and then change to the color of the corresponding coalition. I have made this happen at one field and can't get any color to show up at other fields. Here is my miz file for review. World Conquer STEP 2.miz
  9. I am trying to use MIST to change the color of a trigger zone to indicate which side has possession of an airfield. I have been able to get one airfield to work, but when I code another airfield to do the same, it doesn't work. I have a neutral color of white and red or blue depending on who has possession. If someone could lead me in the direction of something similar or have the fix for my lua codes, I would greatly appreciate it. I'm including the miz file so you can see what I have so far. I have red and blue forces activated to trigger the change @ Novorossiysk, which works. I did the same for Krymsk and it won't even show the neutral color. Thanks for any help. Base take demo.miz
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