I have had an issue with DCS VR for a while now and have finally gotten tired enough of it to try and figure it out. I am running a Pimax Crystal Light with an NVIDIA 4090RTX on an Intel 149000kf. Almost everything is DCS VR looks awesome: cockpit is crystal clear, terrain and clouds look almost real life, other aircraft (when I hit F2 to look at them) are amazingly sharp, ground vehicles and ships are perfect, smoke, rain, waves, etc are almost real life. The problem is when I am fighting another aircraft, whether it is AI or another player, the aircraft looks shimmery. Sometimes streaks come off of the trailing edges and looks like the plane is melting or in warp drive. Other times I see what I figure is called ghosting, like I see a ghost image of the entire wing as the plane maneuvers. When I click to the F2 vies of the same plane, it looks prefect. I have spent a lot of time fiddling with all of the settings and have just about gotten the shimmering and ghosting removed but it is still noticeable. Sometimes it is worse than other times but there seems to be no pattern as to why it gets worse and then gets better, never going away completely. I understand that DCS VR is very resource intensive even for a 4090 but one would think that it could do better, especially given that all of the other visuals look so good. Any help or ideas would be appreciated greatly. My specs are listed below. Thanks!
PC Specs:
Windows 11 Pro
Intel i9-149000kf 3200MHz 24 core 32 logical processors
64GB RAM
NVIDIA 4090 RTX
Pimax Crystal Light
DCS Settings:
Upscaling: DLSS
DLSS Pref/Quality: Quality
Sharpening: 0.75
Textures: High
Terrain Textures: High
Shadows: High
Flat Shadows Blur: On
Secondary Shadows: On
SSS: Off
Visib Range: Extreme
Clouds: Ultra
Water: High
SSAO: Off
SSLR: Off
Preload Radius: 150000
MAX FPS: 120
Anisotropic Filtering: 16x
Scale GUI: 1
Rain Droplets: High
Enable VR Headset
Pixel Density: 1
MSAA Mask Size: 0.52
Enable HMD Mask: Checked
Pimax Device Settings
Refresh Rate: 90Hz Upscale (Lab)
Render Quality: 0.90
Running Pimax Runtime and QuadViews Companion
NVIDIA Settings
Image Sharpening: Off
Ambient Occlusion: Off
Anisotropic Filtering: 16x
Antialiasing - FXAA: On
Antialiasing - Gamma Correction: On
Antialiasing - Mode: Application Controlled
Antialiasing - Setting" Application Controlled
Antialiasing - Transparency: Off
Background Application MAX Frame Rate: Off
CUDA - GPUs: All
CUDA - Sysmen Fallback Policy: Driver Default
DSR - Factors: Off
DSR - Smoothness: Off
Low Latency Mode: Ultra
Max Frame Rate: 90FPS
MFAA: Off
OpenGL GDI Compatibility: Auto
OpenGL rendering GPU: Auto-Select
Power Management Mode: Prefer maximum performance
Shader Cache Size: Driver default
Texture Filtering - Anisotropic sample opti...: Off
Texture Filtering - Negative LOD bias: Clamp
Texture Filtering - Quality: Quality
Texture Filtering - Trilinear optimization: On
Threaded Optimization: Auto
Triple Buffering: Off
Vertical Sync: Use the 3D application settings
Virtual Reality pre rendered frames: 3
Virtual Reality - Variable Rate Super Sampling: Off
Vulkan/OpenGL present method: Auto