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Thisdale

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Everything posted by Thisdale

  1. That's pretty interesting read actually! My question was rather about actual functionality in the game, since if its night and foggy, a visual approach may be impossible... Is there plan for a more advanced landing proceedure for A10? or is this what's in to stay? Thanks for the pointer effte, although i already have my key and everything... i see this link: Please register at forums.eagle.ru to access a closed Beta forum. Just below it is my key. But no "button" to get access to a special section of the forum. I'm confused... (?!)
  2. you do not have permission to access this page :( I remember that, same in Lomac. But what happens in A10? As far as i know, nothing happens right now... (?!). Thanks for the info! that explains a lot. did i miss this in the tutorial completely?
  3. Doing some research on this forum, there’s barely any mention of the thing, so I figured I’d throw it out here. For anyone wondering, Tile Proxy is an amazing piece of tech, which is open-source to boot, which allows live (or not) streaming of Satelite-quality earth image captures. In-game, this translates to life-like/looking (to the best resolution accessible) ground textures. The way it works is, as you enter a specific “zone” or “tile, the program streams or loads the necessary texture from cache or directly from the net, onto the ground on your immediate area in-game. I’m been flying for a couple of years in FS2004/X and it is magnificent. The reason I mention this is quite simple; BlackShark and Warthog both use a real location for their theater of operations; the black sea area. Not really knowing if the terrain is actually accurate or to what level, i still wonder and propose here, if the DCS team has ever considered its use? Having contacted Christian Buchner(maker of TileProxy) himself, he told me the architecture of the games are different than FSX (of course), so he couldn’t just port it. His Software is designed for FSX. However, it would be doable (and possibly quite easy) for the DCS dev team to implement TP for their series of game. Overall, the software is somewhat free (open-source), works incredibly well even over moderate machines and adds so much realism and immersion to FSX, I figured it’d be amazing to be able to use it in the DCS games. Any thoughts on that? Dev team? Wags? Thanks for reading! Interesting links to ponder; TileProxy tutorial by Ed Thruthan http://edtruthan.com/tileproxy/tutorial/ Original Support for TileProxy, forum from ASVSims http://forums1.avsim.net/forum/284-the-tileproxy-project-forum/ Very nice examples of TileProxy in action, from the RedFlag’s group leader/creator: Pennyfour (recommend subscribe) and other videos can be found on youtube, of course.
  4. Doh, sorry about that, newb error, this is meant for the DSC:A10 forum, not the research. Can a mod move it please?
  5. Hey guys, Got a question about landing procedures that I don’t find quite clear in the tutorial. And I find it a bit confusing compared to FSX or other sims. I want to make sure I understand this right. Situation: when you contact an airbase and call “inbound”, the airport gives you’re a direction, nmiles to, QFE and runway. Questions: First, what the hell is a QFE? (strangely, I can’t recall hearing that before)? Second, I am a bit confused about how to calculate the distance in nmiles to the airport in given heading. I’m sure there’s a way to set a “distance traveled” , I just don’t know how. Third, once you get to the approach position, is the tower supposed to contact you for your final approach vector/clearance, or you have to contact the tower? The game isn’t clear and doesn’t seem to behave the same way everytime. Again in FSX you contact the tower to call final approach ready… (?) Thanks a lot for the help with these 3 questions! Cheers and fly save 
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