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Posts posted by Critter
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First thank you for making this campaign and a free one at that.
I flew mission one (don't want to give out any spoilers) I did the requirement, landed back where I started, got the option to auto shutdown (which I did) I got the "mission accomplished" exited out to start the next mission and then upon exit got "mission failed" and had to start the campaign over. Not sure what I did wrong? Any help is appreciated. Thanks.
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18 minutes ago, uhntissbaby111 said:
You almost have it right.
1) place pipper on/around target and have jester lock with short context press. Doesn’t have to be exact at this stage2) once ground is locked, now you place the pipper exactly over your target
3) once over target, hold pickle and you will immediately get the tone. That’s normal. Keep pickle held and do a nice smooth wings level pull. The bombs will automatically release at the right time
Your confusion is in the tone. That is not the tone for when to pull up. The tone sounds as soon as you press and hold the pickle button
Great thank you, you are correct it is the tone that is confusing me. Thanks for the help, appreciate it.
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I'm not sure if I am missing something or not understanding something. This is in regards to dive toss with the Mk-82's. From watching the tutorials and reading it is my understanding that when you start your run (I have DT selected, fuses set, etc) you put the pipper on the target area, short-forward for Jester to "focus" on the target, hold the pickle button and once you get the tone slowly pull up and the computer releases the bombs according to its calculation. The problem I am having is that no matter what altitude I start my dive (again everything is set correctly) I immediately get the release tone. I could be at 13000' I could be at 10,000', 5000' etc. It doesn't matter I get the tone. So I if I continue the dive and don't pull up eventually the bombs release and they go short, if I pull up and the bombs release they go long. I was under the impression that the drop tone is only supposed to sound when its time to pull up out of the dive. I hope that makes sense. Any help is appreciated.
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36 minutes ago, Zabuzard said:
CAGE mode is a pilot controlled "panic" radar override (for when you get jumped by Migs). It is 5nm only.
You need to explicitly leave CAGE mode again to get back to the normal radar modes. You do so either by moving the Weapon Knob in or out of the B position or the WSO needs to press the A2A button. Jester can do latter if you press the context button twice.
Totally forgot about the B position. Thank you!
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First off, the F-4 is absolutely my favorite module on DCS.
Apologies if already asked. If it has already been asked I did not see it on here. I am having an issue with getting Jester to change the radar range. I don't know if it matters that this is happening in a campaign.
When I do the weapons check, cage button, HUD switches to A2A, test sidewinder tone, etc its not switching to A2A, that's a different issue. The main issue is the radar goes to 5nm. I cannot get Jester to change the radar range, whether its 10, 25, or 50nm, via the Jester wheel. Bullseye and the rest of the flight are calling out bogeys at 40+nm and Jester will not change the radar on his own or if I use the wheel.
I've looked at the manual and watched tutorials and cannot find the answer. What am I missing here? Thanks for any help.
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I'm not asking HB because the issue didn't start until I started the campaign. Its ENTIRELY possible that I have been flying the F-4,for many hours, prior to your campaign and didn't have the issue. I got it figured out. Mellow out, I enjoy your campaigns, have been eagerly awaiting this campaigns release. I will ask questions as I am a paying customer. Thanks!
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Just started the campaign. Upon engine start you can hear the engines at idle in the background but you also hear the engines at power? So one sound channel is idle and the other is at power. Hope that makes sense.
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14 hours ago, baltic_dragon said:
Haha, I put the credits there to make the long part of the flight more interesting, don't think anyone would want to sit in the pit and watch them after landing. And there still is one mission to go after that!
I really like Kola, so I'll be doing something there in the future for sure, but for the moment I am busy with a training campaign for the Hornet and am about to release a very interesting one that wasn't made by me, but I participated in the creation and quality control process. Besides, have you flown two Raven One Hornet campaigns, @Critter?
Oh okay that makes sense. I have completed Raven One, then started on Dominant Fury but saw that Artic Thunder was out and found it intriguing especially with the road bases and the Kola map so I had to jump on that one immediately. I will go back and work on Dominant Fury. Looking forward to whatever you put out next!
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Yeah just thought it was odd doing credits for voice acting as I was RTB. Made me think the campaign was over. Maybe move that sequence to after you park?
Oh yes I know real life landings
Professional pilot for 25 years so far
Really liked the campaign, any chance of a sequel?
