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Thundersmoke

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Everything posted by Thundersmoke

  1. Hey Nick, sorry for the sluggish response! I did not find suitable workarounds and I've since gone all-in on VR for now. Which means my expensive WinWing MIP displays and MFDs are mostly sitting cold and dark while I play (doh! lol) at the moment. I feel like we're right on the cusp of a mixed reality breakthrough -- maybe ushered in with the Somnium VR-1 or Varjo XR-4 headsets. Just couldn't get it good enough for now and now that I've tasted VR, I can't go back. Hopefully in a few months I can revisit the multi-display, mixed-reality setup, but for now I'm leaning into full VR with Voice Attack, VAICOM Pro and a couple little helper tools like DCS The Way.
  2. Ah, good to know. I think I've given up on the mixed reality for the moment until Somnium or Varjo knock my socks off with a next-gen offering. I've since discovered Voice Attack and profiles that allow me to operate the MFDs with my voice. If my wife walks past at the wrong time, she thinks I'm playing a very expensive game of Battleship. T5, right B2, right R6, right L3, left etc. Lol But it's a little painful to have the MIP setup and now not really be using it. So I'm looking forward to the VR1 or XR4. My credit card isn't. But I am.
  3. Just some food for thought based on a recent discovery / breakthrough I had this weekend. For $10, Voice Attack, the free VAICOM Pro plugin, and a community AH-64 profile allows you to do a LOT with just voice commands. I know this is well known around these parts, and I've been familiar with Voice Attack since back in the Elite Dangerous / Star Citizen days. But I had no idea it was this capable now, especially for DCS. Cold start, manipulating MFDs, directing George as pilot, weapons, entering waypoints, directing wingmen, the works. I started just casually looking at it for a few minutes, and within the span of an evening I was down the rabbit hole and blown away by the capability. Within a couple hours of installing and reading the guides, I was able to hop into the cold start training mission, cold start the bird, move to front seat, and direct pilot George to take off, navigate around, announce my inbound arrival at a different airbase, add said airbase as a waypoint, fly there, and direct George to land. All with my voice! During certain portions, you'll be chatty cathy, but it's really fun. Then to land, you slow down, use "Flight" mode to get close to the LZ, then use "Hover" mode and "Slide Left," "Slide X" commands to get where you want, and lower altitude down to 0 and he'll set it down. Just wanted to offer the thought in case you wanted to mix in some voice commands to take some pressure off of the HOTAS work.
  4. So I have the WinWing MFDs & displays (x3) and I've been trying to export the F-15E screens. Works fine in 2D just using the winwing software, but in VR, the MFDs have the transparent backgrounds and are more or less unusable. Is this why, and are Helios graphics the way to block out the video?
  5. Thanks!! I did some more testing last night and found out that I actually had the settings right / mostly right, and my problem was that I was testing with the F-15E, which has the idiosyncrasy of the MFD exports having a transparent background for some reason. Changing nothing else except going to the Apache and Hornet, they worked fine. It's still obnoxious because I need to choose different profiles for each. In 2D, the center MFD will stay dark if there's no feed to it (airframes with only 2 MFDs) even if I have Left/Center/Right specified in the monitor lua. Now I get a video feed and "missing texture" garbage in 2-MFD airframes if I don't delete out the Center display in the lua. Either way, I look forward to diving in deeper on the links you provided this weekend. Very much appreciate it. Now on to figure out the best tool for chroma-keying / greenscreening out a window to see my physical MFDs in mixed reality. I think OpenKneeboard is still the best workaround, but that will be for tomorrow. First-world new-simpit / new-VR problems!
  6. I'm getting so close on this. Sorry to revive it back to the top! So, I've followed all the instructions and guides here, and I'm getting my 3 (winwing) MFDs exported while in VR. BUT. They're being exported with like a transparent background and there's game video being shown in the background in with the exported content. Anyone run into this specific issue before and / or have any idea how to solve it? Just to cover the basics: confirmed monitor lua file has correct native resolution and also tried with the "optimized" resolution to which Virtual Desktop adjusts things VR_allow_MFD_out_of_HMD = true is in the file In DCS VR settings, "Use DCS System Resolution" is checked In DCS settings, the monitor lua is selected and game resolution is set to the full height/width of all monitors per the usual multimonitor guides Thanks in advance for any help, it's driving me nuts!
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