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pepehh19

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About pepehh19

  • Birthday 09/23/1997

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  1. So, I decided to take a day to do some tests and ended up choosing to delete the entire game folder and download it again. Somehow it works now! The only thing I noticed is that this feature doesn't work on the F/A-18C. Since his pilot model was already updated a few months ago, I thought this would be available on both. Anyway, thank you very much for your help.
  2. I don't know what i'm doing wrong. The pilot's head turning or rotation movements disappear when positioning the camera. I assume that record with the Nvidia Shadowplay isn't required to make it work, right? Also, are you using the normal bindings to move the camera inside the cockpit (RCtrl + R<profanity> + NumPad)?
  3. It helps to know that there is a way to combine head tracking movements with the new body pilot. However, i can't understand how. In replay, if you switch cameras or change any position you'll lose the head tracking movements made in the cockpit. I'm starting to think that the only possibility to make this work is on a multiplayer server, where one person simply flies and another records it in real time.
  4. It can be done with both live gameplay and track replay, but you will basically be changing the default position of the cockpit camera. I haven't yet found a way to prevent changing the camera position from deleting the pilot's head movements recorded on the track in the replay. As for use in multiplayer, I honestly can't say for sure that it would pass the integrity check. But if the intention is to unlock the camera just to create videos, I believe it is possible to use the original file, save the flight on a track and play it in replay using the modification in the file. However, you will miss the movements the pilot made with his head. As I said before, I don't know if there is a way to avoid this.
  5. You will need to increase the limits of the camera to be able to position it behind your shoulder, for example. This is done in the "limits_6DOF" parameter of Views.lua. Personally, I have used it this way: limits_6DOF = {x = {-0.50,0.50},y ={-0.5,0.16},z = {-0.40,0.40},roll = 90.000000}, After that, just move the cockpit camera as usual (based on the "Cockpit Camera Move" bindings). I've also been having trouble understanding how to make this work. In the KOLA map video trailer, the pilot turns his head as he enters what appears to be a dogfight, with a camera that provides a third-person view. I use opentrack, but head tracking affects both the movement of the pilot's head and the camera rotation itself. And even when replaying a recorded track, any change or edit to the camera position causes the recorded head movements to be lost.
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