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keith5475

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  • Flight Simulators
    DCS, Il2
  • Location
    United States
  • Interests
    Anything loud, fast, or over the top!

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  1. In off times there are very few people in my server, So I would like to have some AI in there to give low population players some stuff to shoot down, or interfere with their bombing missions. But when prime time hits and players fill up they will disappear for higher quality game play. Ive not been able to figure out a way to do this. Thanks for the help in advance.
  2. I think that will be the most workable solution. Just not as realistic as I would like. Wish we could run multiple frequencies of one EWR installation... but thanks for the insights!!!
  3. Ok, i was afraid of this. Any known way to limit the visible EWR stations so there aren't 20 different EWR stations in the radio box?
  4. So my first huge multiplayer map works perfectly. Its set in the 1940's and each front has a different EWR station watching said front. I just set all the planes on Red to 40mhz and they could all call the EWR, and receive call out information. Now that im doing a 1950's plane set that has come to a screeching halt. None of the aircraft play well with one another. The Mig 21 seems happy to change to a few different frequencies and talk to EWR. However the mig 19 and warbirds absolutely refuse to use any similar frequencies. Not to mention the Mig 15 seems intent on not working at all on any frequency. What am i doing wrong? Is this even possible? Or am I just one step too far in wanting a 1950's scenario where planes get their call outs, and bogy dopes from ground based radar? The plane sets are Mig 21,19,15,109,190a8,190d Red. Blue is f86,A4, and all blue warbirds. Ive just found nothing on this topic. Do any of you have answers, or somewhere to point me? Thanks in advance. Newbie to DCS map making. Thanks!
  5. Ok, first I want to say thank you for your reply. I know im new and that's a lot to explain for someone who is used to a different systems. I got it to work in a very basic way. I had to use the built in 1 to 100 system which made me resort to a percentage of group killed in order to divide the units down low enough to have 100 points on each side... What you have supplied here looks great. I just need to get my head around it and learn how to properly implement it. Thanks a million!!!
  6. So I have a multiplayer map with over 600 units to be destroyed on each side. ( Its a race to destroy more material on the other side, while protecting yours.) There seems to be no way of building a scoring system that works. I have tried using Scores to decide the winner, and flags that keep ticking up until the amount needed is reached. However this seems to be too much to make work. Assigning points per object only works in single player. And it seems that flags will only work for a small amount of targets. (under 100?) not sure. I just dont seem to find any information on building multiplayer scoring systems. Single player seems very straight forward and functional. Multiplayer seems to only work if you have a small amount of objectives or targets. Where should i be looking or, reading to make this stuff work with large multiplayer servers? Thanks for any help you can give me in advance, or direction to be pointed...
  7. Hi guys, it seems like since the last patch there is no longer an option for Disembark in the editor way points. This has broken my missions because when the troops get out they just go back to the Embark location and ignore all waypoints or other orders. I know this is in the wrong section, but it wont let me post in the editor section. Maybe because im new. Is there a work around? Have confirmed with friends the option is no longer there in their editor as well. Several hours of searching on other ways of doing it have led to no results. Any help is greatly appreciated.
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