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Tanker90

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About Tanker90

  • Birthday 08/08/1988

Personal Information

  • Flight Simulators
    Now only DCS. In the past I played almost all the sims, starting from Jane's collection.
  • Location
    Italia
  • Interests
    Sims, motorbikes, startups

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  1. deleted from the DCS folder every mod and now the campaign works correctly. Thank you very much. Ah and BTW, that second task from mission 13 p2 is a damn pain!
  2. nullthank you very much. I have attached a picture of my mod list. I think they were there before I started the campaign. I have deactivated them on JSGME and tried again, but with no result. I guess I must go deeper and even delete the mods from the JSGME folder? Ah, btw, the campaign is truly great! I found it to be the deepest and most immersive so far for the bug, that's why I am frustrated and really want to complete it without cancelling all the the results and efforts of the previous missions.
  3. Hi there, Since the bigger update of DCS of latest July I am no longer available to let the missions work properly. Precisely, I am speaking of missions 12 and 13, that are those on which I am stuck since the update. I believe the update I am mentioning was the 2.9.6.57650 The problem are appearently the mission's triggers. On mission 12, when I get on station at WP4 and when I am commanded to get to WP5 and search for the tank signalled by the red smoke, the tank does not seem to spawn somehow, nor the subsequent targets will do. Also, the wingman does not behave as there are targets either and he's ready to go for the optional task or to RTB. I was playing this mission also before the DCS update and before everything worked smoothly. On mission 13 part 1 everything seems to work properly, while on part 2 Sentinel immediately ask for the additional task in Lebanon, while the main task has yet to be executed. Poodle himself tells Sentinel the first task is gone and if I am not willing to go for the optional task, we orders RTB. Would a reinstall of the campaign work as a solution?
  4. Hi All, today I tried to install version 2.9.5.55300 and it was impossible to complete the installaton as an error message - apparently related to the F15E folder - appeared. I leave here the autoupdate log showing all. Thank you very much with anticipation for your comments autoupdate_log.txt
  5. about two years later, the same bug on Mission 2 hits me. I have checked what happened to Tommyh herein below, but I have none of the mods that he listed. Has anyone come across a definitive solution to the bug?
  6. mostly SP. As of now, I felt not so much confident to get into MP. Anyway, yes, purchasing whatever module I will buy, I'll definitely use it to also start understanding MP mechanics. The F15E could be fun doing so, being a two seater (my guess at least).
  7. thinking to do so actually
  8. Guys, my question is almost 100% inherent to the present topic. I'm quite a freshman on DCS, having purchased FC3 months ago and gone through almost all the campaigns meanwhile. Now I really wish to go deep into a PFM and taste the wholesomeness of a complete simulation. I loved the sea launched operations of the Su 33 and on FC3 I am really into the fancy of superfast ground pounding, so the best catch would be the Hornet. Anyway, I am really under the thumb of the Strike Eagle since I played the Jane's sim in the far nineties and the bigger power, dual crew and (maybe) higher payload would be actually a plus to me. Also, the reduced price waiting for the final release is a bonus. My question is: in your opinion, what was the usual condition of a module at launch? What will be the condition of the Strike Eagle at launch and will it be sufficiently complete to get fun from it or rather to be frustrated by it?
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