I dont recall It being discussed as a major issue but I was wondering if anybody else out there suffers from extremely long shader compilation waits when loading into missions?
I have a very fast system ( ryzen 7900x3d, 64gn ram, 4090 ) and when I load a mission or scenario for the first time the loading screen will freeze often for 5 minutes or so, before eventually starting the mission, then often it will take several more minutes for all of the correct textures to draw in before becoming playable.
Next time I load that mission, it loads and starts quickly in 20 seconds or so.
If I change anything, or even reboot my pc it seems, I'm back to square one and I have to recompile next time I play.
None of this would be so awful, if while it happened you were given some information on the process but instead it just looks like a crash with a frozen view in the headset until its done. Also, sometimes it just doesn't come back and genuinely has crashed.
I'm using a quest pro via Virtual Desktop or over the link cable and get the same issue with both.
Just wondering if its unique to me - and maybe something I can fix, or if its a common thing that we all just have to live with?