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Em1

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Everything posted by Em1

  1. Thanks mbucchia. I went through the link you provided. Everything seems to check out. This is my Quad-Views file log... it seems like it should be working.
  2. Thanks Nikoel. I guess it is not working. I do not see the "%LocalAppData%\Quad-Views-Foveated\Quad-Views-Foveated.log" in my openXR log file. Plus I only see one mirror display on my monitor. No quad-view. I also do not see any blurring or any indication inside DCS that dynamic foveated rendering is active. What could it be? I followed the procedure to the letter. Any more advice/ideas? I really want this to work. My PC specs if it helps... 13700k RTX 4090 64 gig ram (6400mgz) Samsung 990 pro m.2 drive Windows 11 running direct X 12 Running the MT version of DCS
  3. Newbie Question: I've got a Quest Pro, and I've installed OpenXR and Quad View Foveated Rendering. How can I tell if this is actually working? In the past, with OpenXR's Foveated Rendering, I could easily notice the display becoming pixelated in some parts. Plus, I needed to enable it within OpenXR. However, with Quad View, it's not as clear if it's working – even the display on my computer monitor doesn't seem pixelated in some parts. By the way, am I correct in assuming that I shouldn't use OpenXR to activate Quad-ViewDynamic Foveated Rendering? Once Quad-View is installed, does Dynamic Foveated Rendering automatically turn on when I run games like DCS? Appreciate your help in advance!
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