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So I take out the nukes, head to BIKINI, per script, as I am RTB the campaign starts playing credits, and seems to end and i get a DRAW. What am I missing? After the credits am I supposed to continue and land?
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On 12/16/2024 at 7:39 AM, baltic_dragon said:
The kneeboards are added to the documentation folder for the next patch.
Was Kim Jung an Easter Egg on the knee boards for mission 5? Funny stuff.
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13 hours ago, baltic_dragon said:
The kneeboards are added to the documentation folder for the next patch.
Great. thanks!
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7 hours ago, baltic_dragon said:
I didn't attach the printable kneeboards to the campaign @Critter. Good point though, I will update the attached documents and add them there. Thanks!
Waiting for a dedicated forum thread for Arctic Thunder.Thank you. For me at least its easier for me to use a real knee board with the printouts attached, much easier for me to quick reference and take notes during a mission. Looking forward to the campaign. Looks great!
2 minutes ago, Chacal_IX said:In the meantime, you can open the mission files with Winrar, where you'll find a “kneeboard” folder with all the cards in jpg format.
I will try that, thanks!
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Hope this is the correct place to post.
Downloaded the campaign today. I am not able to find the printable kneeboards. I can find the mission briefs ...mods/campaigns/docs. Am I looking in the wrong place?
Thanks for any help.
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Unless I'm doing something wrong, if I use 1685 "CODE" flashes, if I use 1688, it accepts the code but miss and then about 15 seconds later shot down by a SAM. I've tried this 4 times now. Laser is armed and I keep the target designated with the laser. Thanks for any help.
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So is it 1688 or 1665? Kneeboard briefing as of today shows 1665. Tried both codes, bomb misses.
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Hey all,
I did the update today, currently on mission 9. Since the update DCS crashes when pressing F10 in the mission. I've never had any issue with DCS crashing before. Anyone else having this issue?
Thanks
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I've got the same problem. I do know, at least with the F-18 campaigns, that fusing is broken since the new patch.
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On 7/21/2024 at 5:37 AM, Imoel42 said:
Hello @baltic_dragon I really enjoy the campaigns you do, I really admire your work.
I wanted to tell you about a new problem that I think happens after the update of new fuzes bomb. When I start the mission 3 but decide skip the fisrt part, the bombs dont explode. I check the fuze options in F18 panel and its instant, but I think is problem of the new fuze options in ground.
Thanks you!
Once I figured out what I was doing wrong, in regards to arming the weapons, I am having the same issue as you. If I do the bomb view after dropping my bomb I hear what sounds like a "tink" when the bomb impacts the truck but like you, no explosion and no kill confirmation.
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3 hours ago, Reflected said:
That's 100% core DCS AI, I have 0 control over that. The AI tends to play kamikaze sometimes
That makes sense. Thanks for the response!
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Completed the mission requirements for this mission. Continued on to land on the boat, yes, want those traps, do the coms calls, 10 mile call etc. lined up for a Case 1, give the "kiss off" call, continue to fly towards the boat, hear "oh <profanity>" boom! Get the "Game Over" I get negative 20 points for fratricide? I didn't run into my wingman, he ran into me. What gives? Still digging this campaign.
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1 hour ago, Reflected said:
Lights on at night = Salute in the day
Again, use the control assignment 'salute' instead of the radio menu, some triggers are tied to that.
Good grief I never knew there was a control assignment for the salute. I think I must have slept in class that day. Thank you so much.
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23 minutes ago, Reflected said:
Turn on your exterior lights instead of saluting. Or - as the briefing says - use the 'salute' control assignment which does it for ya.
Okay got it. I was using the salute F9 but it was turning off my TrackIR so I thought I was doing something wrong. F9 twice does the trick. Thanks!
BTW instead of doing the salute do I wait to turn on the exterior lights to right before the cat shot?
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I'm sure I am missing something pretty simple. I get hooked up in the shuttle, yellow shirt starts moving his green wand to do the run-up, I run-up, do the sweep and then nothing happens as far as the ground crew lighting up their wands and me launching. What am I missing here? Thanks in advance.
Campaign for DCS OH-58D: "Through the desert dust"
in DCS: OH-58 Kiowa
Posted
Thank you for the response. I might have screwed up some files thinking that I could print the kneeboards. I just did a clean install and will fly it again.