Doing some research on this forum, there’s barely any mention of the thing, so I figured I’d throw it out here.
For anyone wondering, Tile Proxy is an amazing piece of tech, which is open-source to boot, which allows live (or not) streaming of Satelite-quality earth image captures. In-game, this translates to life-like/looking (to the best resolution accessible) ground textures. The way it works is, as you enter a specific “zone” or “tile, the program streams or loads the necessary texture from cache or directly from the net, onto the ground on your immediate area in-game.
I’m been flying for a couple of years in FS2004/X and it is magnificent.
The reason I mention this is quite simple; BlackShark and Warthog both use a real location for their theater of operations; the black sea area. Not really knowing if the terrain is actually accurate or to what level, i still wonder and propose here, if the DCS team has ever considered its use?
Having contacted Christian Buchner(maker of TileProxy) himself, he told me the architecture of the games are different than FSX (of course), so he couldn’t just port it. His Software is designed for FSX. However, it would be doable (and possibly quite easy) for the DCS dev team to implement TP for their series of game.
Overall, the software is somewhat free (open-source), works incredibly well even over moderate machines and adds so much realism and immersion to FSX, I figured it’d be amazing to be able to use it in the DCS games.
Any thoughts on that?
Dev team? Wags?
Thanks for reading!
Interesting links to ponder;
TileProxy tutorial by Ed Thruthan
http://edtruthan.com/tileproxy/tutorial/
Original Support for TileProxy, forum from ASVSims
http://forums1.avsim.net/forum/284-the-tileproxy-project-forum/
Very nice examples of TileProxy in action, from the RedFlag’s group leader/creator: Pennyfour (recommend subscribe)
and other videos can be found on youtube, of course.